Kirise
OG
I just finished the testing, as follows: I took my f2p 20 shaman (Eirise) and my 10 druid (Nirine) outside of SW for a duel. Unlike most spells, shaman lightning bolts don't vary in how much they hit, making it much easier to gauge effects of gear changes.
First, I had Eirise throw several lightning bolts at Nirine, all hitting for 199-200 damage. Then, I changed out the chest and shoulders with two different pieces that both had resilience enchantments on them, for a total of 3 resilience on the druid. I made sure both the old and new pieces of gear had nothing else that would modify spell damage e.g. no versatility. Wearing the resil enchants brought the lightning bolt damage down to 196-197 damage per bolt.
In both cases, I'd say about two thirds of the bolts went to the higher number, so the average would be ~199.7 without resil, and ~196.7 with resil, for a smidge under 1% damage reduction. That means at level 10 (which offers the highest %-per-combat-rating in the game), resilience provides about 0.3% damage reduction per point of resilience.
Moral of the story: resilience does indeed work to this day...really badly.
First, I had Eirise throw several lightning bolts at Nirine, all hitting for 199-200 damage. Then, I changed out the chest and shoulders with two different pieces that both had resilience enchantments on them, for a total of 3 resilience on the druid. I made sure both the old and new pieces of gear had nothing else that would modify spell damage e.g. no versatility. Wearing the resil enchants brought the lightning bolt damage down to 196-197 damage per bolt.
In both cases, I'd say about two thirds of the bolts went to the higher number, so the average would be ~199.7 without resil, and ~196.7 with resil, for a smidge under 1% damage reduction. That means at level 10 (which offers the highest %-per-combat-rating in the game), resilience provides about 0.3% damage reduction per point of resilience.
Moral of the story: resilience does indeed work to this day...really badly.