Silly Flag Capping Strategy

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First you need 10 druids all specced into Wild Charge. Then make a line from efr to fr. Pick flag, wild charge to friend, drop flag, friend picks, and so on.
 
Just wait for WoD and make 4x WW monks with Serpent Kick
 
An FC with heals could work.
 
Wild Charge is overrated. I prefer to have Feline Swiftness instead. Passive and persistent > 15secs Cooldown.

Have been in a WSG with 5 other druids. It was so easy: at least 5stacks of Revuj everytime.

All druid specs are viable. It all depends your spec, your play style, and your situation. I can play with every talent as resto. I'll tell you though, Feline Swiftness is useless after 4 stacks. Where's the passive now? It's always good to have a crucial defensive cd under stacks. If you get really good at positioning though having no usable talent under 4 stacks and up isn't as bad as it might sound.

It's not all about quick caps though, cuz once there's an efc everything goes downhill from there. Especially when your team can't kill him or her.
 
Reminds me of the tactic I thought up for messing with Org/SW raids, where you multibox a ton of DKs, and chain deathgrip the healers right out of the throne rooms.
 
All druid specs are viable. It all depends your spec, your play style, and your situation. I can play with every talent as resto. I'll tell you though, Feline Swiftness is useless after 4 stacks. Where's the passive now? It's always good to have a crucial defensive cd under stacks. If you get really good at positioning though having no usable talent under 4 stacks and up isn't as bad as it might sound.

It's not all about quick caps though, cuz once there's an efc everything goes downhill from there. Especially when your team can't kill him or her.

For my play style, having Wild Charge is too much to manage. Even I am Feral, I use alot those spells: Moonfire, Revuj, Entangling Roots and all the forms (travel, bear, cat and normal forms). It's very rare I carry the flag with more than 1stack (over than that, I manage to give it to a mail armor player and track the EFC). With Feline Swiftnes, I can walk as fast in stealth mode than all other players at their normal speed: usefull in many situations.
 
For my play style, having Wild Charge is too much to manage. Even I am Feral, I use alot those spells: Moonfire, Revuj, Entangling Roots and all the forms (travel, bear, cat and normal forms). It's very rare I carry the flag with more than 1stack (over than that, I manage to give it to a mail armor player and track the EFC). With Feline Swiftnes, I can walk as fast in stealth mode than all other players at their normal speed: usefull in many situations.

It would take too much time and add too many grey hairs for me to try to explain to every druid why Wild Charge should be used the vast majority of the time :/

The utility of it is very simply the best. It adds an ability as multi-dimensional and useful as any ability accessible to druids at any level.
 
It would take too much time and add too many grey hairs for me to try to explain to every druid why Wild Charge should be used the vast majority of the time :/

The utility of it is very simply the best. It adds an ability as multi-dimensional and useful as any ability accessible to druids at any level.
I am bend and I support this message
 
It would take too much time and add too many grey hairs for me to try to explain to every druid why Wild Charge should be used the vast majority of the time :/

The utility of it is very simply the best. It adds an ability as multi-dimensional and useful as any ability accessible to druids at any level.

Want some of my white hairs? :)

You don't need to try to explain anything about Wild Charge. Anyway, trying to "sell" me the use of Wild Charge is like a cars saleman trying to sale me a F-150 for spare use for the few times I go to buy stuff in IKEA. I just don't need that.
 
In truth, I just want to see a video clip of 10 druids relaying a flag across mid. Tauren of course to stomp anyone who tries to return during the passes.
 

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