Questions !

m0l1n

OG
Hey guise,



I have 2 question's ;p

1: How's LoT alliance working out? Thinking of transfering a level 10 random char with my level 1 twink warrs gear on it. Cant be worth it if the guild aint succesful at all :eek:

2: Gief a list over what each stats give at level one :D



-m0l1n
 
aight thanx :)

wanted the list mostly for the agility part, knew the other ones :>

I guess that's the best tank enchant even for warrs? :eek:



AND OMFG YOU FORGOT HASTE ! 1 haste - 2.6%



-m0l1n
 
1 strength = 2 ap on a warrior, just throwing that out there (i think it said you were making a warrior)
 
yeah I know, but... 15 agi, lifesteeling, crusader or 15 str on a tank level one warr?

(me and my friend figured out a good tact that works, so yeah, level 1 tank warriors works :D)



-m0l1n
 
He's a nelf priest... Just for shadowmeld.

I have LB and AGM's (soon atleast) and maybe even formal dangui.. With enouth avoid I should be able to survive atleast 2 min against... let's say hogger, and then whem I'm low after those 2 min he heals me up, then shadowmelds... Works against level 12 mobs atleast :p (noone of us is near fully twinked yet ;p)





-m0l1n
 
The LoT Alliance project is still just plans. The guild is formed and there's some members in it. Whenever Thirk gets over etc I guess they will go serious about getting members.



Btw, you shouldn't need a healer for Hogger.
 
Aighty, I might go there with my friend soon, as soon as my 80's set.



And yeah Boglund, I know that... it was just an example, the first low lvl elite that popped up in my head :p



-m0l1n
 
Anyways you are free to join the guild though, but don't expect any events on the ally side yet. But there are some full geared twinks there. The more who joins the guild the faster people can start having world-bgs against the horde guild.
 
I see what you're trying to go for here m0l1n...but it won't work like that unfortunately



One point of defense will give you 0.04% chance to be missed, parried, or dodged (before diminishing returns) and 0.04% chance to block with your shield (no DR here). That's consistent at all levels and all classes.



So, you'll need 25 defense / 1% chance miss/parry/dodge/block.



Where I think you're going with this:



A mob the same level as you has a 5% chance to crit you. Every level higher than you it gains a 0.2% chance. So to not be crit by a mob 3 levels higher than you, you'll need 5.6% defense rating (again, this is standard for all levels)



The formula looks like this:



Mob level difference (it's level - your level) * .02 / 0.04 = extra def skill you need



So for a level 4 mob:



(4-1) * .02% / .04% = 15



So to not be critically hit by just 3 levels higher, you'll need an extra 15 def...it grows exponentially from there. A level 10 mob you'll need 45 def not to be crit.



The biggest concern is not crit (2x weapon dmg) but Crushing Blows which come from mobs 4 levels higher.



In order to not be crushed, you need your dodge/parry/miss/block to equal 85% ... which I'm not sure is obtainable at level 1 anymore (since they took out head, shoulder, and leg chants)
 
Aighty thanks... So you're 100% sure a warrior tank wont work at all? Cant be arsed making a rogue, since everyone has one.. And a healer who just constantly spams the same spell cant be fun... And how can a rogue be a better tank than a warr srsly? They have the same dodge chance, but warrs have block too.. + mail and a spell that generates extra threat... Cant really get that.
 
Stabbedurazz said:
0.46% dodge, 5.28 armor



Fail. Dodge and Armor aren't static.
 
m0l1n said:
And how can a rogue be a better tank than a warr srsly? They have the same dodge chance, but warrs have block too.. + mail and a spell that generates extra threat... Cant really get that.



Sinister Strike
 
chubs said:
Sinister Strike



It doesn't generate extra threat and I think that heroic strike can hit just as often... Meele damage does like 1 damage so it doesn't matter if I wont hit with normal meele...



Does warriors works good as DPS' then?



-m0l1n
 
It doesn't generate extra threat and I think that heroic strike can hit just as often... Meele damage does like 1 damage so it doesn't matter if I wont hit with normal meele...



No it can't...just a misunderstanding of how it all works.



Heroic Strike = next hit (normal melee)

Sinister Strike = instant hit (extra hit)



So when you spam SS, you get an extra 15 swings per minute over a warrior. Where the additional threat comes in is from the weapon procs. You will proc more with more hits at the same weapon speed.



HS threat isn't as huge as you might think, nor is it available every time you swing.



I'm an end game warrior tank and I spam HS religiously. At level 80, it's threat is = damage + HS modifier + 259 (innane threat). That inane threat is the constant threat value for having it hit. However, the curve is pretty steep for threat values in lower levels.



In 60 sec, I average about 12 HS. So, out of my 35 swings per minute (1.7 weapon speed)...12 of them hit for 259 + 495 (HS dmg rank 13) extra threat.



Of course, all of this is dependent upon you landing the hits...which we don't do a lot of at lvl1



That's why rogues do more dmg. They miss the same %, but have a greater number of attempts, and thereby proc their enchants more, which in turn deals more threat.



That's not to say that you shouldn't try a level 1 warrior tank. They've been done without success for awhile now, but maybe you can find something we've missed. The one thing they do have over rogues is mitigation due to increased armor. However, if you can't hold threat, mitigation is meaningless.



Regardless though, threat will always belong to healers at level 1...you can't miss a heal...and it's 1 to 1 threat gen (unless you're a pally) is king.



That's why a hasted shaman tank is preferred. Although I've been doing pretty good on my Priest tank ...





Does warriors works good as DPS' then?



yes, about as well as any other melee class





And finally...dude...your spelling and grammar suck :)
 
m0l1n said:
It doesn't generate extra threat and I think that heroic strike can hit just as often... Meele damage does like 1 damage so it doesn't matter if I wont hit with normal meele...



Does warriors works good as DPS' then?



-m0l1n



auto attack does like 1 dmg

special abilties does much more.



and no they dont have the same dodge unless it's been changed. Never seen a warr with 30+ dodge
 

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