US Should double Boomkin be banned in Warsong?

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A lot of respectable people have voted No. I think the poll has been decided.
 
which is just as overpowered as double arms, and way more overpowered than double BM would be.

Do you have a brain? I honestly can't tell

Double arms is unhealable. Rend is undispellable and warriors also have access to a bugged weapon enchant, and Double bm can lineup a spell with eachother every 8 seconds which will oneshot practically anybody (not to mention they can't die and have the highest utility in the game). There's also no trade off to taking either of these classes, use brain plz
 
I wonder how it would be to not even allow "double" anything, AKA limiting everything to 1 spec.
Sounds crazy but it might be more fun tbh

You would actually have a bigger canvas of new mixed comps to try out and see which is the best.
Might this make thinks even more balanced? Its too bad CC classes like mage and lock are no longer in the premade teams due to these double specs be runned like boomy and hunter; That could be changed with this rule.
It won't be a big deal, the most common healer people would turn to instead of their second rsham is probably MW, but at least you will have more choices.

Also it sounds good when you put it down as a rule.
1 Spec limit, instead of just limiting certain specs which is weird

just a thought
 
No idea what you're on about. I'm talking specifically about double boomkin, which is just as overpowered as double arms, and way more overpowered than double BM would be. I'm not against 2x of anything, I'm against 2x of the best dmg in the bracket being allowed while 2x of inferior classes are banned. Yes double war is tricky to unban cause its mid damage is insanse. But outside of mid warrior is crap. Boomkin can do that same damage in mid, has 100x the mobility, can FC, and can crit 2K+ with catform bites. It all just needs to be re-examined.
You're clueless
 
Do you have a brain? I honestly can't tell

Double arms is unhealable. Rend is undispellable and warriors also have access to a bugged weapon enchant, and Double bm can lineup a spell with eachother every 8 seconds which will oneshot practically anybody (not to mention they can't die and have the highest utility in the game). There's also no trade off to taking either of these classes, use brain plz

Easy bud, don't wet yourself. Yes, I agree double arms is brutal to heal. I'm not saying unban it, I'm referencing it when I say that its dmg is comparable to a boomkins, and that on top of that boomkins can do way more. Also, double keg smash isn't ANY more OP than double surge, AND as for BM Monk "not being able to die;" well, I have to ask you then if you've ever played in premades. A BM monk can get dropped 100 to 0 in 2 seconds. Hardly unkillable. Use brain please
 
Easy bud, don't wet yourself. Yes, I agree double arms is brutal to heal. I'm not saying unban it, I'm referencing it when I say that its dmg is comparable to a boomkins, and that on top of that boomkins can do way more. Also, double keg smash isn't ANY more OP than double surge, AND as for BM Monk "not being able to die;" well, I have to ask you then if you've ever played in premades. A BM monk can get dropped 100 to 0 in 2 seconds. Hardly unkillable. Use brain please
Double arms shits on double boomys damage for many reasons
Double keg smash hits harder than surges, is easier to line up, has a shorter cd, can't be interrupted AND is instant
The thing about killing 1 BM Monk is there's ONE of them not TWO so killing ONE bm monk when there's TWO doesn't accomplish much as there's still the other one alive to peel back with (same goes for double warrior) + you don't want to see what it would be like for there to be 4 Melees in a game when it's hard enough to kill them atm when there's 2. I dont expect you to understand most of this but I hope the important people do :)
 
Double arms shits on double boomys damage for many reasons
Double keg smash hits harder than surges, is easier to line up, has a shorter cd, can't be interrupted AND is instant
The thing about killing 1 BM Monk is there's ONE of them not TWO so killing ONE bm monk when there's TWO doesn't accomplish much as there's still the other one alive to peel back with (same goes for double warrior) + you don't want to see what it would be like for there to be 4 Melees in a game when it's hard enough to kill them atm when there's 2. I dont expect you to understand most of this but I hope the important people do :)

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ok so what ive seen are either
fcs, rogues, teams who cant pull it off/know what to do against it or if u want a partnership with blizzard argue why they want it banned :^)
 
My 2cents on the matter.

As a player who opted to run a one boomy/fc druid team, leading to some of the best games since the twink cup, i whole hardheartedly think that double boomkin should NOT be banned.

The comp can be countered. It forces your hunter to Fc, which can lead to an easy gimp if a team chooses to run a rogue vs a double boomkin lineup. The fact that people are so stagnant and stuck to using whichever comp they see work is hilarious, one comp counters another, and another comp counters that, if your team is truly GREAT, it will be flexible enough to be able to play more than one team comp, i.e. you can play a double boomy team, a rogue and r druid team etc etc.

tldr: some comps counter other comps but other comps counter other comps.
 
Saxxon summed this up pretty well. If you are arguing to ban double boomkin comps simply because of damage, well that's just a poor reason. Twinks and leaders alike who are stuggling to adapt to this meta need to think outside the box and view comps by their strengths and weaknesses. Many comps counter double boomkin.
 
from other thread since this one is unlocked again

double boomkin makes games more fast paced and entertaining. mid fights end so much faster now in premades, it's really nice. you can wipe just as quickly as you wipe the other team. the game can turn at any moment as a result of the extra damage. 100x better than the 5-10 minute mid stalemates we saw throughout all of 2015

with rdruid fcs, you have one guy on each team who literally does nothing all game except run around with flags, and defensive play/turtling is rewarded as a result. it's boring to play and watch games like that. with the current meta, you suddenly have a bunch of people who are viable fcs, but instead of just fcing the entire game, those players can actually help their team in other situations. individual play becomes more important as a result, and team play obviously remains very important because where you decide to send your players can make or break a game in a fast paced match
 
sorry tando mejt i agree with bacon here, cant believe i just typed those words.. but

double boomkin isnt even close to double bm and double arms war opness.. druids dmg can be dispelled,interrupted.. seen coming easily prehealed.. double bm kegsmash dmg hits harder cant be stopped and its almost impossible to preheal cuz u cant see it coming oh and not to mention u have another tank putting out constant slows and if played right one of the hardest classes to kill , u can argue starsurge hits maybe just as hard as kegsmash all u want doesnt change the fact that they have to stand there and cast it all it takes is a little awareness to see it coming and preheal or interrupt it and double arms war is just silly ill pretend like that didnt come out of ur mouth
 
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