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PvP
World PvP simply doesn't exist before level 20, as even on a PvP realm, due to not beaing able to leave your starting zone, you won't be able to get to players of the other faction at your own level.
Warfronts are the equivalent to WoW's battlegrounds, and at level 20 we have access to 3 of them. One is similar to AB, except one of the flags gives bonus points if held. The other 2 are for a game type called 'Martyrdom', where there is one mobile 'flag' like for WSG, and holding it gives your team points, but it also does an increasing amo8unt of damages to you the longer you hold it.
The graveyards cannot be camped in any way, because they are raised above the rest of the zone, and run round the edge, so you can drop down at several points.
We are in a 20-29 bracket, but in this game your stats are scaled up to match the highest level for the bracket, so really the only difference is the number of abilities you have, and the small stat bonus people would get from having epics over rares if they're an xp locked twink (except they'd still be in 20 epics, as that's the highest available to the bracket). XP locked players are in the same BGs as those who haven't locked their XP, so trial twinks will have better gear than most levellers anyway, meaning we're not massively overgeared as trials.
You can queue with as big a group as you're make (but I don't know how that would affect queue times).
Queues are fast, around 1 minute in the evening. Faction won't make any difference to your queues, as you can sometimes end up playing for the other faction if they don't have the numbers. The combat in the few games I've played has been intense, with a lot less burst than in WoW (both healing and damage). Also, the classes seem to be a lot more balanced, probably because they all have access to things like slows, charges and knockbacks, and you buy levels of a skill, so they can be balanced more effectively at lower levels.
There are no arenas, but you can duel anywhere.
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