Pugging the Gulch with the F2P Rog

Kearbear, Yde - i will capitalize.
Snowjobs, Jibbed - even as an assassination rog battling a high armour non-nelf/tauren target who is maintaining weakened blows and not being cleansed, heartseekers only provide ~equivalent damage. and, as Vandiir stated, haste and slice and dice do decrease the proportionate difference in weapon speeds. that being said, OH or dual heartseeker(s) is situationally viable. in a more competitive bracket, they would be viable more often - as is, a rog may find that, for instance, though a druid has wild charged away, he has not shifted and is still crippled when the rog reenters melee range.

heartseekers can, for instance, keep a sub rog on a lone feline swiftness rdruid indefinitely, granted he kicks every root and trinkets every stomp (if applicable), but because of the substantial loss of hemo damage the fight may become a stalemate. here they will secure a kill more often than wicked daggers/venerable + wicked dagger, even if sometimes only because the druid is snared long enough for one or more of the rog's teammates to assist.

a nelf arms warr being healed by a shaman has low armour, nature resistance, no cleanses, and no way of maintaining weakened blows without sacrificing substantial damage. even when he charges the rog's healer, he and the shaman have only anti-venom to keep the rog from maintaining crippling poison. here, wicked daggers outperform heartseekers.

but these are cut-and-dry situations with easy choices. the real concerns are the target's mobility and the amount of CC the rog is eating. against a lone displacer beast druid, for instance, the rog has so little ToT that heartseekers are in theory less viable, but either way (barring globals) the rog will be unable to secure a kill. when facing any combination of enemies which includes a frost mage, the rog may want at least OH heartseeker to cripple and/or DoT as much of whatever he is trying to cripple and/or DoT for as long as possible.

the infinte situationality of PvP makes this question of weapons, as far as i'm concerned, not conclusively testable. however, the rog will need a pair of heartseekers to maximize his utility, and i will update the op to reflect this.
 
If your not using slice and dice then your bad. If your only an ambush evisc rogue then your bad.
Whatever math you did on gcd, w/e the calculation for one swing shouldnt determine your baseline for judgement, obviously its a cumulative benefit.
Yes often, this is characteristic of pve builds, in this bracket, and with resil nerf, thats what you want. The advantage to this particular build is that it yields the highest poison application, increasing both burst and cc increasing pvp benefit. Yes 2x heartseeker is better for mute than sub, but I still like dagger sub better than slow mh.
Also add to your math: the additional attack power provided by heartseeker over wicked when scaled, the additional dps provided by plus hit rating on heartseeker over wicked over slow mh, you could do the agi to crit percentage to get the real difference in crit rating.
If you can do that you can calculate the difference in poison dps too, and an average number of crips per sec (most valuable stat.)
Theres more I can supplement, lemme blaze one and gank some fools real quick.

Edit: Yo guys i only got 25% crit wtf? Yo i deeeffffinately need to get 30% ya man then I jus tap that druid get ma easy modes done.
 
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Jibbed - you are placing too much emphasis on the stats, but as long as we are discussing them, remember that the venerable mass has 2 haste. i am no longer concerned with the math - i have tested all three weapons. but again, as long as we are discussing the math, 2 crit > 2 hit for sub/combat, and though hit is more beneficial to assassination, heartseekers still provide ~equivalent assassination damage only in ideal situations.
 
Ok so you cant just assign your own values to crit and haste. You have to think of it in terms of diminishing returns and exponential gains: in terms of crit the difference between 10% and 15% is greater than the difference between 25% and 30%. At 25% crit you need to be looking at balancing your toon, whether thats with agi or stam or hit or haste. Haste on the other hand, gets better and better the more you add, not to mention the energy regen. I like the boa mace, and i think it is valuable in a haste stack, but most people dont use haste belt and haste trinks, so in these situations yes dalrends/dag > mcgowan/dag or dag/dag > mcgowan/dag. People list boa mace as bis but its only bis if you play to its advantages. If you dont have other haste in your gear then your just losing 1 crit for a better looking wep. I wont go back down the heartseeker v. wicked road, exhausting stuff.
All in all though, attaboy OP.
 
Jibbed - only when stacking crit have i encountered diminishing returns on a f2p rog. as for dal'rend's > venerable mass, this is true for gnomes but for no other rog, regardless of whether or not they equip wild belt and swift hand(s) of justice - 2 haste, even atop no other haste, > 1 crit edit: unless the battle ends with the first evisc. as for (wicked) dag > venerable mass, my calculations and testing outright reject this (despite increased deadly poison damage, yes). please refrain from being condescending.
 
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