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Vito.

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Well, I guess I am back for a bit and thinking of bringing back 10v10 wargames.


There were many questions on rules and how these usually are ran, but those who have already played plebmades in BFA this will just be a refresher or rules have been added. First off there are many viable comps that come to play when we run these games and the reason for having comp rules is so both teams are balanced and have a fair chance at winning. We will be running other maps including: Warsong Gulch, Arathi Basin, The Battle for Gilneas...

10v10 Wargame rules:
Maximum of 4 healers per team*
Maximum of 2 of each class per team
No more than 2 stealth classes per team
Restoration druids are not considered a stealth class
Guardian druids are not considered a stealth class
1 Huntard Limit
All jumps for any class allowed (rbg style for Warsong Gulch)


I have decided to make a new cross faction community so both Horde and Alliance twinks that are interested in joining for weekend 10v10 wargames can receive updates on games/events.

In-game Community: https://www.worldofwarcraft.com/invite/K9d9vaGTBr5?region=US&faction=Horde

Discord Wargame Community: https://discord.gg/xvcUV3wA
 
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This sounds a bit unfair considering 70% of NA is hunters :FrogeConcern:

With the recent Surv buffs, aren't 10v10s kinda turning into Quidditch?

Alright, the other 9 of you kinda do whatever the fuck you want while our 1 player who actually matters wins it for us.
 
With the recent Surv buffs, aren't 10v10s kinda turning into Quidditch?

Alright, the other 9 of you kinda do whatever the fuck you want while our 1 player who actually matters wins it for us.
No. It hasn’t. Hunters are easily manageable in wgs - only problem is everyone has one and wants to play theirs instead of contributing with other classes. The locks have been winning games actually that they need to be removed.
 

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