EU+US The 20/29 Tiers imo

Mom

Legend
Tiers for Battlegrounds
So the way I have this set up is, I'm ranking each spec on a few important factors. Note, just because a spec might get big numbers or doesn't die, doesn't mean it's Tier1. I'm rating each spec on its overall performance not just how much damage it can do to jajas:
  1. How it compares with other specs of the same class.
  2. How good it is at what it is supposed to do. (i.e. if it's a dps spec can it deal consistent damage and get killing blows)
  3. The utility of the spec like if it has stuns, slows, roots, knock-backs, silences, stealth, is a strong flag carrier etc.
  4. Can it function on its own in a battleground or does it constantly need either a healer or a peeler to look after it.
  5. Is the spec easy to counter or kite.
This list assumes you know the basics of each class's natural abilities. Some specs may also play very differently at level 20 versus how they play at level 29, and if so, I will have both ratings like this:
Tier at level 20/Tier at level 29. Otherwise, it's just the general tier for both 20 and 29.

  • Druid
Balance Tier1. Balance druids have an immense output of damage through dots and burst. With their ability to shapeshift and their talent choices they can escape from most enemies, and at 29 can silence enemy casters and cast Healing Touch.

Feral Tier1. Ferals have a broken amount of burst damage and a powerful stun they can add to every rotation. It's not uncommon for ferals to Ferocious Bite for 2k and an agility stacked feral can crit for over 5k (in some circumstances as high as 8k). Ferals like all druids are hard to pin down or kite with very high reward and little risk on their behalf.

Guardian Tier3. Guardian druids are decent flag carriers if they have a pocket healer. With a few defensive abilities of their own and the ability to break any root or slow, a 7k health guardian druid is very hard to catch and kill.

Restoration Tier2. Restoration druids aren't strong healers but have plenty of utility. All a restoration druid is really good for is flag carrying(which they are indisputably the best at). This doesn't mean a restoration druid can't go Cat Form to deal damage or spam heals for their team, but more often than not, a restoration druid isn't a desirable healer in team fights.

  • Hunter
Survival Tier2/Tier1. Survival hunters deal the easiest and most reliable damage among the hunter's specs and get a small heal for every kill. At 29, all hunters get Counter Shot, Multi-Shot, Aspect of the Cheetah, and Freezing Trap which gives them a very strong kit for damage and utility.

Marksmanship Tier2/Tier1. Marksmanship hunters will have the highest overall dps among the 3 specs, but need to be out in the open for reliable damage. Their Aimed Shots can be easily avoided by stealthing, getting behind the hunter, or moving behind an obstacle.

Beastmastery Tier2. Beastmastery hunters have strong burst with Kill Command, but their overall damage is less than that of the other hunter's specs and they do very little damage if their pet dies. Like all hunters, they are still the best kiting class in the bracket.

  • Mage
Frost Tier3/Tier2. Frost mages are only good for slows and roots at level 20, but at level 29 they get a decent amount of damage. All mages can break roots and stuns for free every 15 seconds using Blink and have strong crowd control with Polymorph, Counterspell and Frost Nova.

Fire Tier3/Tier2. Fire mages rely heavily on crits to do any damage at all. They have a smaller output of damage than arcane at level 20 and less crowd control than frost at level 20. At level 29 they get more damaging spells which makes them viable but need a friendly healer in battlegrounds.

Arcane Tier3/Tier2. Arcane mages have the greatest output of damage compared to the other specs at both level 20 and 29. However, like the other mage's specs, without a heal or a peel, they can easily be focused down.

  • Monk
Brewmaster Tier1/God Tier. Brewmaster monks have strong reliable dps and are very hard to kite. At level 29 they get an enormous shield which completely breaks the bracket. The only other specs in game that can solo a 29 brewmaster are other brewmasters, ferals if the monk can't trinket the stun, and some hunters if they can avoid the Dizzying Haze.

Windwalker Tier2/Tier1. Windwalker monks have a strong amount of damage and mobility and a very powerful damaging stun, Fists of Fury, which only has a 25 second cooldown. At 29, they have a decent amount of survivability with Touch of Karma and can slow and root enemies with Disable.

Mistweaver Tier3/Tier2. Mistweaver monks have very strong heals but 0 damage and 0 utility. They have plenty of ways of escaping, however, and past level 20, they do receive more strong abilities until they do become very difficult to stop.

  • Paladin
Retribution Tier1. Retribution paladins have a huge amount of single target burst and damage, as well as decent mobility with all the available talents increasing movement speed. Like all paladins, they have decent self heals, a 6 second stun they can use every minute, and the ability to become invulnerable with Divine Shield.

Protection Tier3. Protection paladins have more health and a ranged silence they can throw out every 15 seconds. Other than that, they have poor damage and don't bring much utility for the team.

Holy Tier3. Holy paladins have some utility with Denounce preventing the target from critting, but without many ways of disengaging, and mediocre heals, they don't hold their own well against other healing classes.

  • Priest
Discipline Tier1. Discipline priests are some of the strongest healers and damage dealers in the bracket and can often carry their team by putting shields on all of their allies and dots on all of their enemies. They also get Penance which is a decent heal/dps and Holy Nova which is an area of effect ability around the priest which can hit nearby stealthies.

Shadow Tier3/Tier1. Shadow priests don't deal much damage at level 20, but at 29, they put out a massive amount of ranged burst and dots that can quickly wreck the entire enemy team if not focused down. Along with a strong shield and Spectral Guise, they become very difficult for non-healing classes to deal with.

Holy Tier3. Holy priests can't compete against disc piests in the bracket at level 20 or 29 without Penance or Holy Nova, and a 6 second cooldown on Power Word: Shield were discipline has no cooldown at all. The only perk they get is a 3 second ranged incapacitate that breaks upon taking any damage and has a 30 second cooldown.

  • Rogue
Assassination Tier2. Assassination rogues have the highest initial burst with Mutilate, however, their finisher Envenom, does terrible damage compared to Eviscerate. Like all rogues, they apply poisons just from attacking and have Evasion, Stealth, and Kick. At 29, all rogues get Sprint and Gouge.

Subtlety Tier3. Subtlety rogues can do minor damage with Hemorrhage, which also applies a small dot, but will rely heavily on their Eviscerate and Ambush for the majority of their damage. They also get a natural bonus to agility which slightly increases their auto attack damage, but their damage still falls off compared to the rogue's other specs.

Combat Tier2. Combat rogues have the strongest reliable damage among their specs and have the strongest Eviscerate. The skill cap for them is slightly higher because they have Revealing Strike which they add to their rotation, but will see the highest damage numbers compared to the rogue's other specs.

  • Shaman
Enhancement Tier3/Tier1. Enhancement shamans are easily the worst spec at level 20 for shamans with very little damage and no form of slow or stun. They do have decent off-heals and a silence. However at 29, enhancement has great damage, slows, dots, and mobility and is exceptionally strong against casters.

Restoration Tier2/Tier1. Restoration shamans get the biggest numbers when it comes to healing and have great mobility. They lack much damage but have enough utility in their kit at level 29 to offer plenty of help in a team fight.

Elemental Tier3/Tier2. Elemental shamans are barely viable at level 20 with their only perk over enhancement being Thunderstorm, but they have a clunky ranged attack with Fulmination being a slow ability to charge. However at level 29, they offer a huge amount of utility with slows, and can quickly charge their Fulmination with Chain Lightning. Elemental shamans have very good survivability and off-heals.

  • Warlock
Destruction Tier3. Destruction warlocks have great burst damage with Chaos Bolt but require standing still to cast most of their abilities. If played properly, they will see good damage numbers, but need a healer or they get dropped fast.

Affliction Tier3. Affliction locks do decent damage-over-time but their rotation is little more than 4 buttons and their kit doesn't offer very much in the form of burst damage. Like all locks, they are easily taken down without a friendly heal or peel.

Demonology Tier3. Demonology warlocks have the highest survivability and mobility with Metamorphosis and Demonic Leap. Unlike destruction warlocks, they can move while using many of their abilities, but they won't see as much burst. Demonology has easily the most complicated rotation among all of the warlock's specs and has a very unique playstyle.

  • Warrior
Fury Tier3. Fury warriors can do a huge amount of burst with 4 Wild Strikes in a row, but it takes so long for them to generate rage and they rely so heavily on procs that their damage is unreliable. Also, unlike arms warriors, they do not generate any rage from auto attacks while in Defensive Stance. However, they can repeatedly cast Piercing Howl which makes them very hard to kite.

Arms Tier2. Arms warriors have very reliable consistent damage with Mortal Strike, Rend, and Thunderclap and can often stay in Defensive Stance through their entire rotation because they still generate a bit of rage from auto attacks. Like fury warriors, they apply Mortal Wounds with their attacks, and like all warriors get an interrupt at 29 which makes them very strong against casters.

Protection Tier3. Protection warriors don't offer very much at all in the form of damage and also have the fewest self-heals among all tanking specs. They don't have Rend, don't have Piercing Howl, and don't apply Mortal Wounds with their attacks. Apart from the root/stun on the charge and the interrupt at 29, protection warriors will find themselves getting kited and abused without any support.

If you don't agree with something here, please post your opinion and I'll look into changing it.
 
Last edited:
WW is definitely tier 1, the abilities you mentioned for ret being good WW has bigger and better of. Karma is just a little less potent than bubble.

Some of this is okay but a lot of common misconceptions that much of the bracket makes are displayed here.
 
Why would prot(r any tank spec) be good for Fcing when it takes 25% more damage

Mistweaver is god tier /t1 heal(er)s are mongoloid as usual not t3
When I made this list, I wasn't just looking at numbers, but overall utility. Mistweavers definitely have very strong heals, but that is really all they have. They don't bring anything else to the team compared to other healing classes.
 
WW is definitely tier 1, the abilities you mentioned for ret being good WW has bigger and better of. Karma is just a little less potent than bubble.

Some of this is okay but a lot of common misconceptions that much of the bracket makes are displayed here.
WW is def not tier 1. They are a 1 trick pony for the most part and if u can get past the fof they are squish and the touch of karma is so obvious that any player who knows how to play will instantly stop attacking them.
 
WW is def not tier 1. They are a 1 trick pony for the most part and if u can get past the fof they are squish and the touch of karma is so obvious that any player who knows how to play will instantly stop attacking them.

They're about as squishy as a ret pally with no CD's, just have more mobility with double roll / movement increasing tier 1 talents almost the same as ret pally with a twist, as well as their flying dragon kick. I really don't understand whether you're considering the balance in this list off how each performs in just BG's or what but WW counters ret even in 1v1 and especially in arena. It's a god tier comp to run with a WW right now and if you look at the ladders you'll see that.

Plus WW isn't nearly as squishy as something like a shadow priest that you have on tier 1...
 
Could be organized better imo. See below.

Tier 1
(Tier 1 Classes w/ their explanations listed)
then do that for Tiers 2 and 3 as well. Just a suggestion ;)
 
They're about as squishy as a ret pally with no CD's, just have more mobility with double roll / movement increasing tier 1 talents almost the same as ret pally with a twist, as well as their flying dragon kick. I really don't understand whether you're considering the balance in this list off how each performs in just BG's or what but WW counters ret even in 1v1 and especially in arena. It's a god tier comp to run with a WW right now and if you look at the ladders you'll see that.

Plus WW isn't nearly as squishy as something like a shadow priest that you have on tier 1...
Dammit, boi, fine I'll change it. Is there anything else you want, all-knowing one?
 
Dammit, boi, fine I'll change it. Is there anything else you want, all-knowing one?
I'm gonna be honest with you, your warrior secton is either confused or ill informed. All warriors have an interrupt, not just arms. Properly set up fury wars generate ample fury in exchange for a massive bust of damage after the ramp, where arms is about consistent medium damage. Defensive stance stops all auto attack rage generation but abilities that grant rage still work. Protection does not have piercing howl, but thunder clap is also an aoe slow with a short cd. Prot also has one of the only offensive dispels available in the bracket. Shattering throw is always an option for fury and arms, a unique invulnerability removal in the bracket. Your whole post lacks much in the way of strengths of the classes and seems to be more of generalizations.
 
I'm gonna be honest with you, your warrior secton is either confused or ill informed. All warriors have an interrupt, not just arms. Properly set up fury wars generate ample fury in exchange for a massive bust of damage after the ramp, where arms is about consistent medium damage. Defensive stance stops all auto attack rage generation but abilities that grant rage still work. Protection does not have piercing howl, but thunder clap is also an aoe slow with a short cd. Prot also has one of the only offensive dispels available in the bracket. Shattering throw is always an option for fury and arms, a unique invulnerability removal in the bracket. Your whole post lacks much in the way of strengths of the classes and seems to be more of generalizations.

Warrior is also completely reliant on having a healer and completely vulnerable to slows / CC, not to mention thunder clap is a range dependent temporary slow with a CD almost as long as its duration. Arms is only good because rend hits hard and mortal wounds is nasty against heals, Fury / Prot aren't viable in most scenarios.
 
Warrior is also completely reliant on having a healer and completely vulnerable to slows / CC, not to mention thunder clap is a range dependent temporary slow with a CD almost as long as its duration. Arms is only good because rend hits hard and mortal wounds is nasty against heals, Fury / Prot aren't viable in most scenarios.

I'm not saying they're amazing, just that his reasoning is wrong and misleading. Arms functions basically the same as ret does and fury has its place as an anti single target nuke. Both are viable dps choices in battlegrounds, and misleading info like this post can deter class diversity in new players. If they see "this class is straight tier 3" they're going to assume it's unplayable and completely ignore it. According to this, everyone should run druid, priest, and monk. Which is actually kind of what's happening.
 
I'm not saying they're amazing, just that his reasoning is wrong and misleading. Arms functions basically the same as ret does and fury has its place as an anti single target nuke. Both are viable dps choices in battlegrounds, and misleading info like this post can deter class diversity in new players. If they see "this class is straight tier 3" they're going to assume it's unplayable and completely ignore it. According to this, everyone should run druid, priest, and monk. Which is actually kind of what's happening.
On the contrary, if new players see this, and decide to go with something tier1 instead of tier3, then I would encourage that. Honestly, I think they will enjoy the game more. On the flip side, more experienced players will enjoy knowing they are playing against the odds and can still gear up a tier3 and be viable in a game. Being tier3 doesn't mean the spec is useless, but will definitely be more challenging to play with and/or be very situational.
 
So the way I have this set up is, I'm ranking each spec on a few important factors. Note, just because a spec might get big numbers or doesn't die, doesn't mean it's Tier1. I'm rating each spec on its overall performance not just how much damage it can do to jajas:
  1. How it compares with other specs of the same class.
  2. How good it is at what it is supposed to do. (i.e. if it's a dps spec can it deal consistent damage and get killing blows)
  3. The utility of the spec like if it has stuns, slows, roots, knock-backs, silences, stealth, is a strong flag carrier etc.
  4. Can it function on its own in a battleground or does it constantly need either a healer or a peeler to look after it.
  5. Is the spec easy to counter or kite.
This list assumes you know the basics of each class's natural abilities. Some specs may also play very differently at level 20 versus how they play at level 29, and if so, I will have both ratings like this:
Tier at level 20/Tier at level 29. Otherwise, it's just the general tier for both 20 and 29.

  • Druid
Balance Tier1. Balance druids have an immense output of damage through dots and burst. With their ability to shapeshift and their talent choices they can escape from most enemies, and at 29 can silence enemy casters and cast Healing Touch.

Feral Tier1. Ferals have a broken amount of burst damage and a powerful stun they can add to every rotation. It's not uncommon for ferals to Ferocious Bite for 2k and an agility stacked feral can crit for over 5k (in some circumstances as high as 8k). Ferals like all druids are hard to pin down or kite with very high reward and little risk on their behalf.

Guardian Tier3. Guardian druids are decent flag carriers if they have a pocket healer. With a few defensive abilities of their own and the ability to spam-break any root or slow, a 7k health guardian druid is very hard to catch and kill.

Restoration Tier2. Restoration druids aren't strong healers but have plenty of utility. All a restoration druid is really good for is flag carrying(which they are indisputably the best at). This doesn't mean a restoration druid can't go Cat Form to deal damage or spam heals for their team, but more often than now, a restoration druid isn't a desirable healer in team fights.

  • Hunter
Survival Tier2/Tier1. Survival hunters deal the easiest and most reliable damage among the hunter's specs and get a small heal for every honorable kill. At 29, all hunters get Counter Shot, Multi-Shot, Aspect of the Cheetah, and Freezing Trap which gives them a very strong kit for damage and utility.

Marksmanship Tier2/Tier1. Marksmanship hunters will have the highest overall dps among the 3 specs, but need to be out in the open for reliable damage. Their Aimed Shots can be easily avoided by stealthing, getting behind the hunter, or moving behind an obstacle.

Beastmastery Tier2/Tier1. Beastmastery hunters have strong burst with Kill Command, but their overall damage is less than that of the other hunter's specs and they do very little damage if their pet dies. Like all hunters, they are still the best kiting class in the bracket.

  • Mage
Frost Tier3/Tier2. Frost mages are only good for slows and roots at level 20, but at level 29 they get a decent amount of damage. All mages can break roots and stuns for free every 15 seconds using Blink and have strong crowd control with Polymorph and Counterspell.

Fire Tier3/Tier2. Fire mages rely heavily on crits to do any damage at all. They have a smaller output of damage than arcane at level 20 and less crowd control than frost at level 20. At level 29 they get more damaging spells which makes them viable but need a friendly healer in battlegrounds.

Arcane Tier3/Tier2. Arcane mages have the greatest output of damage compared to the other specs at both level 20 and 29. However, like the other mage's specs, without a heal or a peel, they can easily be focused down.

  • Monk
Brewmaster Tier1/God Tier. Brewmaster monks have strong reliable dps and are very hard to kite. At level 29 they get strongest shield in game which completely breaks the bracket. The only other specs in game that can solo a 29 brewmaster are other brewmasters, ferals if the monk can't trinket the stun, and some hunters that can avoid the Dizzying Haze.

Windwalker Tier2/Tier1. Windwalker monks have a strong amount of damage and mobility and a very powerful damaging stun, Fists of Fury, which only has a 25 second cooldown. At 29, they have a decent amount of survivability with Touch of Karma and can slow and root enemies with Disable.

Mistweaver Tier3/Tier2. Mistweaver monks have very strong heals but 0 damage and 0 utility. They have plenty of ways of escaping, however, and past level 20, they do receive more strong healing abilities until they do become very difficult to stop.

  • Paladin
Retribution Tier1. Retribution paladins have a huge amount of single target burst and damage, as well as decent mobility with all the available talents increasing movement speed. Like all paladins, they have decent self heals, a 6 second stun they can use every minute, and the ability to become invulnerable with Divine Shield.

Protection Tier3. Protection paladins have more health and a ranged silence they can throw out every 15 seconds. Other than that, they have poor damage and don't bring much utility for the team.

Holy Tier3. Holy paladins have some utility with Denounce preventing the target from critting, but without many ways of disengaging, and mediocre heals, they don't hold their own well against other healing classes.

  • Priest
Discipline Tier1. Discipline priests are some of the strongest healers and damage dealers in the bracket and can often carry their team by putting shields on all of their allies and dots on all of their enemies. They also get Penance which is a decent heal/dps and Holy Nova which is an area of effect ability around the priest which can hit nearby stealthies.

Shadow Tier3/Tier1. Shadow priests don't deal much damage at level 20, but at 29, they put out a massive amount of ranged burst and dots that can quickly wreck the entire enemy team if not focused down. Along with a strong shield and Spectral Guise, they become very difficult for non-healing classes to deal with.

Holy Tier3. Holy priests can't compete against disc piests in the bracket at level 20 or 29 without Penance or Holy Nova, and a 6 second cooldown on Power Word: Shield were disc has no cooldown at all. The only perk they get is a 3 second ranged incapacitate that breaks upon taking any damage and has a 30 second cooldown.

  • Rogue
Assassination Tier2. Assassination rogues have the highest initial burst with Mutilate, however, their finisher Envenom, does terrible damage compared to Eviscerate. Like all rogues, they apply a slow and a dot just from attacking and have evasion, stealth, and an interrupt. At 29, all rogues get Sprint and Gouge.

Subtlety Tier2. Subtlety rogues can do strong damage with Hemorrhage, which also applies another small dot, and Eviscerate. They also get a natural bonus to agility and multistrike which slightly increases their auto attack damage, but their damage still falls off compared to the rogue's other specs.

Combat Tier2. Combat rogues have the strongest reliable damage among their specs and have the strongest Eviscerate. The skill cap for them is slightly higher because they have Revealing Strike which they add to their rotation, but will see the highest damage numbers compared to the rogue's other specs.

  • Shaman
Enhancement Tier3/Tier1. Enhancement shamans are easily the worst spec at level 20 for shamans with very little damage and no form of slow or stun. They do have decent off-heals and a silence. However at 29, Enhancement has great damage, slows, dots, and mobility and is exceptionally strong against casters.

Restoration Tier2/Tier1. Restoration shamans get the biggest numbers when it comes to healing and have great mobility. They lack much damage but have enough utility in their kit at level 29 to offer plenty of help in a team fight.

Elemental Tier3/Tier2. Elemental shamans are barely viable at level 20 with their only form of slow being their Thunderstorm and they have a clunky ranged attack. But at level 29, they offer a huge amount of utility with slows, Chain Lightning, and a hefty burst of damage in the form of Fulmination. Also, elemental shamans have very good survivability and off-heals.

  • Warlock
Destruction Tier3. Destruction warlocks have excellent reliable damage in the form of dots and burst as well as a fear and a sleep from their pet. However, they get easily kited and are also the squishiest class in the bracket with very little kiting ability and only a few self-heals.

Affliction Tier3. Affliction locks do decent damage-over-time but their kit doesn't offer very much in the form of burst damage. Like all locks, they are easily bursted down without a friendly heal or peel.

Demonology Tier3. Demonology warlocks have the highest survivability with Metamorphosis and Demonic Leap, and they will see good damage numbers if properly geared and played.

  • Warrior
Fury Tier3. Fury warriors can do a huge amount of burst with 4 Wild Strikes in a row, but it takes so long for them to generate rage and they rely so heavily on procs that their damage is unreliable. Also, unlike arms warriors, they do not generate any rage from auto attacks while in Defensive Stance. However, they can spam cast Piercing Howl which makes them very hard to kite.

Arms Tier2. Arms warriors have very reliable consistent damage with Mortal Strike, Rend, and Thunderclap and can often stay in Defensive Stance through their entire rotation because they still generate a bit of rage from auto attacks. Like fury warriors, they apply Mortal Wounds with their attacks, and like all warriors get an interrupt at 29 which makes them very strong against casters.

Protection Tier3. Protection warriors don't offer very much at all in the form of damage and also have the fewest self-heals among all tanking specs. They don't have Rend, don't have Piercing Howl, and don't apply Mortal Wounds with their attacks. Apart from the root/stun on the charge and the interrupt at 29, protection warriors will find themselves getting kited and abused without any support.
A player like you posts in my house? HAHAHAHAHA....
 
On the contrary, if new players see this, and decide to go with something tier1 instead of tier3, then I would encourage that. Honestly, I think they will enjoy the game more. On the flip side, more experienced players will enjoy knowing they are playing against the odds and can still gear up a tier3 and be viable in a game. Being tier3 doesn't mean the spec is useless, but will definitely be more challenging to play with and/or be very situational.
That kind of thinking is what turns a bracket into FotM where people rage when you have 10v10 BM monk games. You WANT to promote class diversity, not just say "Theses are the best, play these." Creating a healthy bracket involves keeping classes in balance, even when there are some that are utterly broken. We can't prevent people from playing a class, but we shouldn't be discouraging them from playing them either. That's exactly what creating a tier list does, discourages people from playing anything but the top tier.
 
That kind of thinking is what turns a bracket into FotM where people rage when you have 10v10 BM monk games. You WANT to promote class diversity, not just say "Theses are the best, play these." Creating a healthy bracket involves keeping classes in balance, even when there are some that are utterly broken. We can't prevent people from playing a class, but we shouldn't be discouraging them from playing them either. That's exactly what creating a tier list does, discourages people from playing anything but the top tier.
Your argument has already been disproven because people have been playing fotm for years now even before any list was conceived. This list won't MAKE more people play bm monks when everybody already knows they are broken. And it wouldn't be a very accurate list if I just said everything was tier1 so what would you have me do? FYI I love playing tier2 and tier3 classes, in fact, my new favorite toons to play are a mage and a warlock.
 
Subtlety rogues can do strong damage with Hemorrhage

fVXGaD4.gif
 
Your argument has already been disproven because people have been playing fotm for years now even before any list was conceived. This list won't MAKE more people play bm monks when everybody already knows they are broken. And it wouldn't be a very accurate list if I just said everything was tier1 so what would you have me do? FYI I love playing tier2 and tier3 classes, in fact, my new favorite toons to play are a mage and a warlock.

It's not a theory dude. Mob mentality is totally a thing. What a proper tier list, not one based on opinion (which you've stated yours is; I'm not bashing you, just giving advice) is gather up input from top players in their respective specs, compile game stats, then rank classes in tiers based on those stats. Within the tiers, highlight the strengths and weaknesses pointed out by the exp'd players. As it is now, a lot of your sections are straight opinion with little backing info. Cite sources if you've used them, cite players you've talked to, etc. Or don't, it's your list.
 

Users who are viewing this thread

Top