Kincaide
Legend
In case you guys haven't seen it posted elsewhere, Blizzard posted in this thread about changes to how add-ons can communicate with each other. [MENTION=7838]Yasueh[/MENTION] said in his addon thread:
The takeaway message from this is that, potentially, the F2P addon will not need to mess with your friends list or your ability/inability to whisper to certain people, instead automatically connecting via a custom chat channel with all other people using the addon (which is also communicating via the same custom chat channel).
The future potential for this is huge, and could change the way we think of our F2P communities.
As it stands now, we think of an F2P community unit as being measured on a per-server basis. While there has been recent work done to make multiple chat channels possible, the fundamental default operation is for everyone on a server to essentially be in the same server-wide "guild".
However, the new technology, not depending on your friends list to know who to "whisper" to, could change the dynamic completely. I'd like to invite each of you to ponder for a minute the implications of thinking of F2P communication more in terms of a true quasi-guild chat. What if we were to imagine a future where the norm is to have multiple F2P "guilds" on a server, each one with its own secure guild channel?
The potential here is strong because it would mean a person could only have to communicate with the people they share a demeanor or philosophy with. Superservers like Aerie Peak could potentially have multiple "guilds", each with their own leadership, channel control, and personality, yet unlike the per-server model, they would have lots of other "guilds" on the same server against which they could do wargames.
There would be real consequences in this model for being an unpleasant personality, just as in paid WoW, wherein you could find yourself unwelcome in any guild. But then you could start your own guild full of unpleasant people and be surrounded by the kinds of people you identify with!
The drawback to this model would be that servers as a whole would lose their identity. However I'd like for everyone to consider how common it is nowadays for people to play on their own "boutique" servers with relatively small (dare I say guild-sized) populations, because of how difficult it has been to escape the unsavory elements that always come with being on a megaserver where membership only requires rolling a character.
I'm very interested in hearing what people think about this. I for one would be tempted to move back to Aerie Peak if I felt like I would be able to still identify myself with just a particular group of people on the server, and not have to deal with every bad seed. I imagine that there could always still be a server-wide channel, so total newbs to the server aren't left alone, but... I say if a person has already done enough research that they know to download the addon, then they probably are familiar enough with the forum that they can introduce themselves here and look for like minded people here. This drives more traffic to the forums... that's a good thing, right? And then there could be multiple F2P "guild" recruitment threads rather than server recruitment threads... but what do you guys think? Do you lean more towards seeing this as a way of rescuing bloated megaservers and giving you more tools to more precisely identify yourself with your sub-group of friends on your server, or do you worry more about the effects of splintering the server identity as a whole? Would "server identity" be an outdated concept now that we are due to let go of? What do you think?
Please respect all politely-worded opinions expressed here!
This is a big enough change that making use of it in F2PAddon will warrant a complete rewrite and a 2.0.0 version.
In preliminary testing I could even send messages through the addon channel from a F2P to a P2P who didn't have me on their friends list. Will need to check with P2Ps who haven't recently sent whispers to the F2P, but if this works, the whole of F2PAddon's code will become a lot simpler, making it more reliable, and easier to add new features to.
The takeaway message from this is that, potentially, the F2P addon will not need to mess with your friends list or your ability/inability to whisper to certain people, instead automatically connecting via a custom chat channel with all other people using the addon (which is also communicating via the same custom chat channel).
The future potential for this is huge, and could change the way we think of our F2P communities.
As it stands now, we think of an F2P community unit as being measured on a per-server basis. While there has been recent work done to make multiple chat channels possible, the fundamental default operation is for everyone on a server to essentially be in the same server-wide "guild".
However, the new technology, not depending on your friends list to know who to "whisper" to, could change the dynamic completely. I'd like to invite each of you to ponder for a minute the implications of thinking of F2P communication more in terms of a true quasi-guild chat. What if we were to imagine a future where the norm is to have multiple F2P "guilds" on a server, each one with its own secure guild channel?
The potential here is strong because it would mean a person could only have to communicate with the people they share a demeanor or philosophy with. Superservers like Aerie Peak could potentially have multiple "guilds", each with their own leadership, channel control, and personality, yet unlike the per-server model, they would have lots of other "guilds" on the same server against which they could do wargames.
There would be real consequences in this model for being an unpleasant personality, just as in paid WoW, wherein you could find yourself unwelcome in any guild. But then you could start your own guild full of unpleasant people and be surrounded by the kinds of people you identify with!
The drawback to this model would be that servers as a whole would lose their identity. However I'd like for everyone to consider how common it is nowadays for people to play on their own "boutique" servers with relatively small (dare I say guild-sized) populations, because of how difficult it has been to escape the unsavory elements that always come with being on a megaserver where membership only requires rolling a character.
I'm very interested in hearing what people think about this. I for one would be tempted to move back to Aerie Peak if I felt like I would be able to still identify myself with just a particular group of people on the server, and not have to deal with every bad seed. I imagine that there could always still be a server-wide channel, so total newbs to the server aren't left alone, but... I say if a person has already done enough research that they know to download the addon, then they probably are familiar enough with the forum that they can introduce themselves here and look for like minded people here. This drives more traffic to the forums... that's a good thing, right? And then there could be multiple F2P "guild" recruitment threads rather than server recruitment threads... but what do you guys think? Do you lean more towards seeing this as a way of rescuing bloated megaservers and giving you more tools to more precisely identify yourself with your sub-group of friends on your server, or do you worry more about the effects of splintering the server identity as a whole? Would "server identity" be an outdated concept now that we are due to let go of? What do you think?
Please respect all politely-worded opinions expressed here!