Smelting Pants

Kore nametooshort said:
Boomiin= win..... Not trol i swearz!



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WSG said:
Fail. You are completely wrong.



Ignore Ak's posts. Almost all of them are misinformed and wrong.



Going back to the discussion...



For Rogues:



Smelting

+4 Sta

+~2% Crit



vs



Fang

+5 AP

+9 Agi



I'd say that Smelting pants are better than fang, but that's debatable.
 
Crilicilyn said:
fang still BiS for rogues sry iat. 40 health and 2.18(?)% crit < 14 AP and 1.2% crit.

40 HP 1% crit < 14 AP? lolwuuuuut?
 
lol yes, A) crit isn't a top end dps stat for rogues currently. B) 40 health isn't important either, AND you wouldn't be able to expertise stack putting those legs in. I see the legs viable for hunters, not rogues.
 
WSG said:
Fail. You are completely wrong.



Actually I seem to remember a warrior friend of mine mentioning that after wrath ranged could be blocked, but still not dodged or parried, can anyone confirm?
 
Rivfader said:
Actually I seem to remember a warrior friend of mine mentioning that after wrath ranged could be blocked, but still not dodged or parried, can anyone confirm?



Block only affects melee damage.



Expertise doesn't affect block.
 
what i find funny is how much you guys forget about the hunters melee abilities that actually are way more powerfull then you think... but then again what can i expect from people not able to play anything else then the obvious.



expertise is still usefull for hunters.

and your calculation are wrong IAT... if you wish to really se the difference, you really need to switch every stats correctly...



5ap and 9 agi ?

why haven't you switched agi to AP and crit as it should, that way you'll be more fixed.



cril is right int he sens that fang pants gives you a bit less agi, but more AP and dodge as well, even if very little, rogues do need the dodge to survive melee.
 
If you actually melee as a hunter you are most likely retarded, get in melee range of my rogue and see how long you last. In fact, get in melee range of any melee class and see how long you last. And against casters just plant your feet and let autoshot do all the work for you. If melee hunters were good for anything more than lols in pugs people would actually play them.
 
You don't ever try to get in melee rang, unless you have a ROFL hunter melee set, but it does of course happen. Life for hunter's is not over after get into melee range with someone. pop 1 of ur choice CD's ie lifeblood or AGM, then melee him while ur battle buddy plucks him away. You still have some other options too wingclip, web or other pet stun. I do lol at some low hp ppl thinking when they finally do close the distance on me thinking I can't melee & then crit them for 250+. Expertise does have value for hunters.
 
ArthurianKnight said:
what i find funny is how much you guys forget about the hunters melee abilities that actually are way more powerfull then you think... but then again what can i expect from people not able to play anything else then the obvious.



expertise is still usefull for hunters.



Hunters have powerful melee abilities, BUT they are only to be used when the situation forces you to use them. Any hunter that gears specifically for melee combat is bad.



Secondly, hunters don't get expertise from the leggings of the fang. Rogues use the footpads, legs, and gloves for the 3-set. The gloves are not good for hunters, they are better off with 4/4 falcon.



Smelting pants for hunter, fang pants for rogues...but both classes should pick up a pair of both as we can't yet be certain how stats will work in cata. Always prepare for the future.
 
ArthurianKnight said:
what i find funny is how much you guys forget about the hunters melee abilities that actually are way more powerfull then you think... but then again what can i expect from people not able to play anything else then the obvious.



I have seen one hunter successfully pull off melee in pvp. This was at 70 in TBC and not at 19. Talents have changed plus 19 hunters just don't have the spells/gear to support this play... and highly doubt that even an 80 hunter can outperform comparable hunters as a melee.



ArthurianKnight said:
expertise is still usefull for hunters.

and your calculation are wrong IAT... if you wish to really se the difference, you really need to switch every stats correctly...



Expertise is only useful for a quick wingclip and gtfo of melee range. Thats it. If you are itemizing for expertise, then you are just losing out the rest of the time you are not in melee range.
 
I could make the argument that this could be situational or a matter of preference. With the gloves of the fang you would lose mana and 2 AP, but you would gain slight more crit slight more dodge & armor, 7 more melee attack power and that expertise bonus. Situation - you're a hunter in a 3 man or more(hunter pure) fire team who just happens to be on the point of the formation frequently therefore making you more likely to come into melee contact. The likelyness that the pointman comes into contact also serves as a sort of focus fire for the other members of the fire team as well. I see mana becoming less important for hunters as they reduce spell costs with 3.3 and with cataclysm there won't be any.
 
in cata all hunter's will be using completely new sets, but BoA will be available in all slots also. So your argument secclusion is invalid. Also, 4/4 monkey gloves will do a hunter better than the fang ones against a rogue. Hunter's receive the lowest increase to dodge from agility. Not worth it. Also, Hunter melee dps is very bursty and I HvH melee since most hunters are unprepared to do so.
 
I don't think you understood what I was trying to say. in this situation the hunter isn't out there actively seeking melee contact, but sometimes it happens. The life expectancy of this poor melee who decides to take on this point man is not good. Its part of the plan. What I'm trying to argue isn't gospel. Its purely preferential or situational. Theres prob other situations like CQC (close quarters combat) and building clearing. Theres countless lessons to be learned from RL combat that can be applied in game. Nice that we don't have to worry about friendly fire. Is it the best all around piece for a hunter - NO. I have all the gloves, just depends how things are going that day which will make me decide to switch it up.
 
Secclusion said:
I don't think you misunderstood what I was trying to say.



umm... i think you mean i misunderstood or didn't understand right?

Every piece of gear has its situational purpose you are right, but i find it hard to believe that you would end up in a situation like that and not be in combat.
 
the gear argument is true for the most part...

i was just barely saying that expertise has its part to play in a hunter style.

against a rogue, i'd take expertise anyday just because they wouldn'T be able to go out in style by just popping evasion. i'd be on their ass in melee all the way and would pop an arrow once in a while because its hard to saty in melee range when both players jumps here and there.



thats all i was saying.

i do agree that the fang set is not much use to the hunter compared to the rogue.

but i am still loving the fang pants because of its massive stat boost. basically for a hunter, it would be a choice like this...



smelting pants <--> 80 life, about 2% more crit

fang pants <--> 5 melee AP, 9 RAP, about 1.2 more crit and 40 life



decision from this... i prefer the good mix of AP and CRIT then the crit only. but its true that it all depends on how much you value stamina and how much you think it can give you.
 

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