The Real F2P 20 Class Tier List

so in order to counter hunters in battlegrounds, i should roll a disc priest, run out to midfield, shield myself, and start dpsing



It's more for if you're caught on your own and need to kill a hunter, blocking for your fc, on offense without a lot of help ect. Just never had much of a problem dealing with hunters as disc, penance/mind blast can do a lot of damage and the heals keep you up.



You did say people could contribute their own opinions.
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It's more for if you're caught on your own and need to kill a hunter, blocking for your fc, on offense without a lot of help ect. Just never had much of a problem dealing with hunters as disc, penance/mind blast can do a lot of damage and the heals keep you up.



You did say people could contribute their own opinions.
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yeah, i was mocking that other guy about claiming that priests "counter" hunters. but i do agree with you - priests have the tools to defend themselves against hunters very well, especially shield.
 
yeah, i was mocking that other guy about claiming that priests "counter" hunters. but i do agree with you - priests have the tools to defend themselves against hunters very well, especially shield.



If they can defend, then kill, isn't that countering?
 
I initially thought you were talking about 1v1 in a bg because of your blurb about hunters?



I would put all healers (except resto druids) on the top tier as hunters. A geared healer can take down anyone who isn't a 24, 1v1. I totally agree with you about hpally>shaman, and I don't understand why it's not obvious to everyone. But disc priest is maybe almost as good as hpally. The difference being that pallies get more stam/armor and disc priests get an aoe cc.



Arcane mages are the secret gimped hunter. But don't go saying in a bg how hard arcane mages are to come up against, people will call you a bad.



And I never see decent druids of any spec, unless they're a 24.



To me the biggest consideration is what can you stack on a team and still do well. 5 healers? You prolly won't have enough dps to do anything. 5 of any class besides hunter/paladin? You're prolly going to lose.
 
guys, nobody cares about 1v1s. 1v1s are completely irrelevant to battlegrounds. stop talking about them. good lord



if you want a duel thread, go make one. some people enjoy duels, i can respect that
 
Our 3 healer 5 man premades always end in losses since our inevitable 5 sub 1k hp teammates dont do enough dps to kill anything. Endless mid battles till we oom against the endless hunter pack.
 
guys, nobody cares about 1v1s. 1v1s are completely irrelevant to battlegrounds. stop talking about them. good lord



if you want a duel thread, go make one. some people enjoy duels, i can respect that

noone is talking about 1v1 you said hunter are gods and cant be counterd, its in your own comments just go bk a page.



disci can absorb there dmg heal there dmg (on there self or a team mate) kill them and cc them with screams what more of a counter do you want?
 
noone is talking about 1v1 you said hunter are gods and cant be counterd, its in your own comments just go bk a page.



disci can absorb there dmg heal there dmg (on there self or a team mate) kill them and cc them with screams what more of a counter do you want?



please stop posting in this thread....thanks man
 
please stop posting in this thread....thanks man

ok since you asked nicely np, but you asked for peoples opinion if they had stuff to back it up with.



force be with you cotus



-yoda jedi master and party animal
 
i think you are just confused about what a "counter" is. for example - hunters counter warriors in this bracket. they can dps them from range all day and warriors cannot stop them or protect their healers. mages counter healers in this bracket. there are almost no instant cast heals at 20, so it's very easy for mages to control healers with counterspell.



priests wandering around midfield DPSing hunters is not "countering" them. nor is their ability to throw up a shield so they don't die in 3 GCDs to a hunter. yes, they are *effective* against hunters. but this is not a "counter".



i hope this clarified things, sorry for the confusion
 
i think you are just confused about what a "counter" is. for example - hunters counter warriors in this bracket. they can dps them from range all day and warriors cannot stop them or protect their healers. mages counter healers in this bracket. there are almost no instant cast heals at 20, so it's very easy for mages to control healers with counterspell.



priests wandering around midfield DPSing hunters is not "countering" them. nor is their ability to throw up a shield so they don't die in 3 GCDs to a hunter. yes, they are *effective* against hunters. but this is not a "counter".



i hope this clarified things, sorry for the confusion

ok this is my last post cause i'm really not trying to turn your thread in to a flame war, but if a priest can defend there selfs and team mates and kill the hunter then the hunter is at a disadvantage (if you dont want to call it a counter) and if you dont want to run round dps'ing on a disci then shadow does the same thing just shadow is crap vs most other classes.



but any way gl with the thread <3
 
coun·ter/ˈkountÉ™r/





Noun:
  • A long flat-topped fixture in a store or bank across which business is conducted with customers.
  • A thing that opposes or prevents something else.

Verb: Speak or act in opposition to. Adverb: In the opposite direction to or in conflict with: "some actions ran counter to the call for leniency". Adjective: Responding to something of the same kind, esp. in opposition. Synonyms:



verb. oppose - resist

adverb. contrariwise - vice versa

adjective. opposite - contrary - reverse - adverse - converse



Some where in all this mess, your thoughts stayed on what you deemed to be your definition ( view ) of what counter means. /shrug Open minds ftw.
 
i actually totally disagree with this. while i'm only barely out of the "you suck AND you have sheety gear" category, I've never done crazy damage. ..issue being we don't get an opener until 22 so that leaves us with 4 hits before we're out of energy and have to start improvising. If I don't kill the opponent in those 4 hits (and that's largely dependent on crits), my chances of success plummet (and that's almost always the case with plate).

  1. Mangle, Rake, Mangle, Ferocious Bite --> is hardly ever enough to swiftly kill an opponent.
  2. Mangle, Rake, Mangle, Mangle...wait for more energy...Mangle (to top off at 5 combo points)....wait for more energy...Ferocious bite --> takes a long-arse time and I usually die
  3. You can throw in DoTs and HoTs to #2 and do some more damage and increase your own survivability while waiting on more energy to get your 5 combo points...IF you have a decent 1v1 opponent that isn't totally OP'ing you, but its still spread over time and definitely doesn't qualify as "crazy"





feral druids are probably my favorite class at 20. their damage is rediculous (1k + crits on ferocious bite), stealth, travel/bear form, decednt heals, smeld vanish, roots, thorns. Its a pretty great class if you don't skey/click



edit for post below: I completely agree. Since we're talkign bgs frostr mages should be moved up as long as the mage is on D. A frost mage running around enemy roof trying cast isn't gunna end well.
 
Move frost mages up one tier.



1v1: You have 2(3 talented) roots, and infinite snares if used correctly.

BG: 3 aoe roots, good mobility and as you've said can crit quite hard. (Best I've done is 1098 with zerking.)



Frost mages are soooo useful in a bg, they can control a battle and provide big numbers when needed.
 

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