Renew

General:

  • Reduced healing done by 50%
  • Reduced damage done by 25% (specific classes.)
  • Reduced damage done by all classes by 50%
  • Resilience in PVP have been removed (We've realised how idiotic this all was.)
  • Skirmish has been re-implemented due to us realising that the claim "skirmish isn't being used" was complete and utter wrong, and wargames flunked out completely.
  • One set of Minor Glyphs are now usable at level 15.
  • All Heirloom items can now be properly transmogrifed.
  • Heirloom items can now be send to other characters across realmsso people can start characters with their friends.
  • Resistance enchants have been re-introduced to the game, since we feel this is part of what makes a character customizable - and we've made a huge mistake in trying to simplify everything.

Classes:


Priest


  • Renew is now trainable at level 18
  • Dispel is now trainable at level 16
    Dispel - 8 second cooldown - Will remove all harmful buffs from a friendly target.

Warrior


  • Hamstring is now trainable at level 12
  • Pummel is now trainable at level 16

Druid


  • Removed Savage Roar, now trainable at level 28

Warlock

  • Spells from the affliction tree now gain slightly increased amount of damage from spell power
  • Spells from the destruction tree now grant the caster an increased chance to crit

Mage

  • Frost Armor is once again trainable at level 8

Monk

  • Added "Fist of Fortune", trainable at level 4
    Fist of fortune - 10% base mana cost - Instantly heals you for 10% of your maximum HP (Can be critical) - 10 sec cooldown.

Paladin


  • Hand of Freedom is now trainable at level 14
  • Paladins Divine Shield animation have been reversed to it's original animation. We felt the new one didn't properly display a "Divine Shield" as much as a glowing orb.

Rogues

  • Sprint is now trainable at level 14
  • Gouge is now trainable at level 18
Shaman

  • Removed Cleanse spirit, is now trainable at level 22.

----

We hope the current changes are in the spirit with what the community wants, and hope we can accommodate with further requests in the future.

-----------

Best regards,
Blizzard Entertainment
 
Last edited by a moderator:
General:

  • Reduced healing done by 50%
  • Reduced damage done by 25% (specific classes.)
  • Reduced damage done by all classes by 50%
  • Resilience in PVP have been removed (We've realised how idiotic this all was.)
  • Skirmish has been re-implemented due to us realising that the claim "skirmish isn't being used" was complete and utter wrong, and wargames flunked out completely.
  • One set of Minor Glyphs are now usable at level 15.
  • All Heirloom items can now be properly transmogrifed.
  • Heirloom items can now be send to other characters across realmsso people can start characters with their friends.

Classes:


Priest


  • Renew is now trainable at level 18

Warrior


  • Hamstring is now trainable at level 12
  • Pummel is now trainable at level 16

Druid


  • Removed Savage Roar, now trainable at level 28

Warlock

  • Spells from the affliction tree now gain slightly increased amount of damage from spell power
  • Spells from the destruction tree now grant the caster an increased chance to crit

Mage

  • Frost Armor is once again trainable at level 8

Monk

  • Added "Fist of Fortune", trainable at level 4
    Fist of fortune - 10% base mana cost - Instantly heals you for 10% of your maximum HP (Can be critical) - 10 sec cooldown.

Paladin


  • Hand of Freedom is now trainable at level 14
  • Paladins Divine Shield animation have been reversed to it's original animation. We felt the new one didn't properly display a "Divine Shield" as much as a glowing orb.

Rogues

  • Sprint is now trainable at level 14
  • Gouge is now trainable at level 18

----

We hope the current changes are in the spirit with what the community wants, and hope we can accommodate with further requests in the future.

-----------

Best regards,
Blizzard Entertainment

ohhh if this were true.

but its a shame blizz doesnt help the twink community. /sigh
 
Priest got alot more boring as they removed renew, although mind control can sometimes be extremely fun.
 
i will agree with people. we do have pretty good damage, im usually in the top 5. unless a team is just midchoping/farming

but take some of that damage away for renew/dispell. id be happy.

but priests are not boring, priests have some of the best utility around. MC, fear, (BE silence) bubble, possible fiend or roots. yeah imo, priests are hella fun lol. just lack appeal for non priests
 

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