Restoration Druids are not Overpowered in a Group Situation.

restoration druid = hunter during cataclysm

Want to delete this one too?!

I wouldn't go as far as to say that, I've heard horror stories about Cata Hunters. I've been able to solo Resto Druids on my Enh Shaman (haven't posted armory because he's not geared yet) and Surv Hunter this past week.

1 resto druid is not OP. Multiply X class is OP. Once when there is class stacking and people know how to play that class and work as a team then they make that class look OP> I have been in a few games were there were 4-6 rogues and we win due to the fact we worked as a team. If right now 5 warlocks queued together and knew how to play they could seriously ruin people's day. But you don't see many warlocks in the BGs or that many good ones which is why people say they are under-powered.

Agreed
 
Why the heck do you even try to troll Kahr for? He only said that Neon was spamming the forum with misinformed hobbledegok about Resto Druids not being OP and what not. There is no such thing as a debate when something is set in stone already. 50% battle fatigue will atleast make healers less durable and won't take half a village to take them down.

I would prefer mana regen nerf then heals nerf.
 
Talarinden was very helpful and informative, I have no idea why he was banned.
While it's not normally discussed, I'll address it because on the surface he did seem like a decent member of the community. After a round of what seems to be back and forth with another member, Talarinden sent a very rude and harassing PM to them, telling them to commit suicide and accusing them of being a sexual appendage.

Telling another member to commit harm to themselves (on top of the insult) isn't tolerated here and is grounds for an instant ban.

This was, of course, in addition to circumventing his original ban.
 
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Points I would like to clarify:
- Escaping Crippling Poison from a rogue is not as easy as you think seeing as a druids shift ability has a global cooldown and a rogue applies crippling much more frequently then a druid can shift. Let alone the fact that healing global cooldowns need to be incorporated into the rotation.

- Regrowth is not and has never been "rarely" used by druids. If in your career you rarely see druids use it, you haven't been playing for that long.

- Disentanglement has not always been a druids ability. In Cata, only resto druids had such an ability.

- ER is not the only CC druids have. Wild Charge is one of the best forms of CC for druids especially because of their mobility.

- All 3 talents available to Druids give mobility. Not just Wild charge.

- Do keep in mind that druids have always had the advantage of mobility and kiting within WoW and used to have an absolute chicken shit worth of healing.

- Due to recent buffs in healing (Regrowth has a 60% chance to crit GG), I personally consider them to be overpowered.
 
- Escaping Crippling Poison from a rogue is not as easy as you think seeing as a druids shift ability has a global cooldown and a rogue applies crippling much more frequently then a druid can shift. Let alone the fact that healing global cooldowns need to be incorporated into the rotation.

I agree with everything but this.

1st reason being that Crippling Poison still relies on RNG. I've seen far too many druids just shift out of a crippling and then running/kiting all they want, just because Crippling DOESN'T get applied as fast as you make it out to be.

2nd reason is that, be honest, a druid that tries to powershift out of poison instead of just rejuvenating himself is a retard, as it's more likely that the powershift gets immediately gimped by another Crippling tick (yes I do know that it sounds conflicting with reason 1 but it isn't, because there's a difference between Crippling getting applied to the druid after he shifts out of his form but got a rejuv out then reshifting and a druid that tried to powershift out and got it reapplied on him in whatever form he may be in after the shift practically wasting his gcd) than not. This is of course assuming that the druid was in a form beforehand, if he gets Crippling on in Caster (not Travel, mind you) he can just Travel/Cat and be already too far away from the rogue.
 
All druids are good at is shifting out of everything, besides that they are the squishiest and easiest healers to kill.
 
All druids are good at is shifting out of everything, besides that they are the squishiest and easiest healers to kill.

How can kitemonsters with roflshift, 300+ Rejuvs and 600+ Swiftmends be squishy/easy...
 

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