So much activity! Keep it up!

good game tonight twiggi and waw tawent

sorry i got dced while i was talking to you but
yeah my team just didnt have enough dps.. we had 5 heals and thats just too much

GG.
Your dps was not doing too badly on going for kills and syncing dps. Keep it up, you guys seem to be improving. Practicing as a guild is a huge deal. :)
You definately want to queue with 3-4 competent healers who can keep up in a ten man(1-2 as a 5-6 man). When queueing in smaller groups, your healers need to be on the ball. If you guys need any healing tips as a guild, let me know and we can speak privately about some tips for midfighting as a healer.

Good luck and I hope to have more games with you guys.
 
GG.
Your dps was not doing too badly on going for kills and syncing dps. Keep it up, you guys seem to be improving. Practicing as a guild is a huge deal. :)
You definately want to queue with 3-4 competent healers who can keep up in a ten man(1-2 as a 5-6 man). When queueing in smaller groups, your healers need to be on the ball. If you guys need any healing tips as a guild, let me know and we can speak privately about some tips for midfighting as a healer.

Good luck and I hope to have more games with you guys.
< was realid queued with them

Yeah haha we killed Pizza once while he spawned and everyone in vent lol'd at the irony >.< But great game, had us theory-crafting for about an hour about how to get passed your rotating ranged system >.< Dory and Ins are some well played locks
 
< was realid queued with them

Yeah haha we killed Pizza once while he spawned and everyone in vent lol'd at the irony >.< But great game, had us theory-crafting for about an hour about how to get passed your rotating ranged system >.< Dory and Ins are some well played locks
Hahaha :).
You'll have to elaborate by what you mean by our rotating ranged system.

While everyone in a premade needs to have a basic understanding of strategies so they aren't LAF at ramp and need to be micromanaged, they aren't my job. That is your leader's job.

From my understanding, you need to consider positioning of your team map wide, their players statuses(oom, dead, overextended, stacks), what they are likely to do next, where your team is on the map and where you need to be(are you in a position where you're going to get destroyed because your healers are oom? back off! Their fc is in a bad position? push for him! ) You need to consider all of this at once and make the right plans and the right decisions/reactions. Its not an easy job and generally comes from experience.

The only reason why I mention this is because when I was in other newer guilds premading, often we lacked any real plan to get a kill on the fc, or an understanding of how to secure a cap afterwards. Honestly we just would mid-fight and didn't even consider strategies. I'm glad that we sparked a discussion on strategies and I look forward to playing against your groups more often. We'll have to see what counters you guys cook up next time =].
 
you guys got it wrong, my horde rogue is

Åzzi @ Mannoroth - Game Guide - World of Warcraft

ally rogue?????

and my hunter was posted as far back as 2009

Meso @ Mannoroth - Game Guide - World of Warcraft

at the time she was a 13 hunter, i did a thread explaining how blizzard forced me to change her name which was "mesohorne" saying it was inappropriate, i told them 267 other players had the same name not counting the variations and acsi lettered ones. i also had her BG results to show how much damage a hunter did at 13 in one of drayners threads

the tmog package was one i originally did at the start, because i wanted to look unique. i got lucky when blizz nerfed the BOA tmogs, because i had used quest items instead of PVP/BOE gear like some did...which i had posted here somewhere also awhile back

i pic'd my druid which i rarely or never play, cause i use her as a bank Trixu @ Mannoroth - Game Guide - World of Warcraft also used mostly storage alt Shababe @ Mannoroth - Game Guide - World of Warcraft i send her DMF drops

i used the same tmog package on several players, and many have copied

i have linked my paladin other day, and discussed h-pal builds in the past and mages too....hmmm who be that, have 2

i have linked my 29 rogue and 39 druid before
 
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Dis ish is getting too cray real for me now, I can't bear to lose an inactive WoW account. How was I replaced in my own premade? I really think the whole 1-0 vs all time against you really gets to you, which is sad, because it was a joke to begin with. I have no interest in playing WoW ever again.. I just pop in these forums to see what's going on from time to time.

Holy trolled, Batman! :cool:

I expected this from Canna, not you lol
 
Hahaha :).
You'll have to elaborate by what you mean by our rotating ranged system.

While everyone in a premade needs to have a basic understanding of strategies so they aren't LAF at ramp and need to be micromanaged, they aren't my job. That is your leader's job.

From my understanding, you need to consider positioning of your team map wide, their players statuses(oom, dead, overextended, stacks), what they are likely to do next, where your team is on the map and where you need to be(are you in a position where you're going to get destroyed because your healers are oom? back off! Their fc is in a bad position? push for him! ) You need to consider all of this at once and make the right plans and the right decisions/reactions. Its not an easy job and generally comes from experience.

The only reason why I mention this is because when I was in other newer guilds premading, often we lacked any real plan to get a kill on the fc, or an understanding of how to secure a cap afterwards. Honestly we just would mid-fight and didn't even consider strategies. I'm glad that we sparked a discussion on strategies and I look forward to playing against your groups more often. We'll have to see what counters you guys cook up next time =].
By a "rotating ranged system", I mean the placement of your ranged vs. healers, and how you can't touch one without the other either blowing you up, or psy-screaming/ bubbling away >.<

And I could go on and on about competition and setup, but I'm not officially part of <MP>, so I can't say anything about that or what the future might hold strategy-wise :p
 
By a "rotating ranged system", I mean the placement of your ranged vs. healers, and how you can't touch one without the other either blowing you up, or psy-screaming/ bubbling away >.<

And I could go on and on about competition and setup, but I'm not officially part of <MP>, so I can't say anything about that or what the future might hold strategy-wise :p

We hope you can be part of our guild in the near future :D

It would have really helped if we had air queing with us. He knows what he is doing and would've helped us strategy wise as well as with his god-like clicks
 
By a "rotating ranged system", I mean the placement of your ranged vs. healers, and how you can't touch one without the other either blowing you up, or psy-screaming/ bubbling away >.<

And I could go on and on about competition and setup, but I'm not officially part of <MP>, so I can't say anything about that or what the future might hold strategy-wise :p
Hehe.

Well, heres a long answer to that.

That is all just REALLY basic positioning for healers. I mean, you shouldn't be able to touch me unless you are suiciding or over extending. A mage can blink in and cs me, but my team should kill him for doing it. You don't want to be killing the healers unless you're pushing in their team for a kill on fc (probably should cc the healers in that instance anyways..) or if they get out of position. They get out of position sometimes when a team falls back and a healer pauses to heal. The appropriate thing to do at this time is to conc shot and destroy them, putting you in a favourable position.

Because you can't really get at the healers, you want to be syncing dps (explosive shots and focus dumps) on a target and hard switching. Warlocks are great at pressuring a team and opening up an opportunity for a kill. Be aware when defensive cds are down that is an opportunity to kill someone a little overextended.( disengage, and blink) and do not let a warlock out of position get away quickly (conc shot!!! but recall that they do take increased healing).

You as a dps need to overextend a very little bit, and then move back (I said A VERY LITTLE BIT, and do this in relation to your escape cds) and be ready to disengage/move back to relief damage for your healers so we can heal you back up to full (do this if we can't keep you topped off or you're about to get globaled because you have all their dps dumping on you.) And do not sit out there taking damage for an hour. All in all, it really depends on the situation.

If you understand when you're vulnerable for dying, you should understand what will be a vulnerable target on their team. But remember you don't necessarily need to be landing kills left right and center(unless wiping). You might want to be landing an important kill on a hunter or something when you go in to push for fc. This can set you up for a return.

This is all really basic, and I won't go into it further. It can be a really dry topic and I don't really want to be responsible for giving the opposing team too many tips ^.^. If you were interested in all of this, hopefully it helped you out a bit(but not too much lol!).

All the best.
 
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