Rouges at 19

This thread gives me a headache.
 
noobietwink said:
Head: [ITEM]Battered Jungle Hat[/ITEM] is good until you get [ITEM]Ruby Shades[/ITEM]

Neck: [ITEM]Malachite Pendant[/ITEM]

Shoulder:[ITEM] Reinforced Woolen Shoulders[/ITEM]

Cape: [ITEM]Loose Chain Cloak[/ITEM] (50 armor)

Chest: [ITEM]Robe of the Moccasin[/ITEM] (+3 stats)

Bracers: [ITEM]Crystalline Cuffs[/ITEM] (7 Int)

Weapons: 2x [ITEM]Warped blade[/ITEM] 's (Beastslaying x2) i use these for bg :)

Ranged:[ITEM] Sunstrider Bow[/ITEM] (no enchant)

Waist: [ITEM]Squealer's Belt[/ITEM]

Gloves: [ITEM]Jutebraid Gloves[/ITEM] (16 sp)

Legs: [ITEM]Tuxedo Pants[/ITEM] (Don't enchant these or they lose there armor)

Feet: [ITEM]Spidersilk Boots[/ITEM] (7 Stam)

Ring: [ITEM]The Rock[/ITEM] x2

Trinket 1:Leave this empty just in case they come out with a new trinket

Trinket 2:See above comment ---^



Fixed by the true rogue pro of these forums
 
Omgimarogue said:
the links are kinda f'd



but i rofl'd irl anyway



They look fine on my screen o_O. Maybe you just need to reload <3 I have had times where it would say something like Battered Jungle Hat but the person was actually linking Green Tinted Goggles (Just as an example) ^_^
 
Ego said:
They look fine on my screen o_O. Maybe you just need to reload <3 I have had times where it would say something like Battered Jungle Hat but the person was actually linking Green Tinted Goggles (Just as an example) ^_^



f5 fixed :S



and durr how could you forget mindthrust!?
 
Bluntforce said:
I know alot about 19 twink rogues, I know all the viable gear, and I would love to help people out if they have any questions.



It seems this post didn't go to well :s



Hard when u claim to know a lot/ all about roghue twinks, in a forum full of twinks who wanna test your experience and in some cases proove u wrong.



annyway the idea wasn't bad, say for a total new player who want a rogue, but as other said, take the advices into conssiderence, much of the talk is now what would be best .. the hit before dodge and stuff.



PS. U peeps need to add thiefs blade MH and cruel bard OH( both wiht beast slayer!) for sick awesome ap gear when u tries to kill drood or dranei's or dörfs cuz they all goes under the category of "beasts" .. yer ;)
 
Dinkorastamán said:
It seems this post didn't go to well :s



annyway the idea wasn't bad, say for a total new player who want a rogue, but as other said, take the advices into conssiderence, much of the talk is now what would be best .. the hit before dodge and stuff.



The problem is that the advice isn't all bad if you were playing during Classic or BC when Rogues had insane dodge gains from Agility along with Druids. However, starting some time during BC, 19's lost 5% dodge from talents, then Blizz decided on the DR for Avoidance... and then the more recent dodge nerfs that shot from 80 down to 1.



So alot of agility's value vs Fiery has been lost. Damage Wise, Fiery is strictly better than 15 agility which accounts for 2-3 damage per sinister strike and white swings with 2.6 speed weapons, halved for offhand white hits, and 2.5 bonus damage on a 5 point eviscerate... you're looking at a total of 15 attacks to make up for the 40 damage from a fiery proc. At 2.6 Speed, just to make 10 white attacks, it would take 13 seconds to white attack 10 times at 2.6 speed. Fiery is set at 6 procs a minute, or an average of once every 10 seconds.



When you start to take into mind the fact that targets are quite mobile and that rogues lack any stuns or snares at this low a level, the value of Agility Enchant drops dramatically in the Damage department.
 
noobietwink said:
Head: Green Tinted Goggles is good until you get Lucky Fishing Hat

Neck: Thick Bronze Necklace

Shoulder: Stained Shadowcraft Spaulders

Cape: Sentry Cloak (improved stealth)

Chest: Toughened Leather Armor (100 health)

Bracers: Forest Leather Bracers (9 stam)

Weapons: 2 Butchers Slicer's (15 agi) i use these for bg :)

Ranged: Venomstrike (scope +2 damadge)

Gloves: Deviate Scale Gloves (15 agi)

Waist: Belt of the fang or if you wanna make it easier do Deviate Scale Belt

Feet: Riggid Moccasins of the Monkey (7 Stam)

Ring: Blood Ring x2

Trinket 1: Arena Grand Master

Trinket 2:Minor Recombobulator or Insignia Of The Horde/Allianca





You don't even have all this stuff o_O
 
Conrose said:
The problem is that the advice isn't all bad if you were playing during Classic or BC when Rogues had insane dodge gains from Agility along with Druids. However, starting some time during BC, 19's lost 5% dodge from talents, then Blizz decided on the DR for Avoidance... and then the more recent dodge nerfs that shot from 80 down to 1.



So alot of agility's value vs Fiery has been lost. Damage Wise, Fiery is strictly better than 15 agility which accounts for 2-3 damage per sinister strike and white swings with 2.6 speed weapons, halved for offhand white hits, and 2.5 bonus damage on a 5 point eviscerate... you're looking at a total of 15 attacks to make up for the 40 damage from a fiery proc. At 2.6 Speed, just to make 10 white attacks, it would take 13 seconds to white attack 10 times at 2.6 speed. Fiery is set at 6 procs a minute, or an average of once every 10 seconds.



When you start to take into mind the fact that targets are quite mobile and that rogues lack any stuns or snares at this low a level, the value of Agility Enchant drops dramatically in the Damage department.



Yes but the agility is not strictly for damage, it also account for crit, and a good crit will hit for more then a noncrit with a fiery proc. You also get dodge, which is still a useful stat, nerfs and all.
 
Bluntforce said:
Yes but the agility is not strictly for damage, it also account for crit, and a good crit will hit for more then a noncrit with a fiery proc. You also get dodge, which is still a useful stat, nerfs and all.



And what of a Crit that procs Fiery? That hits for much more than the crit alone. +15 Agility accounts for a hair over 2% crit, and 0.75% dodge before DR. It's not gonna be as game breaking as say a white hit, SS Crit, OH white hit + a Fiery Proc, potentially 2 all at the second you pop out of stealth on someone like a healer.



Especially when you consider the fact that the number one threat to rogues in the bracket, Hunters, completely bypasses dodge in the majority of situations, so being able to smash as much damage as humanly possible in the 2 or 3 seconds we have on them before they wingclip and kite you is important... and that warriors would smile the second you dodge one of their attacks.
 
Fiery is great for bursting to a force heal, which will be usefull in any situation...



Isnt there a 10 side threat about this some place here? Yes, so stop this ......
 

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