Smelting Pants

Did you really just say you would melee down a rogue and the extra expertise would negate his evasion? You give me headaches.
 
Crilicilyn said:
Every piece of gear has its situational purpose you are right, but i find it hard to believe that you would end up in a situation like that and not be in combat.



that was the point of that situation. The pointman draws in melee contact, he melees the melee contact while the rest of the fire team lights him up. not saying that a hunter would be an optimal point man, but it happens a lot.
 
rivfader, where did i even say that it would negate it ?

but expertise does help against dodge, because expertise makes it harder to dodge and thus evasion would still be great but expertise would make it be less great.



if you had played a warrior you'd be knowing that because against a rogue you're mainly using one attack that attack stops bypasses dodges and thats exactly what expertise is all about.
 
the expertise u can get at this level is like... 3%, maybe less... so wtf is that going to do in evasion... lets, just for pupouses say ur fightin a 10 twink rogue, if they pop evasion and u have ur little 3% expertise than a 10 rogue will have an average of 102% dodge in evasion - 3% makes them at 99% dodge which means 100 swings u will get a hit, and u might get off 5 melee hits while there in evasion due to gouge and them jumping all around u so if its a 3 hour fight (ball parking it) u will get 1 hit during all of there evasions :O and lose about 5-10 dmg every hit due to the wasted stats because u have the expertise... so all in all, not to smart
 
4.5% for humans is max. 1st of all is/wasn't this post about smelting? Back to ur expertise criticsm stabbed(I don't normally like to correct my guildies) but, the expertise stacking is bis for rogues, not warriors. Having a gouge be missed/dodged/parried and blocked(we can't negate tht 1 though) can be gg in many situations. Since ur basing your argument on a warrior which can spam most moves, while rogues do not have such luxuries expertise isn't as important.
 
ArthurianKnight said:
i was just barely saying that expertise has its part to play in a hunter style.

against a rogue, i'd take expertise anyday just because they wouldn'T be able to go out in style by just popping evasion. i'd be on their ass in melee all the way and would pop an arrow once in a while because its hard to saty in melee range when both players jumps here and there.



Yeah you weren't suggesting that hugging a rogue is a viable HvR strat
 
kiting isn't hard, u can even backstrafe to keep rogues off -.- gogogo aspect shuffle + wing clip spam.
 
Crilicilyn said:
kiting isn't hard, u can even backstrafe to keep rogues off -.- gogogo aspect shuffle + wing clip spam.



yeah it is! i had a go at a scrubby hunter once and i was god aweful at it! My first 60 and 70 was a hunter and ive never been able to get the hang of them ^^



Gimmie a druid and i can have a fair go at it, but hunter = hardmode.
 
really? wow... i actually find it too easy to kite everything besides warriors. Warriors can be GG if your to used to crutching on MW'ing like me and still have never made the full transition lol.
 
funny how people deny peoples play for simple "opinion on their side"

the expertise would be helpfull nonetheless, 99% != 102% at least with expertise i do have a chance at it. and 100% dodge for 19 rogues is completely impossible even with evasion !



back to smelting pants, yeah i do agree that could be good on hunter, but then again i'm a huge fan of agility. and the fang pants do have that nice stat on them and with a quite a big number.



kiting easy on a hunter...

by kiting you mean always moving, always moving means no auto-shots fired, and thus only arcane shotting every 6 seconds, 5 if you talented. seprent sting is useless to spam and multi-shot is on a big CD as well...



that means you're kiting startegy is flawed to all point and actually help the guy stay up long then necessary !

i prefer to end it right away by me dieing or him dieing then drag the fight along just so i cannot be hit.

that said, there are a lot of ways to kite a rogue, but if that rogue pop sprint, you are quite done for because you can't kite... and wing clipping wont assure you the easy way out because they usually hit gouge when they get close to you. that means they got WCed, but you got STUNED. = they get free hit which can end up being quite bad for you.



aspect dancing helps, but its not a sure bet either, by the time you switch and the game sees it, you might end up dazed for 3 seconds and your trinket cannot do anything in that situation. making aspect dancing in a fight a very very risky way of kiting.



nonetheless back to the point i've given about me shooting once ina while... its easy for a rogue to overrun you if you know how to play and he got sprint up. so i'd say playing againsta rogue is all about who gives first shot and how well both plays. pretty much equal to me.
 

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