US Warrior Thread Alternate Build

Roadwarrior

Veteran
Probably nothing new, however:

I've been trying out this build for a while now. and I do like it the best (and I've tried just about everything). Now I only pub-stomp and rarely do anything organized, but even versus other full twinks this seems to work out very well.

https://worldofwarcraft.com/en-us/character/bleeding-hollow/Roadwarrior

2 Main notes:
I went with full versatility (if I was not lazy I would farm both Arena trinkets for more versatility, but I doubt that will ever happen - and I still need a ring out of Black Fathom/rare reward pants).Also that much versatility pretty much brings you in line or even surpasses stacking strength as far as damage is concerned. Plus the surprise "lol factor" of when any rogue tries to kill you and you just murder them, is also a perk. I will never bee a fan of stacking stamina, as currently with glass cannon builds in the 29s... 800-1000 hp just vanishes in about .1 seconds... where versatility is universally good (I wish warriors had access to arathi-highland super sweet versatility belt and shoes like rogues do... but bizzard just sucks apparently)

*edit* Combatant Claymore/crusader.

I just seem to do 2x better with this build as opposed to the traditional Strength>Stam>Crit build I copied when I first started. Just some thoughts if you are looking for an alternate build to jack around with.
 
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Which? There was combatant claymores but they have been moved to item level 58 for some reason and are not attainable/usable by a 29, I believe. And even then I think the GOLD irons are far better.
 
also that much versatility pretty much brings you in line or even surpasses stacking strength as far as damage is concerned.

It's so weird to me that this is considered an alternate build. I guess people really hate stacking vers + stam because no one wants to admit that it's objectively a better build once you take into account Crusader uptime and the short, bursty combat times of BfA.
 
I guess I have not just seen it much, if at all... I always just see, haste + stamina + no other real direction.

Are you sure about the combatant claymore? I looked at it in the AH yesterday and it had been moved to a higher level req... Zam and wowhead still have it at 29, but i don't think that is accurate.
 
Well yep, I have no idea what I was typing into the AH before or looking at :p just bought 2 and crusadered them up... good thing you were around, Emolock! thanks.

That's pretty cool, because with the murloc ring the arena trinkets I think you could get to 30% versatility... which is *&^%ing insane.
 
Well yep, I have no idea what I was typing into the AH before or looking at :p just bought 2 and crusadered them up... good thing you were around, Emolock! thanks.

That's pretty cool, because with the murloc ring the arena trinkets I think you could get to 30% versatility... which is *&^%ing insane.

They are a world drop, so they can scale to whoever loots them. Typically blue world drop weapons follow a pattern of having an ilvl of 10/15/20/25, etc and a required level 8 below that. So I believe theres theoretically http://www.wowhead.com/item=2877/combatant-claymore&bonus=3922 with a required level of 27 and an ilvl of 35. Gives 1 extra stam/verse and weapon damage goes up to 18-30. Good lucking finding them or farming them at that perfect spot though.

You probably saw a pair that dropped for someone at much higher level.
 
ALMOST DONE.

I'm missing a slightly better belt, slightly better pants, slightly better Deep Fathom Ring, and a Returning Champion (which I will never farm).

It could be play style, but the 30+ Versatility build is hands down the best build I can personally find for a Fury Warrior. Best damage, best survivability, best team oriented build. The benefits you get from all self-healing are insane, and your damage is on par/better than any glass-cannon build.

Had a lot of debates about it... the nay-sayers never back up their claims in an actual BG (especially the bad-haste builds *don't do this*), where this build just shuts down their arguments. I suggest you try it, you will love it.

https://worldofwarcraft.com/en-us/character/bleeding-hollow/Roadwarrior
 
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My point is that +30 versatility allows fury to do the exact same damage as any other build, because most of Fury's damage comes from Crusader Procs and not any stat priority (join a BG with no Crusader and see how bad it is... it's bad)... and most other builds have 10% vers... which just means they take 20% more damage and have 20% less healing than they have to.

Versatility is just the best, if the damage was not the EXACT same or better than Haste/Crit/Strenth/Hybrid it would be different, but it is... and you take less damage... 30% reduction is huge in a glass cannon format.
 
My point is that +30 versatility allows fury to do the exact same damage as any other build, because most of Fury's damage comes from Crusader Procs and not any stat priority (join a BG with no Crusader and see how bad it is... it's bad)... and most other builds have 10% vers... which just means they take 20% more damage and have 20% less healing than they have to.

Versatility is just the best, if the damage was not the EXACT same or better than Haste/Crit/Strenth/Hybrid it would be different, but it is... and you take less damage... 30% reduction is huge in a glass cannon format.

Thats not how verse works. Verse at 30% means 30% more damage and 15% reduced incoming damage. Still very good. But you're not getting 30% damage reduction.

I dunno about sacrificing stam/str for that much verse though. Notably verse to chest over glorious stats. Trading 6 verse for 7str/7stam seems like a poor payout both in terms of damage and effective health.
 
Haste is just melting people lol but ok

Can you support this statement with actual proof? Numbers? Stats?

With the low amounts of haste available on gear at these low levels you simply can’t stack enough to actually make a difference in the current bursty, short combat times.

I’d love to see any evidence to the contrary that isn’t simply Feels over Reals.
 
I actually went for a Versa build yesterday compared to haste/versa/crit Can confirm that from playing some games in a versa build, it’s overall doing very very good for survivability as well, I think it’s a matter of taste and play style too, but I like to jump right into a pack of players and this can keep you up a bit longer to start rolling those victory rushes and rampages, I lose 17str compared to my haste build but the tooltip damage unbuffed is just 1 less, when crusaders procc it’s a lot more beneficial with versa.

Not saying haste is bad, both builds are great.

Here is my new warr https://worldofwarcraft.com/en-gb/character/ravencrest/Limbripper
 
Can you support this statement with actual proof? Numbers? Stats?

With the low amounts of haste available on gear at these low levels you simply can’t stack enough to actually make a difference in the current bursty, short combat times.

I’d love to see any evidence to the contrary that isn’t simply Feels over Reals.

The stat priority is Str>Versa>Haste>Stamina>Crit
The reason why Haste is extremely good is because it scales with [Enrage].
If you have 5% haste and [Enrage] procs, you'll only get additionally 1.25% haste, which is nothing. However if you have 10% haste, you'll get 2.5% haste which is actually quite a lot.
Haste makes you auto-attack fastere which means your Crusader procs more and fastere. Besides this; Haste reduces the cooldown of [Bloodthirst], [Raging Blow] and [Execute], also generating more rage, healing you and procs Crusader even more.
There have been nerfs to crit in PvP, which makes it a really bad stat. Your critical-rating per point of Crit is bad, and you only crit for 150% damage in PvP as far as i can recall - which makes it our worst stat. You benifit nothing particular from Crit.
Versa is by far supperior to Haste - no doubt, however i dont think the full on Versa builds are smart at all. You actually lose out on damage, as there is softcaps on Versa, so you basically get less value out of each point of Versa you get.
Besides this; 1 Str ~ 2.5 versa, so look out for this when you chose your items. The Str on [item 1] might be so much bigger on [item 2], so even tough [item 2] has more versa, its much worse. This is the case with the Engineering Goggles and my own Warrior (see: https://worldofwarcraft.com/en-gb/character/outland/Skraldemand). My current helmet have 9 Str, which is damage-wise ~ 22.5 Versa. I would actually lose out on damage purly because of the Str, and i would also lose the 6 Crit & 6 Haste i also have on my current helmet making the Engineering Goggles much worse.
Hope this clears things out a bit.
 
So to all the warrior boys in this thread, I have a question as I recently made my warrior and I've yet to gear it. But why does every1 in this bracket play fury? I've yet to see 1 arms warr (I think) in bg's but from the little I've played it, arms look to have the higher potential. I might be very wrong here, but that's why I'm asking. :p
 
The stat priority is Str>Versa>Haste>Stamina>Crit
The reason why Haste is extremely good is because it scales with [Enrage].
If you have 5% haste and [Enrage] procs, you'll only get additionally 1.25% haste, which is nothing. However if you have 10% haste, you'll get 2.5% haste which is actually quite a lot.
Haste makes you auto-attack fastere which means your Crusader procs more and fastere. Besides this; Haste reduces the cooldown of [Bloodthirst], [Raging Blow] and [Execute], also generating more rage, healing you and procs Crusader even more.
There have been nerfs to crit in PvP, which makes it a really bad stat. Your critical-rating per point of Crit is bad, and you only crit for 150% damage in PvP as far as i can recall - which makes it our worst stat. You benifit nothing particular from Crit.
Versa is by far supperior to Haste - no doubt, however i dont think the full on Versa builds are smart at all. You actually lose out on damage, as there is softcaps on Versa, so you basically get less value out of each point of Versa you get.
Besides this; 1 Str ~ 2.5 versa, so look out for this when you chose your items. The Str on [item 1] might be so much bigger on [item 2], so even tough [item 2] has more versa, its much worse. This is the case with the Engineering Goggles and my own Warrior (see: https://worldofwarcraft.com/en-gb/character/outland/Skraldemand). My current helmet have 9 Str, which is damage-wise ~ 22.5 Versa. I would actually lose out on damage purly because of the Str, and i would also lose the 6 Crit & 6 Haste i also have on my current helmet making the Engineering Goggles much worse.
Hope this clears things out a bit.

In what world is 1str ~2.5 versa? This totally depends on your total strength. Strength is a flat increase while versatility scales, as you know, while it has DR there is a point where balancing out your stats or focusing a bit more on versatility (not talking full gimp) is very beneficial. As mentioned previously When i went down 17 strength and put more in versa my tooltip damage on both BT and rampage only went down by ... 1. Which means that when crusader proccs, the benefit from versatility will be a lot higher than your extra base strength.

Probably don't need to explain that calculation but its obvious that flat big + flat small , while the same as flat big + percentage without buffs, means flat big + proccs + percentage is going to be much higher. Fortunately its easy to calculate versa, if you do +100% damage with crusader no versa, you would do +120% with crusader on versa at 20%.
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So to all the warrior boys in this thread, I have a question as I recently made my warrior and I've yet to gear it. But why does every1 in this bracket play fury? I've yet to see 1 arms warr (I think) in bg's but from the little I've played it, arms look to have the higher potential. I might be very wrong here, but that's why I'm asking. :p
They are quite equal actually in some terms, but one could argue that fury has better survivability without pocket heals, had a dps fight in AB yesterday with an arms with pretty good gear and we were quite equal, however i would argue that heals from dual crusader + bt and whatnot is very useful. Havent tried arms on 29 due to the fact that i played it to shreds on 19 and 60 before, I will probably give it a go later on, but i like rampage atm.
 
In what world is 1str ~2.5 versa? This totally depends on your total strength. Strength is a flat increase while versatility scales, as you know, while it has DR there is a point where balancing out your stats or focusing a bit more on versatility (not talking full gimp) is very beneficial. As mentioned previously When i went down 17 strength and put more in versa my tooltip damage on both BT and rampage only went down by ... 1. Which means that when crusader proccs, the benefit from versatility will be a lot higher than your extra base strength.

Probably don't need to explain that calculation but its obvious that flat big + flat small , while the same as flat big + percentage without buffs, means flat big + proccs + percentage is going to be much higher. Fortunately its easy to calculate versa, if you do +100% damage with crusader no versa, you would do +120% with crusader on versa at 20%.
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They are quite equal actually in some terms, but one could argue that fury has better survivability without pocket heals, had a dps fight in AB yesterday with an arms with pretty good gear and we were quite equal, however i would argue that heals from dual crusader + bt and whatnot is very useful. Havent tried arms on 29 due to the fact that i played it to shreds on 19 and 60 before, I will probably give it a go later on, but i like rampage atm.
Yeah to that point I do agree that fury is probably better for pugging and random bg's. but I feel like the potential for arms warrior is very high when you're in a premade vs premade situation or even wargames. Where you will have healers and you have these big even teamfights. I'd have to play my warrior more to be sure tho. Also, that arms warrior in ur bg yesterday was me and that char had like less than 2 hr played at 29 at the time :p
 
Yeah to that point I do agree that fury is probably better for pugging and random bg's. but I feel like the potential for arms warrior is very high when you're in a premade vs premade situation or even wargames. Where you will have healers and you have these big even teamfights. I'd have to play my warrior more to be sure tho. Also, that arms warrior in ur bg yesterday was me and that char had like less than 2 hr played at 29 at the time :p
That's funny :) Hello guildie. Tbf my gear for haste didn't change much after the first few hours on 29, versatility takes some time and some extra RNG though.
 

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