Strength Stacking

http://us.battle.net/wow/en/character/blackwing-lair/Bendåndçough/simple

max str possible while maintaining hit cap and not switching back and forth between herbalism and engineering every day.

on a different note . i love stacking strength. The hits you can rack up (though rare ) are extremely high .

when i gear i prefer to not rely on a luck crit . i would rather know exactly what i will hit for and think from there about what i will have to do to take out that healer . u can coppy gear or make your own adjustments for a lil more crit or a little more/less hit or what ever you want . good luck with your warrior
 
Ah I see, you already went back to wotlk...
You'll get enough crit to sustain you using the ordinary BiS build as an arms warrior. I have both a crit set and the balanced set (Stam, strength, with whatever crit is thrown in there), and I'll say this. The typical BiS set is better because you get guaranteed damage instead on hoping for the RNG to give you a crit. And 20% crit VS 13% crit isn't too much of a difference and in the long run, I find myself doing more damage in the typical set because my non-crits aren't noodles.

In fact, in my crit set, it doesn't feel like I crit more than my normal set, it's just the same

So all in all, the typical arms warrior BiS build, Stam and Strength with a bit of crit on the stam/strength gear has enough crit and just stacking crit is going to hurt your DPS in the long run. It's better to rely on guaranteed damage than hope RNG loves you. You still crit a nice bit like I said in the normal set.

^_^

Just sayin', you do more DPS in the long run.
 
You'll get enough crit to sustain you using the ordinary BiS build as an arms warrior. I have both a crit set and the balanced set (Stam, strength, with whatever crit is thrown in there), and I'll say this. The typical BiS set is better because you get guaranteed damage instead on hoping for the RNG to give you a crit. And 20% crit VS 13% crit isn't too much of a difference and in the long run, I find myself doing more damage in the typical set because my non-crits aren't noodles.

In fact, in my crit set, it doesn't feel like I crit more than my normal set, it's just the same

So all in all, the typical arms warrior BiS build, Stam and Strength with a bit of crit on the stam/strength gear has enough crit and just stacking crit is going to hurt your DPS in the long run. It's better to rely on guaranteed damage than hope RNG loves you. You still crit a nice bit like I said in the normal set.

^_^

Just sayin', you do more DPS in the long run.

Boy i would almost buy that if you didn't try so hard to troll this thread.
 
Created a chardev of the two different builds to compare them for you. Both are pretty close and it ties down to preference whether you rely on RNG to crit or guaranteed damage.

Normal BiS build:chardev 10 - Mist of Pandaria - BETA
Crit BiS build:chardev 10 - Mist of Pandaria - BETA
13 crit+more AP vs 20crit+less AP.

More health in normal, more raw damage, decent crit, better CTC. Unless I'm missing something, normal BiS is better for most people.
 
Created a chardev of the two different builds to compare them for you. Both are pretty close and it ties down to preference whether you rely on RNG to crit or guaranteed damage.

Normal BiS build:chardev 10 - Mist of Pandaria - BETA
Crit BiS build:chardev 10 - Mist of Pandaria - BETA
13 crit+more AP vs 20crit+less AP.

More health in normal, more raw damage, decent crit, better CTC. Unless I'm missing something, normal BiS is better for most people.

What makes it better for most people, but not all?
 
What makes it better for most people, but not all?
Preferences. Some enjoy the crit, and if you're lucky with the RNG, crit will out-DPS the normal build by a lot. But let's say RNG isn't on your side, normal is better.

It's hit and miss, really. I prefer the guarantee that the normal build gives that you will do decent damage with a fair chance to crit.
 
Dasha is right, crit in general is better than strength in MoP (ap just doesnt do much). So just go with the conventional normal set build posted by Gulbon here.

I understand that you want to do something different, but stacking strength will only mean less kills in pvp.
 
Created a chardev of the two different builds to compare them for you. Both are pretty close and it ties down to preference whether you rely on RNG to crit or guaranteed damage.

Normal BiS build:chardev 10 - Mist of Pandaria - BETA
Crit BiS build:chardev 10 - Mist of Pandaria - BETA
13 crit+more AP vs 20crit+less AP.

More health in normal, more raw damage, decent crit, better CTC. Unless I'm missing something, normal BiS is better for most people.

Interesting that people debate about crit vs. str and the chardev's are not even hitcapped.

Cheers
Kinski
 
Dasha is right, crit in general is better than strength in MoP (ap just doesnt do much). So just go with the conventional normal set build posted by Gulbon here.

I understand that you want to do something different, but stacking strength will only mean less kills in pvp.

Agreed, stacking crit or strength isn't the best way, might be fun but don't expect something amazing. Just go with the normal build where it's a good mix of everything.
 
This thread makes me lol. The age old question of crit v. attack power. There is no bis. Gear your toon the way you want. Imo, balance in the set is key to performing well in every situation. The fact of the matter is, you can dial your toon to lean more one way or the other, but realistically it needs to have between 100-130 strength, 10% - 20% crit, with hit cap. Fall in those margins, and everything else is up to you. Check my sig for the leet skill war. Obtw, dont play prot.
 
Interesting that people debate about crit vs. str and the chardev's are not even hitcapped.

Cheers
Kinski
Actually, they are. They've changed it in some MoP patch so that 3 hit is the soft cap meaning that 3 = you won't miss against other F2Ps (And since you get scaled to 24 you won't miss 24s either). Chardev hasn't added that update so it still acts as if 5 is the hit.
 
I will say, come the patch today, crit should be better than AP for prot since shield slam will only get a 50% benefit from AP.
 
Yeah just use the BiS gear warriors hit hard in BiS gear and its also nice to actually live through some shit. Any time I've tried to "stack crit" on my characters their attacks start to hit for shit.
 
Actually, they are. They've changed it in some MoP patch so that 3 hit is the soft cap meaning that 3 = you won't miss against other F2Ps (And since you get scaled to 24 you won't miss 24s either). Chardev hasn't added that update so it still acts as if 5 is the hit.

Acutally, they are not. As for charge you need spell hit which is 6% hit.

So it makes no sense to me debating about crit vs. str when you miss the stun to interupt the deciding heal, etc.

Cheers
Kinski
 
With a balanced stre build you will do 10% more dmg than a crit build (effectively hitting as hard without enrage as an enraged crit war), but sacrifice 6-7% crit. Bear in mind dmg goes up in bgs (with looms) and crit goes down.
 

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