To the mindless, terribad shadowstepping rogues:

A rogue without shadow-step versus a hunter right now is just dumb,i will most likely stop Bg'n if my class gets nerfed and an OP class gets buffed,hell if i wanted to get Roflstomped all day id roll shaman
 
A rogue without shadow-step versus a hunter right now is just dumb,i will most likely stop Bg'n if my class gets nerfed and an OP class gets buffed,hell if i wanted to get Roflstomped all day id roll shaman

Like shadowstep helps vs hunter anyways
 
Like shadowstep helps vs hunter anyways



It kinda does, if you want to have a chance of soloing a hunter as a rouge you don't use shadowstep to open, you use normal ambush.

mid way though the fight, when the hunter is getting away, use shadowstep and the chance of success is much higher.
 
It kinda does, if you want to have a chance of soloing a hunter as a rouge you don't use shadowstep to open, you use normal ambush.

mid way though the fight, when the hunter is getting away, use shadowstep and the chance of success is much higher.

This
 
It kinda does, if you want to have a chance of soloing a hunter as a rouge you don't use shadowstep to open, you use normal ambush.

mid way though the fight, when the hunter is getting away, use shadowstep and the chance of success is much higher.

No matter how much ground he gets on you, wait for him to use disengage before you pop it though... And play combat instead.. Blade flurry takes the pet out of the game while getting the huntard down to about 40-60% before he uses disengage, at which point trinket WC and sprint + possibly evasion and he doesn't stand a chance, also recoup tics for 65 and throws for 215 are nice....
 
No matter how much ground he gets on you, wait for him to use disengage before you pop it though... And play combat instead.. Blade flurry takes the pet out of the game while getting the huntard down to about 40-60% before he uses disengage, at which point trinket WC and sprint + possibly evasion and he doesn't stand a chance, also recoup tics for 65 and throws for 215 are nice....

Yeah combat is waaaay better than 30% agility boost and 40% backstab dmg, but my point was the 5.0 talents for rogue look pretty much better than what we have now. It is very significant what the specializations will be. Looking forward for 5.0's changes.
 
Yeah combat is waaaay better than 30% agility boost and 40% backstab dmg, but my point was the 5.0 talents for rogue look pretty much better than what we have now. It is very significant what the specializations will be. Looking forward for 5.0's changes.

The only reason that agility is better than the 30% attack power is in crit and dodge. Well dodge isn't stacked any more, and we all have high enough crit so, let's see, dodge is probably most important in a roguevrogue 1v1. Hrm, ask a rogue who's 1v1d me, combat has a massive energy regen which is far superior, I never lose a rogue 1v1 just because I am throwing out more sinister strikes which crit for 190, eviscerates for 650, while having a lovely 65-70 hp being regained constantly, and if I need to gouge, mine will land on the target faster than his will be available, worst case scenario is not having any bandaids.
 
How often do rogues 1v1 in wsg nowadays?

My point exactly, combat has many more buffs that pay off in wsg... you don't need the dodge, and you can lose a little crit and still be fine... but it's not like rogues with that +40% backstab damage can out damage me while I'm playing objectives.... Combat > Sub... just the fact that every single talent in the sub tree atm is going towards the opener is just lame.



Hell do what I do and have 3 19 rogues, 2 combat and 1 sub.
 
I personally played in BC when stealth wasnt good for sword using rogues. So i personally know how to play without stealth however, if you dont know how to play without SS your bad. SS is like what 20% damage increase? and a quick move to get on people. we rogues dealt without it before so i dont think that people will be that crazy about losing it again.
 
I personally played in BC when stealth wasnt good for sword using rogues. So i personally know how to play without stealth however, if you dont know how to play without SS your bad. SS is like what 20% damage increase? and a quick move to get on people. we rogues dealt without it before so i dont think that people will be that crazy about losing it again.

<3 me some Arin
 
My point exactly, combat has many more buffs that pay off in wsg... you don't need the dodge, and you can lose a little crit and still be fine... but it's not like rogues with that +40% backstab damage can out damage me while I'm playing objectives.... Combat > Sub... just the fact that every single talent in the sub tree atm is going towards the opener is just lame.



Hell do what I do and have 3 19 rogues, 2 combat and 1 sub.



Seems to me rogues are only useful for about 2 things - sapping heals, and burst on fc when debuff is high - if more rogues used kick they could interrupt to but 90% of them dont haha
 
Seems to me rogues are only useful for about 2 things - sapping heals, and burst on fc when debuff is high - if more rogues used kick they could interrupt to but 90% of them dont haha

Most rogues don't even have kick on their action bar it seems,Mind you I kick the shit out of heals when i can..but it doesn't really matter,Low level heals are so OP its dumb,Well Pallys and Priests anyway!
 
Priests really are the worst to deal with. Considering how much damage it takes to break a shield, they shouldn't be able to heal for as much as they do. -.-
 

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