Scaling gear?!

whats the point in this thread tho every1 already knows about the op scaling gear which only bads use
So, you're saying that REALLY GOOD PvPers only use the shittiest quest greens possible to show off just how awesome they are? Sounds legit.
 
And as an addendum: the reason the low-lvl rings are good is because random enchants scale seperately from the baseline stats present on an item. This means that you effectively get double stat budget on them. Even then, there are only a few of these items worth using, because of the item's quality, and because of the stat allocations.

Low level items also tend to have ''wasted'' stats. Let's take these items linked by the low-lvl guy as an example:
Arachnid Gloves - Item - World of Warcraft

So these scale up to maybe (and I'm doubtful) 25 agility in arenas for lvl70-79. That's already less agility than present on any regular lvl70 epic. On top of that, for a Rogue you'd give up your 4-set bonus, and for monk/feral you'd give up an additional 2 sockets as well as secondary stats. The large amount of stamina on the gloves is also useless in most scenarios. Nature resistance isn't a relevant stat to begin with but even if it was, it wouldn't scale enough to be useful.

Then you want to count the random enchant of course, which is 10 agi and 10 stamina, there is no other relevant combination for this item. More wasted stats (stamina), and some extra agility which scales to perhaps another 20.

All in all you'd give up 2 sockets and secondary stats to gain what is maybe 15 agility, which is a net LOSS of stats. Rogues would never even consider these gloves because they can't give up their 4-set.

Those gloves of monkey or tiger gives 36 agility at level 60 scaled.
 

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