People sleeping on the leg sweeps too. Alternating AOE stuns would keep half the dungeon from even being able to attack.this
5 brewmasters with bramble staff and all with lifestealing enchant. Yeah. Prolly make your head spin along with all the crane kick
AOE stuns
Your only stopping would be AOE clumping. 5 monks could do full trash pulls, boss to boss. All three specs have spinning crane kick and leg sweep. There’s not another class that you can have a tank, 3 strong dps, and a healer all of the same class... all pumping strong aoe damage... all having aoe stuns on a short timer...Means you have to stop moving tho... maybe poor trade-off.
Yeah you'll literally never dip below like 100% hp again.WTF - I thought I'd checked all my 50's for usable gear - clearly not. On a 25 WW Monk farmer it's completely broken - 424 Heal per kill. Havent pressed Vivify in two hours of farming. Screenshot shows Viivfy but that was from the previous session.
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Your only stopping would be AOE clumping.
My final answer. 5x prot pala. 20 prot can solo every dungeon they can que. Now take 5 of them.
There’s not another class that you can have a tank, 3 strong dps, and a healer all of the same class...
x5 Guardian Druid would be good? (Better than x5 Feral or Balance?)I meant if you AoE stun them, they stop moving so you likely will have to as well to DPS them down.
Just negates your mobility, that's all.
Druids can skip most if not all trash at +30% speed. And solo most everything as well.
Druid can do it decent, better as tanks than DPS probably tho.
I should preface this by saying I know almost nothing about Guardian at this level.
I’ve kicked the idea around of rolling a class that can leverage the ilvl 44 staff, but there have been so many complaints and people swearing up and down that it’s going to get the nerfbat that I almost don’t see the point.Sorry, I only know what I've learned in the last week on the one I made quick with the ilvl 44 staff. Paladins definitely have more oshit buttons which would probably speed things up, but their AoE is also mainly stationary so... tradeoffs.
If those 5x Arcane Mages all had the BfA Alch Trinket and full Speed Gear it'd be straight up MURDER HOBO.Assuming no hard skips (ex. stealth passing mobs) and no "hard exploits" (ex. Staff of the Bramble King), I'd bet on 5 Arcane Mages.
Let’s say the question was asking straight up what the best possible 5-man dungeon team would be... I get Prot Pally is considered the best tank at this level, but why would it have x2 BM Hunters, Resto Shaman, and whatever else?Yeah.. ill delete this then. Im dum.. dum dum go ook ook. 1 calss bm hunt. Prot pala. Rdodo. ty: Chops.
Somehow i imagined bis 5 man dungeon team.
Big AOE damage with little to no downtime clears Dungeons faster than WTFPWNBBQ ST damage. Priest would also be superior to Shammy so it can Dot-Dot-Dot and contribute to the damage better but a Healer wouldn't be necessary.Let’s say the question was asking straight up what the best possible 5-man dungeon team would be... I get Prot Pally is considered the best tank at this level, but why would it have x2 BM Hunters, Resto Shaman, and whatever else?
Does BM even have an AoE move?Big AOE damage with little to no downtime clears Dungeons faster than WTFPWNBBQ ST damage. Priest would also be superior to Shammy so it can Dot-Dot-Dot and contribute to the damage better but a Healer wouldn't be necessary.