Thoughts on the best Tank/Healer dungeon carry

Skodki

Veteran
Now that I'm getting back into Vet twinking, I realized there is a big advantage to having one specially set to power level alts in my main's guild, what would be the best spec to roll to just power spam dungeons to level people from 10-50? Preferably a healer or tank for faster queue times.
 
I thought Blizzard effectively killed dungeon leveling and it was way faster to just quest now.
 
I've kind of been interested in a tank leveling service. It'd have to be with a vet so the group didn't take the debuff. And you would need a paid account to facilitate the grouping, taking gold for the runs. It's definitely double though. Prot pally is best 20 tank from everything I've heard. You'll probably want a speed BoE set.
 
I thought Blizzard effectively killed dungeon leveling and it was way faster to just quest now.
So far I have level 5 new character from level 1-60 since shadowlands launched (not pre-patch). 2 of those characters were from pure questing and a dungeon thrown in here or there as they were pure DPS classes (Rogue and Mage) and 3 of those were almost specifically through dungeons queuing as a tank or a healer, and from my experience, assuming you are queuing with/as a tank or healer for fast queue times (Tanks tend to get slightly faster queue times) they are relatively close together in terms of the time it takes. One of the reasons I found that makes dungeon spamming slower is getting a poor group who take way longer to get through a dungeon than necessary. A level 20 vet twink I feel should be able to fairly easily and quickly carry almost any group through dungeons, which I think would make it at least a little bit faster than questing.
 
I know this is a 20 thread but on my 11 god prepatch geared bear the only 20 that can even remotely keep up with me are very geared hunters. Survival hunters seem to shine more than the others. Maybe I just encountered a few extremely geared survival hunters but thats my 2cents. Everything else is really bad or requires casting time to kill mob packs.
 
I know this is a 20 thread but on my 11 god prepatch geared bear the only 20 that can even remotely keep up with me are very geared hunters. Survival hunters seem to shine more than the others. Maybe I just encountered a few extremely geared survival hunters but thats my 2cents. Everything else is really bad or requires casting time to kill mob packs.
I mean ideally, I think a level 10 twink would be the best carry I think due to the way the scaling works, however, that's not really an option for what I'm looking to do as for a level 10 you have to actually turn xp off which then gives anybody that you queue dungeons with a massive XP penalty (It may even be no XP I don't remember).
 
I know this is a 20 thread but on my 11 god prepatch geared bear the only 20 that can even remotely keep up with me are very geared hunters. Survival hunters seem to shine more than the others. Maybe I just encountered a few extremely geared survival hunters but thats my 2cents. Everything else is really bad or requires casting time to kill mob packs.
I'm sure that's the case. Do you find the xp debuff to be bad for the people you are running?
 
Xp debuff does not affect randoms and jade temple is the only random a 10 can do for mists. most people dont run mists so if a payer wants a run with a 10 twink for gold they can just que for jade temple while the 10 ques for random mists. chances are you will get each other. I've done this several times to run friends. once in group you can que for whatever without xp nerf. Start with Mists then move down to lich bc then classic as your payer finishes the dungeon quests.

works best super late at night
 
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so.. just for 20s or not?

for 20s idk if you should bother. just getting all the legion weaps and doing wod/legion garrison to the point of increasing drop upgrade chance usually about gets me there.
 
10 tanks aren’t that great, even though they get good scaling. U don’t have a lot of abilities and it makes it hard to keep aggro on all mobs in big pulls.
I can vouch for Blood DK as a decent tank spec for dungeons. U got great AoE, hold aggro well and can push out good dps.
If u have some good dps join, u may not even need to worry about a heals.

I used to do a 20 Prot Warrior which is also decent, but haven’t done it post SL’s so not sure what it feels like now.
 
10 tanks aren’t that great, even though they get good scaling. U don’t have a lot of abilities and it makes it hard to keep aggro on all mobs in big pulls.
I can vouch for Blood DK as a decent tank spec for dungeons. U got great AoE, hold aggro well and can push out good dps.
If u have some good dps join, u may not even need to worry about a heals.

I used to do a 20 Prot Warrior which is also decent, but haven’t done it post SL’s so not sure what it feels like now.
I can personally attest that this is not true. Prot paladins and Brewmasters absolutely wreck as 10 tanks. They have zero issues with aggro, dps, or damage taken.
 
I can personally attest that this is not true. Prot paladins and Brewmasters absolutely wreck as 10 tanks. They have zero issues with aggro, dps, or damage taken.
What u taking about?
Did u notice I referred to big pulls?
I was thinking of someone wanting to clear the dungeon fast and just grab everything in site and start slamming.
Not sure 10’s r the best for that.
Resource management is more difficult at 10, but then again I haven’t played Prot Pali or Brewmaster so maybe they r monsters at 10? My bad if they r. :(
 
10 bear can heal itself full with 1 regrowth and the trinket from fenyr puts move speed up at 140+. Moonfire everything and keep walking. if you want to go big brain get to 14 and put on a endless tincture BFA trinket with your speed trinket. Moonfire and Thrash with elemental force at 14 is more then enough to retain agro of any massive kite pull . Worgen druid would be best since it has dash and the speed racial.

Im sure this would work albeit weaker at 20.
 
I mean ideally, I think a level 10 twink would be the best carry

I thnk you'll find AoE at level 10 severely lacking in this regard, if anyone actually DPS along with you you'll lose aggro every time they AoE and it'll be a hassle trying to get it back with your 1 ability.... I'd suggest 11-15 for more options.

Guardian druid can do pretty well with thrash, prot pally is more stationary but strongest carry overall, IMO.

I did some islands today on my Gdruid and just running around swiping packs held aggro and out-DPS everyone by like 5-6x plus it's quite a bit faster between packs for islands... i know this was dungeons, just offering up some general info.

if you want to go big brain get to 14

Might as well 15 for brambles, that talent is stupid good for this topic.

edit- I didnt delete my details data from the 2 islands, I think this is both:

2ycAALu.png


And my healing (tried ancient priestess neck enchant... didnt work out):

Zl4HtQn.png
 
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Can someone explain how this works in layman’s terms? This thread is all over the place and somehow 20s threads always seem to morph into conversations about 10s. That said, I’m curious now...

- So if I have a subbed account and wanted to create a tank/healer for dungeon carries, I could create a character and level it to 10 or maybe 15 (or anything in between I suppose) and turn exp off, then sell dungeon carries and whoever grouped with me, regardless of their level, could get blasted through the dungeons because from my perspective, the trash/elites/bosses would be scaled to my level?

- Does whoever you’re going to party with/carry have to queue for the dungeon since low levels don’t have access to all dungeons?

- Is there or isn’t there an exp debuff for other dungeon party members if the tank/low level person has exp turned off? Or does any time someone in a party has exp turned off make it screw the other people (exp-wise)? This is the first I’ve ever heard of this.

- So it sounds like a level 14 Guardian Druid using Hunger of the Pack trinket and Endless Tincture of Renewed Combat trinket would be just absolutely batshit insane... would going to 15 for Brambles talent be better, or does the increase in dungeon enemy’s HP and damage by hitting 15 make it not as good?

Truly curious now because this doesn’t sound like it would take any time at all to set up!
 
and turn exp off

If your goal is XP boost carries, you cant use a locked XP toon because it does give the party an XP reducing debuff.

So in that instance it would have to be an unsubbed vet or f2play at level 20, and I guess a secondary subbed account to set it up and collect any fruits you would decide to charge for that labor as the unsub cannot trade or make groups.

Just running for gear, rep, rewards, or whatever would be where the lower level locked XP come in, for speed and ease.
 
No
If your goal is XP boost carries, you cant use a locked XP toon because it does give the party an XP reducing debuff.

So in that instance it would have to be an unsubbed vet or f2play at level 20, and I guess a secondary subbed account to set it up and collect any fruits you would decide to charge for that labor as the unsub cannot trade or make groups.

Just running for gear, rep, rewards, or whatever would be where the lower level locked XP come in, for speed and ease.
I see — thanks for the rundown. It doesn’t really sound viable to make a character solely for exp boost dungeon carries then because it’s not like any level 20 characters overpower their way through dungeons even remotely close to what a 10, 14, or 15 would... that coupled with the fact that you can’t even form your own party or except payment seems like it would be a lot of hassle.

Seems like a subbed account with a low-level exp off twinked out character for gear/rep/rewards/speed would make more sense, if there’s a market for that I guess.
 
Yeah, I dont even know that 20 is really that fast to make it a viable enterprise... but if you're just running guildies for some XP it would be OK as they could create the group, and help clear. It takes a good few minutes to solo most bosses.

But even that would have to be a vet unless you already got the f2play done, it's a LOT to gear that all pure f2play.

You can make a level 14-15 on your main account pretty easy, and solo-gear it for many items. It does have uses. :)
 
Also, why is no one talking about what a Warrior could do at 15 with https://www.wowhead.com/spell=316733?

Couldn’t you technically run any Warrior spec (Arms or Fury for damage, Revenge for extra AoE ability), enchant your weapon(s) with Crusader, Whirlwind packs to proc Crusader, then proceed to mow shit down so you’d be running around 60% faster permanently with basically full rage and full health due to your trinkets combined with the War Machine talent?

On paper, this seems like it would be nuts, lol.
 
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why is no one talking about what a Warrior could do

Give it a go! ;)

You could use the ilvl 44 staff too, and craft (or have someone do it) some level 14 relic of the past gear to speed things up. I made a few for my 15 druid, pieces like https://www.wowhead.com/item=93470/crafted-dreadful-gladiators-kodohide-spaulders?bonus=6875 to get some mastery since TBC doesnt offer any. Plus no farming required (if you can make it...). Popped in some talasites and started soloing.

edit- bosses could be an issue with a warrior, due to lack of self-heal. Trash is easy as you heal after every kill.
 
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