The multiple problems I had with DM are
1) most of the time your opponents are not going to die. Most of your opponents are hunters/paladins and they are going disengage or bubble out of the fall(some brs didn't tho). Then add druids who take less damage. Pandas too. We are left with rogues. Also, unlike a Thunderstorm which gives it a bigger angle and boost they are simply sent down and most of the time any toon can survive that fall.
2) DM leaves you vulnerable to other players while you are CCing ''that one bad guy'' and not healing. So basically ''trading off yourself for 1 player''.If I want to CC ''that one bad guy'' Id then run Psyfiend and place it near him.
again using void tendrils full time is my personal preference influenced by playing priests in other bursty brackets
Instant root with no need to cast anything or wait for a psyfiend to cast something and doesn't psyfiend not fear the same target twice anymore and gets popped in like 1 second (aint no ones got time to shield psyfiends, most of the time you are trying to save your hide or your teammates)
Think outside the box, DM isn't just for making people jump off LM. I"ll tell you why I prefer it ...
WSG
1) FC just died while we are chasing or "trying" to killing EFC, hes moments away from capping ... I DM him the opposite way of the cap and give my team mates just enough time to repick.
Now VT works too, you can root EFC "IF" you are close enough. 8yards vs 30yards ... DM gives you space for errors on distance judgement and its a short cast.
2) EFC has a healer (or 2) and we just dont have enough dps because people still love mid ... So I cast fear, hope they use trinket which usually they will then cast DM now they cant get out of it. I LoS them from the EFC.
EFC is on roof with healer, I do same thing, cast fear for trinket pop then DM off roof ... now we can cc and dps EFC.
VT does nothing to stop heals here all it does is stop them moving not stop them healing like DM would.
3) EFC running away has a healer in tow, Im too far to fear or catch up since im still in combat so i cant mount ... I cast DM on EFC and walk him back to us OR i DM healer to remove heal spams.
With VT again is a distance issue, and in regards to the healer it doesn't stop them healing.
Those are just some things I do to help my team. There are many more uses for DM in WSG.
AB
1) Well LM of course hehehe.
2)BS, I DM healer or biggest dps threat there into the river, they now have to run around and back up the hill giving my team mates some breathing room to bounce back.
Now VT works here ONLY for melee, Healers and ranged DPS still end up doing what they were doing.
3)I see a flag with just 1 alli, lucky for me its melee. Now what I want to do here is get them to use up the trinket so i either cast DM walk them away from flag or run up and cast fear depends on how they react if they see me. Ideally I'd use DM, have them trinket, as they get close i fear with JUST enough time to cap.
VT can be used here but you end up being too close, at least with DM you can do it from a safer distance. Plus they can just Throw at you and stop you capping.
Generally
1) Stops healers healing EFC etc
2) Its great for getting silences and kick out of the way, yes i know you can fake cast but with my lag (not from US) it can be tricky some times.
Heres how, I see melee dps usually a rogue, he ambushes me (lucky i have PWS). PWS goes down fast, I either do 3 things ... DM him away or heal myself or fear.
I choose DM, he kicks it, now I can cast heals no problem because its only my shadow spells that are affected, or fear and run away.
Yea VT works too, but now you have cripple poison and he still has his kick.
3) Good for controlling direction of enemy, with VT all you have done is root them. But with DM you can run them off roofs, ledges, back away from their tunnel and into a crowd of mindless mid farmers.
VT just doesn't have the same versatility as DM.
4) DM has no CD, VT is on a 30secs CD. So you can spam DM technically. There have been times where I have dropped my healing role in favour of running people of LM so I can buy myself more time for back up if I'm just with one other person. Since DM has no CD I can cast it as soon as I want and not be tied to a CD timer.
Yes what you said about the cons are true, you DO lose control of you toon.
But now you are in control of the enemy and to me thats more powerful then someone running around randomly feared that can be "unfeared" by a simple dot from an ally player stupid enough to hit the feared person.
While DM does have a cast time it also has no CD. Sure 30secs isnt long but the fact that DM is an on demand skill wherein you can use it whenever you need it makes a diff for me.
You also talked about how DM just drops them off LM and they dont die, well AB isnt arena. My purpose for DM is to delay time and provide distance. I dont care that they dont die, I care that they dont cap or kill me. Also it can demoralize players when I keep jumping them off, most tend to leave LM after that.
I'm not saying VT is useless, in fact it was the first thing I tested since I WSG more then I AB.
I just want to open your mind to the possibilities of DM. I wanna show you DM isn't just some fun gimmick or cheap trick but it can actually turn the tide in a losing game, or assist more then it hinders a team.
Theres more I can talk about but I'm hungry now hehe ...
killing your own fc, or healing the efc is priceless too
making them do jumps as well
What the what? hahahaha.
After all that, this is what you came away with?
AB
2)BS, I DM healer or biggest dps threat there into the river, they now have to run around and back up the hill giving my team mates some breathing room to bounce back.
3)I see a flag with just 1 alli, lucky for me its melee. Now what I want to do here is get them to use up the trinket so i either cast DM walk them away from flag or run up and cast fear depends on how they react if they see me. Ideally I'd use DM, have them trinket, as they get close i fear with JUST enough time to cap.
How could you fear a rogue if Psychic scream is also shadow school. So if a rogue kicks the MB it will stay on you at all times, sureGenerally
1) Stops healers healing EFC etc
2) Its great for getting silences and kick out of the way, yes i know you can fake cast but with my lag (not from US) it can be tricky some times.
Heres how, I see melee dps usually a rogue, he ambushes me (lucky i have PWS). PWS goes down fast, I either do 3 things ... DM him away or heal myself or fear.
I choose DM, he kicks it, now I can cast heals no problem because its only my shadow spells that are affected, or fear and run away.
Yea VT works too, but now you have cripple poison and he still has his kick.
3) Good for controlling direction of enemy, with VT all you have done is root them. But with DM you can run them off roofs, ledges, back away from their tunnel and into a crowd of mindless mid farmers.
4) DM has no CD, VT is on a 30secs CD. So you can spam DM technically. There have been times where I have dropped my healing role in favour of running people of LM so I can buy myself more time for back up if I'm just with one other person. Since DM has no CD I can cast it as soon as I want and not be tied to a CD timer.
Yes what you said about the cons are true, you DO lose control of you toon.
But now you are in control of the enemy and to me thats more powerful then someone running around randomly feared that can be "unfeared" by a simple dot from an ally player stupid enough to hit the feared person.
You also talked about how DM just drops them off LM and they dont die, well AB isnt Arena. My purpose for DM is to delay time and provide distance. I dont care that they dont die, I care that they dont cap or kill me. Also it can demoralize players when I keep jumping them off, most tend to leave LM after that.
Rets, locks and mages are hipsters?
You make it sound as if you'd rather q with a skeying hunter, personally I'd rather lose with a lock, mage or ret than win with a hunter / rogue : )
does anyone recommend trying for hit cap on a protadin fc, or straight stam? MM or burnished shoulder or strengthened shoulder?
2x AGM or tyranny with AGM? lastly, does speed if light stack with speed pot? If so i'd be past mid in like 15 seconds, 120% speed is amazing. Can someone plz amswer these questions?
PS: I'm human and originally roled holy, no eyepatch or other strength gear that's quest only and had a holy item that's BiS I took.
does anyone recommend trying for hit cap on a protadin fc, or straight stam? MM or burnished shoulder or strengthened shoulder?
2x AGM or tyranny with AGM? lastly, does speed if light stack with speed pot? If so i'd be past mid in like 15 seconds, 120% speed is amazing. Can someone plz amswer these questions?
PS: I'm human and originally roled holy, no eyepatch or other strength gear that's quest only and had a holy item that's BiS I took.
edit: I was thinking LFH, Thick bronze necklace, strengthened stockade shoulders, stam cloak from satchel with +10 armor, burnished chest piece with +15 health, drakewing bands with +1 stam, algae or skeletal gauntlets, stam belt from satchel, thaeldrid's pants, silver linked boots, bravo company signet, DPR, tyranny, and lastly AGM.
does anyone else agree? I believe mitigation, armor, hit > max stam. can anyone else shed light on this topic?
Long Arm of the Law is honestly just such an amazing talent. You end up with so much more speed than with SoL.
I'm not sure about Speed of Light with Swiftness Potion. You don't realistically want to be Speed of Light. Your travel time across mid is actually lower than the other 2 talents, assuming enemies are nearby.
Pursuit of Justice I wouldn't recommend, but the base 15% movement speed is powerful for a Protadin.
Long Arm of the Law is honestly just such an amazing talent. You end up with so much more speed than with SoL.
I know for a fact that Swiftness stacks with PoJ and LAotL, so I assume it stacks with SoL. But I wouldn't do that...
This and you can just purge SoL, making it an utterly useless ability if theres a shaman on enemy team.
So you don't care much about winning, but still qq about ppl playing anything other than fotm classes, well ok...............
What I see on my healer; the ppl that roll mages locks actually peels for me with nova / poly / frostbolt slow or fear. I've yet to see a skeying hunter slow or scatter the rogue that opens on me. But if you rather play with those huntards that starts of with a scatter at full HP, be my guest![]()
Although the purging thing is true, there's not a whole lot of shamans to see in wsg, let alone if they hold the same knowledge as you do about shamans and them being able to purge SoL. I do indeed agree with you though, and I didn't know that myself.
does anyone recommend trying for hit cap on a protadin fc, or straight stam? MM or burnished shoulder or strengthened shoulder?
2x AGM or tyranny with AGM? lastly, does speed if light stack with speed pot? If so i'd be past mid in like 15 seconds, 120% speed is amazing. Can someone plz amswer these questions?
PS: I'm human and originally roled holy, no eyepatch or other strength gear that's quest only and had a holy item that's BiS I took.
edit: I was thinking LFH, Thick bronze necklace, strengthened stockade shoulders, stam cloak from satchel with +10 armor, burnished chest piece with +15 health, drakewing bands with +1 stam, algae or skeletal gauntlets, stam belt from satchel, thaeldrid's pants, silver linked boots, bravo company signet, DPR, tyranny, and lastly AGM.
does anyone else agree? I believe mitigation, armor, hit > max stam. can anyone else shed light on this topic?