elesian
OG
There are some interesting schools of thought over an pwndepot.com. It looks like, everyone is going to be chasing the DPS dream after 3.1 comes out. Seriously, there have been some strong arguments as to why the 'glass-cannon' model will work. As a rogue, i'm not so sure.
I've played a lot of different rogue builds, and, pre-3.1, stamina wins. It's all well and good having 600ap and 25% crit, but when a ret smashes you for 2k of your 2200hp health bar, all your damage means nothing.
At the moment it's possible to stand toe-to-toe with a 3.2k ret-paladin, and in most scenario's beat him, with a 3khp/24% crit/515ap rogue. If everyone IS going burst, surely it makes sense to increase the hp? I'm even debating to going back to combat, with 3khp being possible after the nerf - freeing up the hit cap and chucking on a tonne of stamina. Sure, 440ap won't be pretty, but with 20%+ crit + ghostly strike, rogues can still do some effective burst. IF people do go for burst and drop the HP, i've just gained an effective 25% dps increase anyhow.
I think the big concern is, if blizzard do nerf the tbc enchants for 39. I lose 25 hit rating off the bat, i can't replace catseye goggles either, so, i'm forced to spec combat/hemo mix, in order to make up the lost hit with precision.
My other idea, was to consider an improved gouge, sinister strike build, with a tonne of avoidance, something like 35% dodge, +11% parry, and ofc, that lovely haste increase from lightning reflexes. This would allow something like a 20% crit, 440ap, 3000HP build, but ofc, sacrificing a lot of utility, but gaining some haste boost and a nice amount of avoidance
My plan, providing blizzard don't do this, is to chuck in a mixture of revolosh gear into my build, add 190hp on the gloves, lose 12ap and 1.67% crit, something around 500ap/2550ap/30% avoidance/22.5% crit.
Any thoughts on builds? And what will be preferable, against our biggest enemy - ret paladin?
I've played a lot of different rogue builds, and, pre-3.1, stamina wins. It's all well and good having 600ap and 25% crit, but when a ret smashes you for 2k of your 2200hp health bar, all your damage means nothing.
At the moment it's possible to stand toe-to-toe with a 3.2k ret-paladin, and in most scenario's beat him, with a 3khp/24% crit/515ap rogue. If everyone IS going burst, surely it makes sense to increase the hp? I'm even debating to going back to combat, with 3khp being possible after the nerf - freeing up the hit cap and chucking on a tonne of stamina. Sure, 440ap won't be pretty, but with 20%+ crit + ghostly strike, rogues can still do some effective burst. IF people do go for burst and drop the HP, i've just gained an effective 25% dps increase anyhow.
I think the big concern is, if blizzard do nerf the tbc enchants for 39. I lose 25 hit rating off the bat, i can't replace catseye goggles either, so, i'm forced to spec combat/hemo mix, in order to make up the lost hit with precision.
My other idea, was to consider an improved gouge, sinister strike build, with a tonne of avoidance, something like 35% dodge, +11% parry, and ofc, that lovely haste increase from lightning reflexes. This would allow something like a 20% crit, 440ap, 3000HP build, but ofc, sacrificing a lot of utility, but gaining some haste boost and a nice amount of avoidance
My plan, providing blizzard don't do this, is to chuck in a mixture of revolosh gear into my build, add 190hp on the gloves, lose 12ap and 1.67% crit, something around 500ap/2550ap/30% avoidance/22.5% crit.
Any thoughts on builds? And what will be preferable, against our biggest enemy - ret paladin?