Unholy weapon for a warr...

Yes, it appears to be viable havnt tested it out myself so I'm unsure.
 
Im not a big fan of unholy tbh. I slapped it on my rogues cb just to see if it would be viable and when it proced, it wasn't too bad, decent damage and reduces ur opponents damage, therfore giving you a little more survivablility. However, I found that it didnt proc nearly as much as fiery or ls, or even sader for that matter. The proc rate of it really screws over any gains you would get from it, I would still use any of the other enchants instead of it.
 
LS would give you better survivability and dps wouldnt it? Unholy might be worth a look tho if you're interested in keeping your healer or FC or something alive though, but i wouldnt have thought the benefit big enough to make it worth while. I havent looked at the maths tho.
 
I also tested unholy versus fiery.



I found out that Unholy procced more then my fiery did. Also Unholy does more damage when it procced ~roughly 10-15 damage more and has a nice curse. I tested it on a rogue and on the same weapon in off hand and main hand.



Cause of my testing i think Unholy > Fiery atm and i think the procc rate of fiery and unholy is the same.
 
the above poster is incorrect.^^ unholy is a proc% not a solid ppm, why you can see it being more than fiery, and why it can go without proccing an entire BG (my pally's longest record of no procs on live is 15m lol). It still is BiS against rogues. other classes, not too sure, warriors maybe, pallys doubtfully.
 
So to question is take a % chance like unholy or crusader and get the luck factor into that too (it's in many different things in 19 ...) or take a stable ppm like in ls or fiery?

Imo i d take ls or fiery, some ppl got huge luck and get a procc every 3rd hit, but when i comes to this im unlucky i guess.

So take the stable procc chance, thats why style cap is i must have too imo.
 
lindenkron said:
Unholy: ?? it says on the page :p



Maby because it's not tested the new way perhaps?



Fiery doesn't proc a stable 6 times pm either. It is just a %, a chance.



Anyway some more results of testing unholy vs fiery on a rogue (lv 13) with just a main hand weapon equipped and doing only normal melee swings:



10 mobs (lv 12,13) with unholy - 11 procs

10 mobs (lv 12,13) with fiery - 10 procs



I'll make a vid of that later this day and post a link.
 
I remember a video being posted here and a discussion about gearing for armor and with unholy. Warrior that is, this was before the dmg was added to the enchant.
 
Actually the explanation for wowwiki's data is quite simple. They were the ones who had it originally as a %chance before it got buffed. Blizz only added damage too the weapons proc and did not change the mechanics themselves. Since it has damage now they changed it on wowwiki. It still has the same % chance as it originally had before.
 
The wowwiki article isn't the best of sources (like it says in the article's header).



The proccing system used in WoW seems to be based on 2 numbers: The chance to proc per hit; and a cooldown before another hit can cause a proc.



If the chance on hit is high, then the cooldown (ppm) is the limiting factor, and you'd say it's a ppm based proc. You'll see a higher percentage of procs for the number of hits you do on slower weapons, because they aren't being limited as much by the cooldown.



If the chance on hit is low, then it becomes a % based proc. Combine that with a short cooldown and the enchant is much better off being used on a fast weapon.
 
Crilicilyn said:
Actually the explanation for wowwiki's data is quite simple. They were the ones who had it originally as a %chance before it got buffed. Blizz only added damage too the weapons proc and did not change the mechanics themselves. Since it has damage now they changed it on wowwiki. It still has the same % chance as it originally had before.



I'm pretty sure that a rogue on this site had made a thread detailing the testing results of Unholy when the patch with it's new damage proc came out. He came to the conclusion that it has a PPM now because of the shadow damage which was added in the recent patch.



It's actually in the 10-19 Twink thread forums here a few pages back. More helpful posts just need to be thrown into one thread and be stickied so people stop making thread after thread of the same exact topic.
 
leotseddap said:
Maby because it's not tested the new way perhaps?



Fiery doesn't proc a stable 6 times pm either. It is just a %, a chance.



Anyway some more results of testing unholy vs fiery on a rogue (lv 13) with just a main hand weapon equipped and doing only normal melee swings:



10 mobs (lv 12,13) with unholy - 11 procs

10 mobs (lv 12,13) with fiery - 10 procs



I'll make a vid of that later this day and post a link.



Im pretty sure that fiery is, and always has been, a PPM based proc.
 
Ppm doesn't guarentee consistent procs, it's used to describe the changing proc rate based on weapon speed so that you can expect an average number of procs regardless of the wep speed. Basically, just because something doesn't hold true to it's determined ppm in the short term doesn't automatically make it a straight % chance, you have to

look at very large samples, that's basic statistics. You would expect a flipped coin to land heads up half the time but that doesn't mean that it can't land tails over 9k times in a row
 
nawwpe i got a corpesmaker at lvl 27 on my warrior(currently lvling 60 now) put fiery and that thing would proc 1/2 the time and put unholy on a dagger did 1/20
 

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