Rogue stats

ivo922

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Hello, any experienced rogues here can share some insight on assassination rogue stats?
I'm currently sitting at 21 crit 29 haste, base mastery, 22 versa. Question is do you think agility is better than stacking secondaries? I'm currently at 160 which I think is rather low. Missing 3 sockets too so it can get a bit higher. What about stamina? Would you consider it over agi and haste? Focus is on lvl 29 scaled content so secondaries will be lower (around 20% haste I think)

Here's armory if it helps: https://worldofwarcraft.com/en-gb/character/eu/ravencrest/Êchó
 
Generally the 2/2 > 3 but haven't looked at Rogue specifically. All this looks pretty good, the haste will give you more procs. I'd probably swap in 2 talasites. Dragon trinket is really good, Six Feather Fan might be nice but Dragon procs early in the fight, which is where you want Rogue damage I would think. The ring that grants stealth might be worth it. You do have NE racial though. Heal on belt or Frag.
[doublepost=1625599843,1625599503][/doublepost]Took a quick look at Mastery, didn't seem too great... but curious what other people think.
 
Feels like:
haste/vers - solid team player Muti-rogue, stable dmg;
crit/vers - the most lazy option, works kinda fine i guess;
crit/mastery - saw some burst-oriented rogues, not sure how good it is compare to same secondaries on Sub.
In terms of main stat and its exact amount can't say much, also would like to hear opinion of players, who actually tried a lot of gear setups in different combat situations.
 
seeing lots of ppl say haste is great for rogue but I have a few questions on that.
- 10% haste is 1 energy gain per sec, is it really worth trying to get this up when you could be getting vers instead for a flat damage/damage reduction? With crit or mastery on the side?
- is the haste really worth it for faster melee attacks? considering daggers are already fast + s/d or is s/d not worth using?
- Is it for ele force procs?
All that being said I am currently farming for an epic cudjel or mokks to test out a haste/vers combat rogue. 4 toons done so upgrades guess getting one on my warrior has cursed me.
 
All that being said I am currently farming for an epic cudjel or mokks to test out a haste/vers combat rogue. 4 toons done so upgrades guess getting one on my warrior has cursed me.
From all the rerolls in BfA, a single upgrade looks to be around 10%. I think the epic upgrade follows the same 10% chance so green to double proc is 1/10 * 1/10 so 1/100. This is pretty on point with greens to epics I have farmed (a few were ~40 rerolls, I think Liberated Greataxe was ~60, and the crit cloth gloves were 86 I believe). Good luck.
 
seeing lots of ppl say haste is great for rogue but I have a few questions on that.
- 10% haste is 1 energy gain per sec, is it really worth trying to get this up when you could be getting vers instead for a flat damage/damage reduction? With crit or mastery on the side?
- is the haste really worth it for faster melee attacks? considering daggers are already fast + s/d or is s/d not worth using?
- Is it for ele force procs?

Well, I never had a rogue main (although I'm pretty cool 'cause I got my rogue legendaries with Chromie Time up, so all the mobs were normalized to my level), but Haste might be useful for a number of reasons.

  1. Rogues at this level probably can have empty GCDs with the low amount of passive energy gains, which is remedied by Haste;
  2. The extra Haste increases the RPPM procs of https://www.wowhead.com/item=74725/enchant-weapon-elemental-force and provides faster attacks that increase the application of https://www.wowhead.com/spell=2823/deadly-poison;
  3. I believe the fast attack speed of daggers don't devalue Haste, since it is % based and it increases the damage of other effects.

Also, Paigexd gear is full Haste + Versa with Crit comming from TBC pieces and gems.
 
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From all the rerolls in BfA, a single upgrade looks to be around 10%. I think the epic upgrade follows the same 10% chance so green to double proc is 1/10 * 1/10 so 1/100. This is pretty on point with greens to epics I have farmed (a few were ~40 rerolls, I think Liberated Greataxe was ~60, and the crit cloth gloves were 86 I believe). Good luck.

Interesting info thanks man.

Rogues at this level probably can have empty GCDs with the low amount of passive energy gains, which is remedied by Haste;

Do you mean reducing ability cds via haste? or the gcd in general? because rogues do not have abilities that are reduced via haste like say a paladin does. Although I am curious as to how many more procs you get via ele force through haste.
 
It depends on the situation in which you're going to be playing rogue - and also the goals you have for the character.

A pug rogue is going to be very different from a WG rogue, which will be very different from an arena rogue.

If you're not worried about getting full ilvl 28 stuff, then you're also forced into gear options by scarcity. Which is fine, I think, because rogue looks to be pretty solid with either crit or haste stacking. I haven't seen a mastery stacked rogue, but I'd hesitate a guess that it's not going to get you far without crit or haste alongside it.

As far the really nitty gritty question of which enchant to put on, say, gloves, I don't think that stat weight question is solved for a majority of classes - let alone for one that's not as heavily played in SL 20s.
 
[...] Do you mean reducing ability cds via haste? or the gcd in general? because rogues do not have abilities that are reduced via haste like say a paladin does [...]
Oh, I meant to say that extra Haste could increase Energy Regeneration, which could reduce the time not using skills due to low energy.

...though I just realized that extra Haste also means pressing skills faster due to lower Global Cooldowns.

"So having extra Haste would increase the time spent without Energy?".

Well, in my napkin math theorycraft... I think not?

Assuming the energy gains from energy are proportional (Ex.: 10% Haste = 1 energy/s; and 5% Haste = 0,5 energy/s), you always get enough additional energy to perform your rotation faster, on par with the faster Global Cooldown.

Since you would not be gaining extra resources, theoretically you will experience the same lack of energy (Ex.: Can only use 2 Mutilate skills before having to wait), but the downtime window will be shorter due to the increased regen.

"Wait, so it doesn't make any difference at all?".

Well, it does. In PvP you will not have 100% uptime on target, so the extra regen while getting to melee can allow more skills to be used. Also, hitting the "same" but faster actually makes a difference when a powerful proc is active or when trying to kill a target during a Stun window.

Of course this is just evaluing Haste on baseline Energy regeneration. There are many passive effects on max level that regen energy based on DoTs or Auto-Attacks
 
Ah, wasn't sure which you were getting at. yeah I know energy regen is increased by haste.
 

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