glancealot
Legend
1 AP = 1 point
1 Agi = 4 points
1 Crit rating = 2 points
1 hit rating = 0.5 point (because you are hit capped without even trying)
1 haste rating = 0.5 point (lol haste)
1 expertise = 3 points (before soft cap, you are most likely within soft cap due to the fact that few pieces come with expertise at this level)
1 stamina = 1.2 point
1 resilience = 2.1 point
1 socket = 80 points
1 meta socket = 100 points
With the help of this chart, this turns out to the BiS human rogue set up at 70:
http://chardev.org/?profile=382645
1 Agi = 4 points
1 Crit rating = 2 points
1 hit rating = 0.5 point (because you are hit capped without even trying)
1 haste rating = 0.5 point (lol haste)
1 expertise = 3 points (before soft cap, you are most likely within soft cap due to the fact that few pieces come with expertise at this level)
1 stamina = 1.2 point
1 resilience = 2.1 point
1 socket = 80 points
1 meta socket = 100 points
Read this part only if you want to know how i obtained the above system:
We will use a so called AP-point system. (similar to ming's AEP)
All offensive stats will be converted to AP in the following way
1 crit rating = 0.045% crit. (22 crit rating = 1% crit). crit is good because pvp is about burst damage. 1 crit rating has always been evaluated as 2 AP = 2 points for rogues when theorycrafting, ever since the days of world of ming.
After considering Sinister Calling, 1 agility is 1.3 agility which is 0.032% crit ( equivalent as 0.7 crit rating, 31 agi = 1% crit ) and 2.6 AP, so 1 agi is equivalent to 0.7*2+2.6 = 1.4 + 2.6 = 4 AP = 4 points.
1 AP is just 1 AP = 1 point.
Haste is pretty useless, you need a lot of haste to make a noticable difference, but it's better than nothing, so let's just say 1 haste = 0.5 AP = 0.5 point.
Hit, rogues are pretty much always hit-capped even without trying. extra hit over the softcap is pretty useless as pvp is all about yellow hits, so let's just say 1 hit = 0.5 AP = 0.5 point as well.
Expertise, similar to hit, before softcap, it's good, after softcap, it's pretty useless. But when we are comparing individual pieces, I have no way of knowing if you are expertise capped or not, so I am going to assume that you are not capped, in which case 1 expertise = 3 AP = 3 points.
Next, Blizzard uses 1 resilience = 1.5 stamina in their stat system. As you can see, for example, http://www.wowhead.com/item=40119 vs http://www.wowhead.com/item=40127. But nobody at 70 gems stamina so that should give you enough reason/indication to believe that 1 resil is better than 1.5 stamina. Let's say 1 resil is 1.75 stamina for rogues (I personally value resil more than that, more like 1 resil = 2 stamina, but that's just me, my style is defensive, and I am a druid so things work a little differently)
Regarding how many points is 1 stamina worth, well that depends heavily on your playing style, so I will leave that to you to decide. But i am going to set a default one, which is 1 stamina = 1.2 AP = 1.2 point. so 1 resilience = 1.2*1.75 = 2.1 points.
1 socket is worth 20 agility = 80 points, obviously.
1 meta is 100 points
With the help of this chart, this turns out to the BiS human rogue set up at 70:
http://chardev.org/?profile=382645
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