What works, what doesn't? (In this patch)

It wasn't about getting ontop of the ally zerker hut, I was speaking of the mountains next to it. It's pretty easy to get onto the hut without backpeddling.

I can guarantee to you that backpeddling is the only way you can use that route.

Backpeddaling out of combat = viable for jumps

Backpeddaling in combat = For scrubs

Just making it clear. A lot of the twink community is blind to backpeddal jumps because backpeddling has been shunned because of how terrible it is in combat, thus a lot of players don't think to experiment with backpeddal jumps anymore.

Backpeddling is only bad in combat.

I'd also like to point out that I rarely backpeddal to begin with, in fact I don't think I've done it in weeks, however I know multiple jumps that can only be done through backpeddling and I've done experiments to see if these can be done otherwise. I even have a few friends on Moon Guard who can confirm this if they still play (I'm not sure because I don't play my P2P account much anymore.)

Never tried that one so I couldn't tell you but I'm sure there are other ways of jumping that mountain than doing the hunter dance.
 
Never tried that one so I couldn't tell you but I'm sure there are other ways of jumping that mountain than doing the hunter dance.


There are 7 (8 if you count a hunter disengage route) other ways ways of getting on top of that mountain, but there's only one way to use that exact route.
 
And now a thread on fc strats turns into a flame over backpeddling. That first idea posted by gulbon, to back peddle to the corner, is one way to do that. However, you can jump and move slightly in the air. This will let you actually get more precisely on the corner with less of a chance of falling. Overall i think the subject should be halted, everyone made their point and anymore debate would be a repeat. Lets advance to more fc. Tactics in these new patches
 
And now a thread on fc strats turns into a flame over backpeddling. That first idea posted by gulbon, to back peddle to the corner, is one way to do that. However, you can jump and move slightly in the air. This will let you actually get more precisely on the corner with less of a chance of falling. Overall i think the subject should be halted, everyone made their point and anymore debate would be a repeat. Lets advance to more fc. Tactics in these new patches

Wasn't necessarily a flamewar however I do agree it was off topic and we should halt the conversation.
 
YUP ITS A RANT ...

I havent played in a very long time and coming back to BF being at 60% i think is overkill for Priests specifically since we are the only healers who cant heal on the move.

I used to be able to play with some variety and strat. For example, theres a hunter or ranged DPS on our FC i would be able to PWS our FC and have just enough time to DM the dps around a corner, off a roof or ledge so I can ease the damage burn or stop it all together ( depending how many DPS are on my FC).
Or I could run up to and Fear the DPS with enough time to heal FC and focus once more on DPS or continue to top up the FC.
I had options.

But now I cant do any of those, in fact I find healing to be much more boring now since my PSW dont even last a few secs yet the debuffs linger for 12secs more. I have no time to DM or Fear unless its Melee DPS. By the time i run up to or get close to a ranged DPS in all the chaos that is BGs my PSW is done and I'm now spamming heals to stay alive or healing someone else and I haven't even gotten in ranged to pop a Fear.

So now my time is spent chasing my team mates, PWS just to keep my mana up as i spam Flash Heal ... and they still die ...

I understand Heals where OP, and I agree a nerf is needed to some degree. But 60% nerf to heals is too much. But thats because i play a Disc. I'm sure other healers throwing HoTs around do not feel as bad as me.

are you serious dude? Priests do not suck. They will never, ever suck because of the passive healing. Not in any bracket. They are like the hunters/rogues who have front loaded damage and you have this passive healing.

Mobility is a issue agreed and wearing cloth sucks but now at least you get a root vs rogues in cata we didn't even have those.

Also, you don't know or have no idea whats bad ( I mean this bracket is pretty shitty by better bracket's standards but it isn't the worst)
 
are you serious dude? Priests do not suck. They will never, ever suck because of the passive healing. Not in any bracket. They are like the hunters/rogues who have front loaded damage and you have this passive healing.

Mobility is a issue agreed and wearing cloth sucks but now at least you get a root vs rogues in cata we didn't even have those.
What do you mean by "passive healing"? 500 hp Shields max (which are affected by bf) on 15 sec cd is A LOT , amirite? And void tendrils are negated by gnome/nelf racials not just by a trinket. Priests are in bad shape right now, no doubt about it.
 
I think a lot of people don't fully understand the prot passives, like Thick Hide and Defensive Stance. Those spells go an enormous way towards combating the huge burst and fatigue in battlegrounds now. Percentage reduction like that works on Effective Hit Points, not how much health you actually have listed on your health bar. The 25% reduction at base value means your actual ehp is 125% of what is listed on your character, but more importantly, it means every single point of health you have is worth 125% of that health.

That means that when you cast a Rejuvenation on that tank and it heals him for 250 hp, it's actually healing him for almost 315 ehp. A holy paladin grabs the flag because he has 2400 health and the prot warrior on his team only has 2100, he's being focused by an spriest in mid and gets mb+dp'ed for 1500, so he holy shocks himself for 800 hp.

If he had given the flag to that prot warrior then that mb+dp would have hit him for 1125, and the pallys holy shock would have been worth 1000 ehp. This is without considering how armor effects ehp in the case of a rogue also showing up and ambushing the fc, but the prot warrior very likely had more armor than the hpally did as well, meaning that the heal was worth even more effective health on the warrior. Mixing damage reduction and the effective worth of incoming heals together in one example might be a little misleading, but the point is the same.
 
Last edited by a moderator:
I think a lot of people don't fully understand the prot passives, like Thick Hide and Defensive Stance. Those spells go an enormous way towards combating the huge burst and fatigue in battlegrounds now. Percentage reduction like that works on Effective Hit Points, not how much health you actually have listed on your health bar. The 25% reduction at base value means your actual ehp is 125% of what is listed on your character, but more importantly, it means every single point of health you have is worth 125% of that health.

That means that when you cast a Rejuvenation on that tank and it heals him for 250 hp, it's actually healing him for almost 315 ehp. A holy paladin grabs the flag because he has 2400 health and the prot warrior on his team only has 2100, he's being focused by an spriest in mid and gets mb+dp'ed for 1500, so he holy shocks himself for 800 hp.

If he had given the flag to that prot warrior then that mb+dp would have hit him for 1125, and the pallys holy shock would have been worth 1000 ehp. This is without considering how armor effects ehp in the case of a rogue also showing up and ambushing the fc, but the prot warrior very likely had more armor than the hpally did as well, meaning that the heal was worth even more effective health on the warrior. Mixing damage reduction and the effective worth of incoming heals together in one example might be a little misleading, but the point is the same.

Prot is awesome, you won't get hit for 1125 even from spriests :p
 
What do you mean by "passive healing"? 500 hp Shields max (which are affected by bf) on 15 sec cd is A LOT , amirite? And void tendrils are negated by gnome/nelf racials not just by a trinket. Priests are in bad shape right now, no doubt about it.

they are like 1100 before you get into combat.

Well night elf racial has a 2 minute CD .......

Also may I remind you that blood elf racial is far more OP if you ever played alliance priest or arenas lol. Then WoTF if you ever played alliance is sooo LOL. Arcane torrent takes the cake tho(imo)

priests are far from bad just overshadowed by some healers by a certain extent(Mostly because no one peels in pugs don't expect teamwork) but hoooly shit the retarded 1000 absorb shield that can be spammed on every ally is obnoxious.
 
First, shields can't be "spammed" (oh,I wish) they are affected by "weakened soul".Second, shields are affected by battle fatigue, so it's 500 max, which is what? autoattack by a mongo hunturd/rogue?. No need to make up facts. I think only shamans are in worse position. But, whatever, floats your boat, I just wanted to chime in and not in a mood to get into a dispute.
 
well what I meant is before you get into combat you use PW:shield on yourself and everyone around you it will absorb the full amount of damage not being affected by fatigue. Like before entering combat.


I agree you literally ''need'' swiftness potions on a priest and most of the time you will have to use your trinket on concussion shots but once you get around on how to position yourself its not that bad. Levels 10-70 priests are really good(imo).


im far from a priest guru or in any postion to tell anyone how to play one , nor am I good at making priest macros or even playing priest( I do happen to have an 80 and was working on a 70 too but those projects were canned).


later on its when it starts to get kinda iffy. 70s is just the good ol 2 shot with insane healing, 80s are the same.

Or 85 hunter 1-2 serpent sting crit ticks-there goes PW shield. Or rogues start getting their 20 second CD WTFteleport along with cloak and 9+seconds of constant stun( I didn't mention garrote) and blind doesnt break and doesnt have a cost if talented. And for some reason rogues and hunter get 55% crit and other classes like 9%-25%,and their sets give them like increased focus. actually check out my 85s thread what its like.

This is where things start to get real bad for priests and other healing classes(but even then priest is ahead of other healing classes because of absorbs) 20-24 isn't too bad as long as you learn how to position yourself.

I agree priest is a little more dependant on teammates tho(but what class/bracket isn't?). Even in other brackets playing a total PoS spec most of my deaths/losses don't come from being a bad class-bad team is usually the cause
 
I think a lot of people don't fully understand the prot passives, like Thick Hide and Defensive Stance. Those spells go an enormous way towards combating the huge burst and fatigue in battlegrounds now. Percentage reduction like that works on Effective Hit Points, not how much health you actually have listed on your health bar. The 25% reduction at base value means your actual ehp is 125% of what is listed on your character, but more importantly, it means every single point of health you have is worth 125% of that health.

That means that when you cast a Rejuvenation on that tank and it heals him for 250 hp, it's actually healing him for almost 315 ehp. A holy paladin grabs the flag because he has 2400 health and the prot warrior on his team only has 2100, he's being focused by an spriest in mid and gets mb+dp'ed for 1500, so he holy shocks himself for 800 hp.

If he had given the flag to that prot warrior then that mb+dp would have hit him for 1125, and the pallys holy shock would have been worth 1000 ehp. This is without considering how armor effects ehp in the case of a rogue also showing up and ambushing the fc, but the prot warrior very likely had more armor than the hpally did as well, meaning that the heal was worth even more effective health on the warrior. Mixing damage reduction and the effective worth of incoming heals together in one example might be a little misleading, but the point is the same.

This is another reason I do not want the flag on my healer toons. I know I will stick with FC, where as I often get left alone. But more importantly there is usually a teammate specced prot and therefore better off carrying than me, even if he's got a few hundred less health.
 
You need to know your surroundings and where your healers are, how to move around without moving.
Mind=blown. I think twirling is just not going to cut it in 5.4.7. This is why I'm currently developing a vibrating technique.

Also, can we all agree that it's spelled backpedaling. I think backpeddling would like be when one sells goods to a person to whom he's already sold (yeah, I know this will never happen).
 
Mind=blown. I think twirling is just not going to cut it in 5.4.7. This is why I'm currently developing a vibrating technique.
.

Well there's alot of places on the map where you can lose enemies and stay in los with your healers, the stumps in mid, the wagon near horde zerker hut, and the stumps next to it. Tunnel roofs, the logs , the graveyards.

The options go on.
 
First, shields can't be "spammed" (oh,I wish) they are affected by "weakened soul".Second, shields are affected by battle fatigue, so it's 500 max, which is what? autoattack by a mongo hunturd/rogue?. No need to make up facts. I think only shamans are in worse position. But, whatever, floats your boat, I just wanted to chime in and not in a mood to get into a dispute.

Bubble burst, let the hpal throw the big heals, you just focus on bubble burst.. and then dps/fear/DM the enemies.. you should not expect to be able to keep ppl up, that's the pala / druid job.
I could be very wrong since I Havent played a priest since wanding ppl to death was a thing : )

Off topic : Indian club music in the radio is win! LOL
 
Arms (or fury lol) Warriors - bind defensive stance and battle stance. Switch to defensive stance when you A. are about to get hit (shatter critz, explosive shot, in between saps, etc) B. have no chance of hitting anyone.

What I do personally is have a charge macro that includes battle stance. It auto switches when I charge. It allows me to chill for a while near my healer(s) when charge is on CD, and then go in and burst.

Also, don't underestimate how much a shield boosts your armor. If you have good enough dps with you as an FC, I highly recommend using a shield. Gives you significant physical mitigation.
 
are you serious dude? Priests do not suck. They will never, ever suck because of the passive healing. Not in any bracket. They are like the hunters/rogues who have front loaded damage and you have this passive healing.

Mobility is a issue agreed and wearing cloth sucks but now at least you get a root vs rogues in cata we didn't even have those.

Also, you don't know or have no idea whats bad ( I mean this bracket is pretty shitty by better bracket's standards but it isn't the worst)



Root is a talent, and I would never choose it over DM.
Its not like Void is a general spell. So i wouldn't really include VT as a positive.
 
they are like 1100 before you get into combat.

Well night elf racial has a 2 minute CD .......

Also may I remind you that blood elf racial is far more OP if you ever played alliance priest or arenas lol. Then WoTF if you ever played alliance is sooo LOL. Arcane torrent takes the cake tho(imo)

priests are far from bad just overshadowed by some healers by a certain extent(Mostly because no one peels in pugs don't expect teamwork) but hoooly shit the retarded 1000 absorb shield that can be spammed on every ally is obnoxious.

What Priest who heals their team mates during battle are not in combat?
As soon as a team mate is attacked any healing done to them is affected by BF.

Saying we have a 1k shield isnt valid. BF at 60% is pretty big.

Also you need to remember that while BE silence is great the range is very small (8 yards) on a 2min CD, its not like i can spam it.
 
I don't agree with the notion that priests are bad healers in the slightest. They are very mana efficient , their bubbles should be used to mitigate burst when ppl start dropping . Penance is amazing healing (I believe it has the highest hps of non instant cast heals ) . They are squishy towards certain censarios but over all are amazing.

Deadlyturtleqt , reflexz , and atwanta all do fantastic jobs and in heavy focused dps fights reflex and turtle come very close to toping my Druids heals. After I'm done with my pally I'm debating starting a troll priest .
 
bubble is only affected by the priests battle fatigue, as long as you don't have battle fatigue you can still cast 1k bubbles on people with battle fatigue

they have the best cc and can put out a lot of damage/healing, just lacking the mobility/mitigation of other classes
 

Users who are viewing this thread

Top