Rogue vs. Rogue duels

I've just started doing quite a bit of rogue v. rogue duels and I'd say its about 30% skill and 70% luck. Dodged gouges make such a difference in the duel. Evis now crits for like 300+ and you have their back for a free hit, also you can bandage basically up to full hp when the gouge goes off. You can lose a duel terribly and it still could have been kinda close if a gouge wouldn't have gone off, or if one of yours had hit, etc.
 
If your worried about gouging all the time, stack your expertise,

ima use my energy on ss until i r actually need to get away, which i will sap
 
Stack agility and dodge and then try to keep your opponent in front of you at all times (especially when you pop evasion). Whenever you can, use gouge and run around him and backstab him. Also, spam sinister strike when your gouge is on cd.



This is a pretty simple way that will usually work, unless you're up against a very experienced rogue twink. In that case, the best advice I can give you is to try and adapt to their dueling style as fast as possible. Because everyone duels in a different way.
 
Unstablle said:
I've just started doing quite a bit of rogue v. rogue duels and I'd say its about 30% skill and 70% luck. Dodged gouges make such a difference in the duel. Evis now crits for like 300+ and you have their back for a free hit, also you can bandage basically up to full hp when the gouge goes off. You can lose a duel terribly and it still could have been kinda close if a gouge wouldn't have gone off, or if one of yours had hit, etc.



skill is about 90-95% of the duel.
 
RNG nuff said
 
Cookíes said:
RNG nuff said



even if RNG is a factor, with both rogues having the same gear and a high amount of dodge, in the end both characters are going to have similar RNG. yes, that evis crit can be painful, or that well timed undodged gouge can be key. but in the end, whoever has more skill is going to win almost every time at 19.
 
Druiddroid said:
skill is about 90-95% of the duel.



meh, not from what i see. lucky gouges can determine the duel. maybe its not like 30% but maybe more around 65% or so as i continue doing them, but luck is definitely still a determining factor in rogue v rogue duels. anyone can run around, throw when out of melee range, and spam ss. granted movement definitely plays a huge part, as well as knowing when to gouge and los to try and restealth. ive seen well geared bad rogues beat well geared good rogues, it does happen.
 
Unstablle said:
ive seen well geared bad rogues beat well geared good rogues, it does happen.



i haven't. good rogues always win.



if both rogues are around the same skill, even if one is slightly better, sure they might trade off wins. but bad rogue vs good rogue? the good rogue should always win if it tries.
 
As many people has said before, stack dodge and agility. I've tried to duel with my hp set, but it doesen't work out too well.



And yeah, as Unstablle said, luck has also something to do with the outcome.
 
Also, I'd like to add this (I discovered this yesterday): If you time it correctly, between a 2 handed class's auto attack (warrior, paladin) you can get two bandage ticks off, assuming he doesn't have the haste.



No way would I ever let a rogue get away with this, tclap is instant, sunder, mocking blow, and hammy all do damage- You could catch me on a global i suppose, but that could happen with any class. Massive waste of the cooldown, all you have to do is getting lucky and dodge a hammy with sprint on and hide behind something. Then bandage will be working. Then again as rend speced warrior, I have rend up 100% of fights. Sure thats a 3 second tick but it isn't like you are going to be perfectly in between my melee swing and rend tick and instant abilities. As much as I hate running into some rogues, I still would advise against bandaging in between my swings. Unless I was asleep, I am going to break it.



Back to the topic of rogue dueling: a bit is always going to be luck in my opinion. I understand sap macro etc, but two rogues can have that, and one will get it off even a 100th a second before. Moves for one person will be dodged and for others won't be....even say a 20% dodge rogue despite his gear can dodge 10 attacks in a row (obviously the chance of this is minute but it still is possible.) I've always felt that rogue vs. rogue the better rogue should win, but not always. I see all this talk about skill and such, and a bit of it is true. Noob vs. Pro, sure the pro should win (for his epeen sake rofl) but two bad players, two good players, and two amasing players dueling between themselves will not always see the skill>luck benefit. Nonethless, good luck, you never know you might just get a flawless duel and slaughter someone how is 10x better than you. Then again you could get unlucky and lose to a noob who doesn't even know what a macro is ;)
 
Xposure said:
As many people has said before, stack dodge and agility. I've tried to duel with my hp set, but it doesen't work out too well.



And yeah, as Unstablle said, luck has also something to do with the outcome.



yup gotta gear more towards agi/dodge. An 1800 hp rogue isnt necesarrily going to down a 1200 or 1300 hp faster than it will down him.
 
If you get the first Ambush on a rogue you have a good chance of winning but to survive this use Evasion or you could corward away and use sprint. Against a rogue the sap macro is vital and if you think there is a rogue around you should spam your Sap macro to maximize your chances of being able to get the first Ambush. Some people use Shadowstep to increase the damage of Ambush but I personaly would save it if they decide to sprint away or it is also useful incase you are on low health and the rogue is attacking what you should do is use Shadowstep and use your mouse to turn 180 degrees and use the 3 seconds of 70% speed to run away and re-stealth if there is no damage over time on you.

I also find waylay pretty nice vs rogue so I swap between daggers and swords with equiptment managers. It's important you stay behind your target and if he uses evasion it's decent to swap to daggers and backstab.
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i'd focus more on agility, which comes well with the expertise fang set.



isn't 3 all you need for the +5 expertise? in that case, gloves of the fang, belt of the fang, and footpads of fang with +15 agility and 7 agility/stamina (your choice, i'd go agility in rogue v. rogue) chants.



expertise is the only thing available to reduce the chance for your attacks to be dodged



EDIT: is the shrink ray available at 19? i can't look much up while at work lol "games" is filtered

Gloves of the fang = no foremans (5 expertise)
So this would undo the purpose of using fang pieces in the first place ^^ So use fang belt, legs, boots for example but not gloves.

EDIT: Oh thought this was a new thread...
 

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