Tanthales
OG
Hey guys, i was thinking of making a resto druid for 19s and i would like to hear your imput. How valid are they as healers for 19?
Heres the gear I'm thinking of, my chardev isn't working for some reason. Also no BOA's for now. Alliance
Head: Lucky Fishing Hat
Neck:Thick Bronze Necklace
Shoulders: Talbar Mantle (3 Stamina 6 Intellect) or Reinforced Woolen Shoulders (4 Stamina 5 Spell power)?
Back: Spidersilk Drape *10 Shadow resist*
Chest:Tree Bark Jacket *4 Stats*
Wrists: Crystalline Cuffs *15 Spell power*
Hands: Gold Flecked Gloves *16 Spell power*
Waist: Girdle of the Blindwatcher
Legs: Darkweave Breaches *10 Shadow resist*
Feet: Spidersilk Boots *Minor speed or 7 stamina?*
Finger: Seal of Wrynn
Finger: Lorekeeper's Ring
Trinket:Insignia of the Alliance
Trinket: Arena Grandmaster
Weapon 1:Twisted Chanter's Staff *22 Intellect*
Weapon 2: Staff of the Blessed Seer *30 Spell power*
The Talent/ Glyph part I am stuck between two (or maybe a different one than either)
3/3 Nature's focus
2/2 Improved Mark of the Wild
5/5 Naturalist
Glyph of Healing Touch
Basically this is giving me 1 second healing touches with a reduced mana cost. Worried that the 50 % healing reduction on an already level 14 spell will make my heals too small to be viable.
Second
5/5 Genesis
3/3 Moonglow
2/3 Nature's focus
Glyph of Rejuvenation
This will give me a lot of mana effiency and a huge increase in my heal over time spells. Worried that I wont have enough burst healing to keep people alive.
Thoughts comments and suggestions are appreciated
Thanks
Heres the gear I'm thinking of, my chardev isn't working for some reason. Also no BOA's for now. Alliance
Head: Lucky Fishing Hat
Neck:Thick Bronze Necklace
Shoulders: Talbar Mantle (3 Stamina 6 Intellect) or Reinforced Woolen Shoulders (4 Stamina 5 Spell power)?
Back: Spidersilk Drape *10 Shadow resist*
Chest:Tree Bark Jacket *4 Stats*
Wrists: Crystalline Cuffs *15 Spell power*
Hands: Gold Flecked Gloves *16 Spell power*
Waist: Girdle of the Blindwatcher
Legs: Darkweave Breaches *10 Shadow resist*
Feet: Spidersilk Boots *Minor speed or 7 stamina?*
Finger: Seal of Wrynn
Finger: Lorekeeper's Ring
Trinket:Insignia of the Alliance
Trinket: Arena Grandmaster
Weapon 1:Twisted Chanter's Staff *22 Intellect*
Weapon 2: Staff of the Blessed Seer *30 Spell power*
The Talent/ Glyph part I am stuck between two (or maybe a different one than either)
3/3 Nature's focus
2/2 Improved Mark of the Wild
5/5 Naturalist
Glyph of Healing Touch
Basically this is giving me 1 second healing touches with a reduced mana cost. Worried that the 50 % healing reduction on an already level 14 spell will make my heals too small to be viable.
Second
5/5 Genesis
3/3 Moonglow
2/3 Nature's focus
Glyph of Rejuvenation
This will give me a lot of mana effiency and a huge increase in my heal over time spells. Worried that I wont have enough burst healing to keep people alive.
Thoughts comments and suggestions are appreciated
Thanks