Xenophon
Legend
My thoughts exactly, however i'm still sceptical due to the fact that the tank ring has "expertise".
the others appear to have hit->haste, so maybe just a tooltip issue?
My thoughts exactly, however i'm still sceptical due to the fact that the tank ring has "expertise".
"Level 20 only lets players see about two newbie zones and visit the capital city."
lmao
"Level 20 only lets players see about two newbie zones and visit the capital city."
lmao
-looks at amount of quests done and zones explored on main F2P toon-
Hm.
Am I the only one who finds heirlooms boring and would prefer not having heirlooms, or at least not having them generally be BIS?
Truly so, I agree there. I also want to work on a BM monk for that very same reason! And the earlier issue of having to grind and work for you gear is one of the main reasons I enjoy F2P. (I started playing WoW at release and was more used to it's gearing style, and that of other MMOs than the current P2P state).You have a really good point, and I think there's sort of two sides to this. On one hand, like you said, the process of working to get your character BIS is fun and rewarding in and of itself, especially if it requires long grinds or farms. There's definitely a sense of accomplishment and satisfaction in having put in the work to get BIS.
On the other side, there's also a lot of satisfaction in being able to compete at the highest level, and the joy that people get out of being able to compete in a totally level playing field (gear-wise, at least) which for many people takes a long time to achieve due to those same grinds and farms.
So BoAs being BIS solves the latter while robbing people of the sense of accomplishment of the former. So far though, at least with my BM monk, I have found that the true BIS pieces aren't the BoAs but are still farmable (like Gloomshroud Armor for example). So the best solution would be to have lots of BoAs available so that people can jump right in and be highly competitive from the get-go, while still allowing small advantages to people who want to farm for non-BoAs that are just a little bit better. So far, this has been the case, so as long as that balance is maintained, I think everyone can be mostly satisfied.
https://www.youtube.com/watch?v=mFVIIAbmRlI"Level 20 only lets players see about two newbie zones and visit the capital city."
lmao
-looks at amount of quests done and zones explored on main F2P toon-
Hm.
You have a really good point, and I think there's sort of two sides to this. On one hand, like you said, the process of working to get your character BIS is fun and rewarding in and of itself, especially if it requires long grinds or farms. There's definitely a sense of accomplishment and satisfaction in having put in the work to get BIS.
On the other side, there's also a lot of satisfaction in being able to compete at the highest level, and the joy that people get out of being able to compete in a totally level playing field (gear-wise, at least) which for many people takes a long time to achieve due to those same grinds and farms.
So BoAs being BIS solves the latter while robbing people of the sense of accomplishment of the former. So far though, at least with my BM monk, I have found that the true BIS pieces aren't the BoAs but are still farmable (like Gloomshroud Armor for example). So the best solution would be to have lots of BoAs available so that people can jump right in and be highly competitive from the get-go, while still allowing small advantages to people who want to farm for non-BoAs that are just a little bit better. So far, this has been the case, so as long as that balance is maintained, I think everyone can be mostly satisfied.
Twinks historically never farmed the BiS items. They bought them off the Auction House. The main supplied the money, hence the 'twink' term, which is actually a gay reference. The sugar daddy funds his twink plaything.
Self farmed 'twinks' aren't really twinks at all, since they are completely self sufficient. Now, when the heirloom tab is introduced, that will change, but still the point remains: trials are not twinks, in the strict definition of the word. What they are is freaking hard core low level players.
I was in Goldshire, Vashj a couple weeks ago. Dueled some subs. One of them /s 'damn, these starters put out some damage.' No shit. My gear is better than yours, and I've been playing this toon for two years at this level. I SHOULD wreck you.
When was the last time a random sub ran a 20 up through Arathi and Hinterlands and Western Plaguelands on their way to Hillsbrad and killed two skull level rare spawns on the way? I'm guessing not.
Or when was the last time that four level 20 subs decided that they needed to kill Pyrricion, a level 50 elite dragon in Wetlands, that drops nothing other than a 3c vendor claw, then went out and did it? No gear reward, no achieve, no nothing, except the sense of accomplishment that comes from killing something that we had no business actually killing. Pyrricion hits REALLY hard, BTW. Two hits and you're dead. We did some serious taunt swapping.
Trials are a shining example of Emergent Gameplay, which is one of the most intriguing aspects of gaming. They aren't twinks. They're fucking badasses.
Sent from my Nexus 4 using Tapatalk
The main supplied the money, hence the 'twink' term, which is actually a gay reference. The sugar daddy funds his twink plaything.
Level 19 used to be the original twink level