iminibiv
Banned
Kearbear, Yde - i will capitalize.
Snowjobs, Jibbed - even as an assassination rog battling a high armour non-nelf/tauren target who is maintaining weakened blows and not being cleansed, heartseekers only provide ~equivalent damage. and, as Vandiir stated, haste and slice and dice do decrease the proportionate difference in weapon speeds. that being said, OH or dual heartseeker(s) is situationally viable. in a more competitive bracket, they would be viable more often - as is, a rog may find that, for instance, though a druid has wild charged away, he has not shifted and is still crippled when the rog reenters melee range.
heartseekers can, for instance, keep a sub rog on a lone feline swiftness rdruid indefinitely, granted he kicks every root and trinkets every stomp (if applicable), but because of the substantial loss of hemo damage the fight may become a stalemate. here they will secure a kill more often than wicked daggers/venerable + wicked dagger, even if sometimes only because the druid is snared long enough for one or more of the rog's teammates to assist.
a nelf arms warr being healed by a shaman has low armour, nature resistance, no cleanses, and no way of maintaining weakened blows without sacrificing substantial damage. even when he charges the rog's healer, he and the shaman have only anti-venom to keep the rog from maintaining crippling poison. here, wicked daggers outperform heartseekers.
but these are cut-and-dry situations with easy choices. the real concerns are the target's mobility and the amount of CC the rog is eating. against a lone displacer beast druid, for instance, the rog has so little ToT that heartseekers are in theory less viable, but either way (barring globals) the rog will be unable to secure a kill. when facing any combination of enemies which includes a frost mage, the rog may want at least OH heartseeker to cripple and/or DoT as much of whatever he is trying to cripple and/or DoT for as long as possible.
the infinte situationality of PvP makes this question of weapons, as far as i'm concerned, not conclusively testable. however, the rog will need a pair of heartseekers to maximize his utility, and i will update the op to reflect this.
Snowjobs, Jibbed - even as an assassination rog battling a high armour non-nelf/tauren target who is maintaining weakened blows and not being cleansed, heartseekers only provide ~equivalent damage. and, as Vandiir stated, haste and slice and dice do decrease the proportionate difference in weapon speeds. that being said, OH or dual heartseeker(s) is situationally viable. in a more competitive bracket, they would be viable more often - as is, a rog may find that, for instance, though a druid has wild charged away, he has not shifted and is still crippled when the rog reenters melee range.
heartseekers can, for instance, keep a sub rog on a lone feline swiftness rdruid indefinitely, granted he kicks every root and trinkets every stomp (if applicable), but because of the substantial loss of hemo damage the fight may become a stalemate. here they will secure a kill more often than wicked daggers/venerable + wicked dagger, even if sometimes only because the druid is snared long enough for one or more of the rog's teammates to assist.
a nelf arms warr being healed by a shaman has low armour, nature resistance, no cleanses, and no way of maintaining weakened blows without sacrificing substantial damage. even when he charges the rog's healer, he and the shaman have only anti-venom to keep the rog from maintaining crippling poison. here, wicked daggers outperform heartseekers.
but these are cut-and-dry situations with easy choices. the real concerns are the target's mobility and the amount of CC the rog is eating. against a lone displacer beast druid, for instance, the rog has so little ToT that heartseekers are in theory less viable, but either way (barring globals) the rog will be unable to secure a kill. when facing any combination of enemies which includes a frost mage, the rog may want at least OH heartseeker to cripple and/or DoT as much of whatever he is trying to cripple and/or DoT for as long as possible.
the infinte situationality of PvP makes this question of weapons, as far as i'm concerned, not conclusively testable. however, the rog will need a pair of heartseekers to maximize his utility, and i will update the op to reflect this.