DoByG
The BiS Llama
Yea, crits were calculated to be around 6.8 hp when we first thought they were 200 % dmg increase. Then recalculated them with 150 % in mind and got 3.5 hp. Consistency in 2 different tests means it should be spot on or close to.
The shoulder enchant is Heavy Borean Armor Kit. It does scale to 4 stam for the 20-29 bracket, but I guess it will stay 2 stam for the 10-19.
[doublepost=1533193913,1533192781][/doublepost]Also, about the haste - crit decision. Not sure how much haste you would need to reduce gcd by 0.1, but I assume the same amount of crit will increase your crit chance by a few %. Everyone can test for themselves:
Lets say, 15 haste = 0.1 sec less in GCD, and 15 crit = 4 % (just guessing). If your Swiftmend hits for 750, then 4 % increased crit chance would mean you would crit once every 25 Swiftmends for 375 additional dmg. 375 / 25 = 15 heal more per Swiftmend (on avg). If you have 2 Swiftmends in your "get out of trouble" rotation, this would result in 30 hp. Also, having in mind a normal connection latency, 0.1 sec per GCD is reduced to even less significance.
That's why I choose crit over haste. Again, the numbers are just an example to simplify the process of calculations, anyone can test with the real numbers for themselves. I just can't see how you can stack enough haste in order for it to be meaningful, when you only have less than 20 available in total, when prioritising versatility over it (best versions of Quickblade / Aurora = most vers and least crit/haste).
The shoulder enchant is Heavy Borean Armor Kit. It does scale to 4 stam for the 20-29 bracket, but I guess it will stay 2 stam for the 10-19.
[doublepost=1533193913,1533192781][/doublepost]Also, about the haste - crit decision. Not sure how much haste you would need to reduce gcd by 0.1, but I assume the same amount of crit will increase your crit chance by a few %. Everyone can test for themselves:
Lets say, 15 haste = 0.1 sec less in GCD, and 15 crit = 4 % (just guessing). If your Swiftmend hits for 750, then 4 % increased crit chance would mean you would crit once every 25 Swiftmends for 375 additional dmg. 375 / 25 = 15 heal more per Swiftmend (on avg). If you have 2 Swiftmends in your "get out of trouble" rotation, this would result in 30 hp. Also, having in mind a normal connection latency, 0.1 sec per GCD is reduced to even less significance.
That's why I choose crit over haste. Again, the numbers are just an example to simplify the process of calculations, anyone can test with the real numbers for themselves. I just can't see how you can stack enough haste in order for it to be meaningful, when you only have less than 20 available in total, when prioritising versatility over it (best versions of Quickblade / Aurora = most vers and least crit/haste).