Hermione
Veteran
https://classic.wowhead.com/guides/classic-wow-weapon-skills
I trust <GM> Ragorism
never trust xpoff veteran forum dwellers
I trust <GM> Ragorism
never trust xpoff veteran forum dwellers
Last edited:
shaman:
1 agi = 0.05%crit
1 agi = 0.05% dodge
1 agi = 1ap
2 str = 2ap
the gear that was posted on page 1...
unechanted:
that gear will give you 272AP when you can do 356AP and only lose 3%crit
~12.%crit 356AP > ~15.%crit 272AP
You need more strength and raw AP gear
I'm not saying Agility is bad - but gearing a shaman like hunter/rogue is a rookie mistake.
+wep-skill only works against pets/mobs/bosses in pvp/pve/world.
when v.s players weapon skill will max out for your level, so if you equip +7 to axes it won't matter v.s another player.
mistakes were made
+wep-skill only works against pets/mobs/bosses in pvp/pve/world.
when v.s players weapon skill will max out for your level, so if you equip +7 to axes it won't matter v.s another player.
If it goes by the formula, you should get .04 crit / hit / less chance to get Dodge and parried for each weapon skill over the targets defense. I'm not gonna do the napkin math for that one...In battlegrounds (not sure about wPvP) your weapon skill is maxed out to the cap you can achieve at your level, yes. But you're making an assumption that gear wouldn't increase it further, and I think that's an incorrect assumption. I remember in Vanilla some of the best rogue gear for PvP included some pieces that increased skill. The key here is that you only gain so much from the +skill, since your targets in PvP often don't have as high a chance of avoiding an attack as a raid boss would have.
If it goes by the formula, you should get .04 crit / hit / less chance to get Dodge and parried for each weapon skill over the targets defense. I'm not gonna do the napkin math for that one...
But I have no idea how it will even begin to work in battlegrounds. If a 39 has 195 weapon skill / defense in bgs, does a 38 only have 190? Does a 39 get the +5 bonus hitting a 38? Nothing online really goes into enough detail for my tastes.
Honestly I doubt it makes that much of a difference since glancing blows don't matter in pvp. Just my opinion though.
I'm not arguing about what that the skill does. My point is that noone actually knows what the numbers used in battlegrounds are.Not sure how many times this can be debated lol... Remember, +skill adds hit and crit, while also reducing enemy dodge, block, and parry.
Hey everybody, i have seen multiple people put 5 points in Flurry, and i have a question about that. According you will be playing with PoD,and knowing that WF internal CD is 3 sec, does the fact that the attack speed will go lower than 3seconds when you crit isn't optimal (potentially loosing a WF proc) ?
English is not my nativ language, sorry if there is some mistakes
Flurry is 10% AS for the first point and 5% AS for each subsequent point.If im correct, even with 4/5 flurry you will go below 3.00s attack speed.
here is my maths for 50% AS:
1 hit / 4s
0.25hit / 1s
50% attack speed of 0.25 is 0.125
0.25 + 0.125 = 0.375 hit / s
1 / 0.375 =2.666 AS
40% :
0.25 + 0.1 = 0.35
1 / 0.35 = 2.857 AS
30% :
0.25 + 0.075 = 0.325
1 / 3.076 AS
So i believe 3 points in Flurry is the way to go.
But honeslty i feel like i messed up somewhere doing the maths, my reasonning might be wrong from the start.
Feel free to correct me if im wrong
And even if im correct getting 2 WF proc in a row is quit lucky and often rare, so i don't know if it's worth skipping those 2 points in flurry.
Feel free to comments / correct me