EU+US The best class for Solo Dungeon (101 twink)

Arcane mage can pull entire instance, ice block, let mobs swarm you, remove ice block, blink away, arcane barrage for movement increase, pop Arcane power, AE while keeping distance away from pack. Re apply arcane barrage when needed. Mobs never touch you.

So depends what you consider best for instances. Boomies can do dot damage while pulling but slower aoe than arcane mage. It's all your personal preference and play style
 
I want to know how the heck you're pulling entire instances bro.

You *might* have some issues pulling entire instance when you have gated mechanics like in Nelth's, Eye, DHT, HoV... You know, all of our available dungeons :)

Fastest to just kill everything would definitely be close to what DeLindsay said imo. I'd like to see how quickly rogues can clear dungeons just stealthing to bosses. I'd imagine mounting (where applicable) through the longest stretches, vanishing, shadowstep, and spec'd into movement speed while stealthed would make them pretty darn fast.
 
I want to know how the heck you're pulling entire instances bro.

You *might* have some issues pulling entire instance when you have gated mechanics like in Nelth's, Eye, DHT, HoV... You know, all of our available dungeons :)

Fastest to just kill everything would definitely be close to what DeLindsay said imo. I'd like to see how quickly rogues can clear dungeons just stealthing to bosses. I'd imagine mounting (where applicable) through the longest stretches, vanishing, shadowstep, and spec'd into movement speed while stealthed would make them pretty darn fast.

Druids could also do this, with prowl in cat form and then opening in balance spec to nuke the bosses down.
I'd spoken to a rogue who had got me into twinking and he said he'd manage 4.5m runs of Nelth as his average speed.

As for the sale side of this, not too many people will purchase these as the way they see it = 14% completion dungeon exp (4m runs) < equates to less value for money than 21% dungeon exp with mob exp (6m runs)
 
Is that random dungeons or just doing the same dungeon over and over? Not sure how much bonus xp for random completion factors into things. I always just queue randoms when I level my friends. They're responsible for telling the rest of the group not to be morons haha.

I play my frost DK the most so I agro everything and just drag it along until feel I have enough to just aoe it all down. I wonder if I could ride all the way to the tree in DHT and kill everything in one stack? brb...
 
Is that random dungeons or just doing the same dungeon over and over? Not sure how much bonus xp for random completion factors into things. I always just queue randoms when I level my friends. They're responsible for telling the rest of the group not to be morons haha.

I play my frost DK the most so I agro everything and just drag it along until feel I have enough to just aoe it all down. I wonder if I could ride all the way to the tree in DHT and kill everything in one stack? brb...

Dungeon completion i.e/ killing every single boss provides I believe 14% of a level for just completing the dungeon. This as a stealth class could take as short as 4m30s, however people I have boosted (whom I had attempted to do this with) have always complained about not receiving mob exp, which being told, allows for the earning of 19-21% level exp per dungeon.

I usually advertise my boosts to be 3-5 dungeons per level, variable due to heirlooms, and so I cannot get away with selling 14% exp runs as these would take almost 7 dungeons per level or maybe 5 with heirlooms, even if it would make it 50x easier without having to watch for newbie runners aggroing or running too close.
 
I really think MM hunter beats BM when it comes to kill speed/clear times. Perhaps i've just never seen a good BM hunter though.
You could very well be right because BM has issues with AOE. Now ST it's devastating.
 
Of course you've done it.

Did you have someone run through and kill all the bosses? I got to the tree and just used Sindragosa's Fury to wipe everything.

Or this

I want to know how the heck you're pulling entire instances bro.

You *might* have some issues pulling entire instance when you have gated mechanics like in Nelth's, Eye, DHT, HoV... You know, all of our available dungeons :)

Fastest to just kill everything would definitely be close to what DeLindsay said imo. I'd like to see how quickly rogues can clear dungeons just stealthing to bosses. I'd imagine mounting (where applicable) through the longest stretches, vanishing, shadowstep, and spec'd into movement speed while stealthed would make them pretty darn fast.

By not pulling the whole instance. For instance, Nelth there is a bug that I can jump off waterfall, go behind boss, and 9/10 times the mobs that were trailing me up top, will reset. Kill boss, Proceed to 2nd boss, train mobs, invis once los in cave. Do the same for rest of instance.
Dungeon completion has nothing to do with trash.
 
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So... you went in, killed the 4 birds, ran back out, ran back in and then pulled everything? lol
Yep xD Also pre-killed the Nightmare Horrors near 2nd boss (think that's what they're called?). Tried to do the same in EoA but there's too many problematic mobs in there :(
 

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