I pretty much exclusively play enhancement shamans but I wouldn't call myself an expert in any way. In 1v1 I usually get beaten quite easily, I always seem to perform better behind the lines (or I use other player's skills as a crutch for my own lack of skills xD). And I have a lot to learn about Arena-play; reflex-concentrating/hitting on a priest whilst a mage is polymorphing, anyone?) (A) But I might be able to provide some basic tips for new shaman (you can incorporate them into a guide yourself if you like).
In short, the things that attracts me to shamans is their utility within BG's; they purge, intterrupt (12s cooldown now :S) and can help out with healing whilst still hanging on to some of their burst capabilities in melee.
To start off; I've chosen Orc and Dwarf characters for their racial specilisations in axes and maces respectively (and i like their looks). Play whatever race suits you best, these are my choices.
In the talent department there is usually lilttle discussion: 2/2 Elemental Weapons, 3/3 Focused Strikes and 1/2 Ancestral Swiftness, I took them in that order. Ofcourse MoP will blow all of this sky-high but we'll worry about that when it gets here.
Gearwise I'm trying to get the gear
Goldendaays is using. Placeholders include
Armor of the Fang,
Alywyn's Legguards (alliance only),
Shadowfang Spaulders. You'll have to make up your own mind in the Horde's choice between
Flying Tiger Goggles and the
Lucky Fishing Hat, one can be a placeholder ofcourse (alliance always go for
Rifle Commander's Eyepatch.)
Usually the two McGowans are consideres Best in Slot (BiS) for shamans. But i'm considering grinding the
Axe of the Enforcer and using the
Battle axe of the Farseer to get my orc's Axe specilisation. I'm sure someone with appropriate WoW-Math might show 2 McGowan's are better though.
Tip1: To get the orc axe specilitation and the dwarf mace specilation you need to wield 2 of those weapons before you get the actual +3 expertise. Quite basic, I know, just putting it out there for the green-horns.
Tip 2: dagger are a big no-no on shamans -> for our burstdamage we should prefer slower-hitting weapons such as axes and maces (orc and dwarf racial specilitations mind you).
Take a good look at the cooldowns of
Primal Strike and
Lava Lash (look ingame, wowpedia has mixed them up, apparently). Taking the 1.5 second Global cooldown into account you should be abble to come to a nice burst-rotation. Throw in an opening
Flame Shock (keep it up against stealthers) and follow through with
Earth Shock for burst damage. This has been the major issue I'm facing with my shamans: I frequently seem unable to give my foes the killing blow due to my lack of burst(-skills), atleast in 1v1 situations and especially versus healers who know what they are doing.
In BG's I usually try to heal my comrades till i'm at about 1/5 of my mana (sometimes i'll go oom) using the
Healing Surge in combat and
Healing Wave to top people off out of combat. Whilst going on this healing detail be sure to activate your
Water Shield. Doing this might give your team the little edge it needs to overcome others. However, you have no hope outhealing any dedicated healers. You're just there to off-heal and give an early advantage in prolonged engagement). Once out of mana I go on DPS and interrupt detail, keep in mind that purge will now usually be unavailable due to its high mana cost. Sometimes you might actually help you team more by purging that pro-priest and adding in dps instead of off-healing of which I spoke before.
Tip 3:
Wind Shear and
Purge are our defining spells, make sure you can acces them in a whim. I'm using the back and forward buttons on my mouse, usually used for quickly navigating the Web, to bind these two abilities. Choose between
Lightning Shield and
Water Shield for your middle mouse button (clicking your mouse-wheel), depending on which one you think you'll need to re-apply in the thick of battle. Ofcourse you'll need a suitable mouse for these keybindings
Tip 4:
**** EDIT: take a look at
this post by Arknoodle: normal/ctrl/shift macro'ing the keybinds close to wads is superior to the num-lock layout I state in this tip ****
I bind my totems on num 7(earth/grouding) num 8(fire/+spell power) num9(healing).
Potions on num 4 (swiftness) num 5 (Dark Moon Fire-water) num 6 (racial ability (e.g. stoneform for dwarves)
healing abilities on num 1 (healing potion) num 2 (Lifeblood) num 3 (don't remember atm)
and ofc num 0 (A/H Insigna) del (fishing)
Again, these are my personal preferences and in no way the-way-to-go.
Tip 4: if you're further up the line you migt want to concentrate on a FC-gear. You'll wont be the primary FC'er but as a off-healer you migt be close and forced to use
Ghost Wolf to save the day. I can't give you specifics as I'm still building up my own stamina-gearlist.
.... hmm it would seem I've just written (a start of) your enhancement shaman guide Byakuya. I'm sure it will require some reflection/additions, however I'm supposed to be studying the knee-joint as I've been typing all of this. So future shaman's will have to forgive me because I usually don't have the time to keep it up-to-date.
I'll leave you with this: "You ever got hit with lightning where the sun don't shine?"
http://www.youtube.com/watch?v=yzGlpaOyGdY