US Rant: TC Insanity

It's not copying, it's perceiving what is the top comp and then making a lower quality rendition of it. This is too many people trying to fight swords with swords, need to bring something else to the table. I write this from a viewer's perspective - it's boring as shit to watch the same comps and same strats time after time. Maybe certain comps and specs are correctly perceived as being the best, but the major disappointment is the lack of experimentation to at least try to find other options that work through unconventional means.

It's hilarious you put the onus on weaker teams to gimp themselves for entertainment and give the 'top' guilds a free pass for cookie cutter comps. Even IF those guilds came up with the comps, wouldn't it be more likely that the guilds with better synergy and 'skill' should go out of their way to make daring and interesting choices than asking the competition to neuter themselves because you believe they stand zero chance anyway?

Dori you're usually pretty smart with your opinions but being a part of SR must have really affected you with this thread.
 
It's hilarious you put the onus on weaker teams to gimp themselves for entertainment and give the 'top' guilds a free pass for cookie cutter comps. Even IF those guilds came up with the comps, wouldn't it be more likely that the guilds with better synergy and 'skill' should go out of their way to make daring and interesting choices than asking the competition to neuter themselves because you believe they stand zero chance anyway?Dori you're usually pretty smart with your opinions but being a part of SR must have really affected you with this thread.
Being that I am not an active premader right now, and that I haven't watched a single stream of an SR game this year (100% fact but don't tell Pizza), that just isn't the case. You're incorrect in ascribing an "us vs them" mentality to my intentions for this thread. Of course I think highly of my guild and want to see it win, but in the end I'm a spectator these days. But enough about me. I don't disagree with you that the better players should be those who take the initiative in being more daring, but it's beside the point. The point is that what many guilds are doing now just isn't working, yet I see them doing the same things over and over. There must be some exceptions to the rule, but the vast majority of the time, we can all give a collective sigh and a "here we go again". This is not meant as a disrespect to any team out there, as the members of each one have shown an admirable level of devotion, but a plea to try something new. It doesn't even have to be based on comp or specs - it can be based on strategies within WSG. The lack of innovation we see, from both winning and losing teams, has been underwhelming.
 
Let's say you lose a premade night of 3 games 3-0. Everyone would want some change, because nobody enjoys losing. But what would be better: to change comp everytime you lose in hopes of finally finding the right comp that suits your players, or to keep on practicing the comps that generally is viewed as the best, in hopes of getting better synergy and team-play.
 
Let's say you lose a premade night of 3 games 3-0. Everyone would want some change, because nobody enjoys losing. But what would be better: to change comp everytime you lose in hopes of finally finding the right comp that suits your players, or to keep on practicing the comps that generally is viewed as the best, in hopes of getting better synergy and team-play.
This is somewhat off-topic, but not really. I used to play Guild Wars 1 before coming to WoW. For those of you that don't know, Guild Wars 1 was primarily a PvP game, that also had some PvE, as opposed to WoW which is the other way around.

One of the things that I really enjoyed about Guild Wars was the dynamic state of PvP. Due to its skill system, where a each character could pick 8 skills out of what seems like hundreds. Teams would make intricate builds where each players skill bar synergized with one another—almost like picking a deck for Magic or Hearthstone. Every once in a while, a build would get so good that it would become the prevalent meta build. Once that happened, the really good teams would make a build to specifically counter the prevalent meta build that everyone was playing, and tear up the ladder.

Arenanet also did a really good job balancing specifically for PvP. If a skill broke the game, it would be nerfed fast. But that really another topic.

I guess what I'm going on about, is that we have some elements of wow that don't allow the game to be balanced at any level, and that makes for stale comps that stick around for an entire patch. One such problem, is that of Rdruid as being the only viable FC due to its bear form damage mitigation, and the fact that being a non-tank spec, it doesn't take the increased damage that tank specs take in pvp (worst mechanic ever). This makes it so everyone is going to run Rdruid, automatically pigeonholing everyone into using one druid for that role. Also, take into the fact that balance is so ridiculously strong that it's basically mandatory, and add in the fact that ferals are so OP that they had to be banned and you've taken out a lot of options for comps.

I'm no professional strat-caller, but I've played a lot of games. It seems to me that it's the state of that game that forces people into obvious comps, and not so much the player base of 19s.
 

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