verh
Legend
I vote we scrap this shit and play some real tournament with people who have a clue, unlike this powervirus guy that nobody has ever heared of.

I vote we scrap this shit and play some real tournament with people who have a clue, unlike this powervirus guy that nobody has ever heared of.
:-Drazzerz/0%legit whats ur problem?
not everyone enjoys this stupid burstly bracket like u do, a few ppl try to have a challenge.. who are u to insult this player? ur just a silly bad wintrader, even in arena and rbg without any skill, ur just one of these random rogues from this bracket who think they are skilled cause they kill everything in one garrote.. stupid dumbass leave this thread and come back when u reached 1,5k ratings without wintrading subhuman
/cheers fans
razzerz/0%legit whats ur problem?
not everyone enjoys this stupid burstly bracket like u do, a few ppl try to have a challenge.. who are u to insult this player? ur just a silly bad wintrader, even in arena and rbg without any skill, ur just one of these random rogues from this bracket who think they are skilled cause they kill everything in one garrote.. stupid dumbass leave this thread and come back when u reached 1,5k ratings without wintrading subhuman
/cheers fans
jelly haters everytime!
Razzerz all the way <3
Finally! Another person that gets it. +1Hi, I'm the organizer of the US Tournament, and I want to voice my opinion here to try help you guys out (if this thing is actually legit).
While it's great that you guys are having a tournament in EU as well, I personally feel some of your rules are overkill / plain don't make sense. If you watched the US Twink Ranking tournament at all, you would have realized that further on in the tournament (when we got to the more skilled teams remaining), we weren't seeing any random insta-gibs and games were lasting a decent amount of time, which is great for viewership. We really felt as though we nailed the rules, because in terms of game-play everything went smoothly. Anyway, allow me to provide some constructive criticism on your rules.
No Wrath gems !
This was something we considered in US as well, but you have to understand that it is plain annoying to be asked to completely regem your character for a tournament, essentially gimping yourself for any kind of gameplay outside of it. Obviously people are going to want to practice before the tournament, and forcing them to wear terrible gems is going to harm those players greatly. There is simply no real way to practice with gimp gear like this, other than wargames against each other, which I would advise against mainly due to the fact that teams may figure out your strats, and ways to counter it when the tournament rolls around (my team made this mistake and is ultimately the reason we were eliminated by Shadowplay, on top of disconnecting in the previous series).
No wrath enchants / tinkers ( or cata... )
Again, kind of unnecessary. It's common knowledge that some enchants can be expensive / hard to find, and forcing players to re-enchant their gear isn't exactly good either and with the same concept as gems, it will turn people away. Not everyone has infinite gold to burn on reenchanting / gemming their character all the time.
No glyph's
This is one of those rules that falls under the "plain don't make sense" category I mentioned earlier. To my knowledge, there is no way to flat-out remove the glyphs a character is wearing, and even if there is, why would you want that? Glyphs really aren't that gamebreaking at all, I'm not really understanding the reasoning behind this one.
No DEATHKNIGHTS ! ( YOUR NOT TBC <3 Taylor<3 )
Not sure if this is serious considering the <3s and's, but if this is actually a rule then this is just stupid.
No Enchants past 375 Proff's ( only using TBC ones in that 375 skills aswell ) - mining and herb and skinning we cant really do much about but ask kindly to relevel
This one can slide, but it also follows the same concept of the first two, in that you are forcing players to regem gear. Mining / Herb / Skinning are rarely used so I won't bother touching on those.
So anyway, all I'm trying to say is that it's fairly obvious that you are simply trying too hard to balance your tournament and make it unique. Forcing players to spend thousands of gold to re-gem, re-enchant etc is just unreasonable, and it also forces players to purposely gimp themselves so they will have no real way to practice against any half-decent players who are wearing wrath gems and enchants.
Do what we did at the US tournament. Put in a suitable resilience requirement for all players, ban tinkers, and you are set. Like I said, I feel our tournament turned out very well in the later stages in terms of class-balance and entertaining games (with the exception of the Prot Paladin team, which is being banned from the next tournament).
Now that I think about it, I don't see a resilience requirement at all... were you planning on allowing people to play in full PvE gear?
I probably just look like I'm ranting at this point, but if you are really planning on running a legit tournament, you should really sit down and think about some of the current rules you have in place. They are overkill and while they will get the job done in terms of burst, having a resilience requirement and banning tinkers will do the job just as well, while at the same time players will actually have ways to practice in that gear and won't be forced to spend thousands of gold on getting outdated enchants then replacing them later.
Anyway, best of luck.
Hi, I'm the organizer of the US Tournament, and I want to voice my opinion here to try help you guys out (if this thing is actually legit).
While it's great that you guys are having a tournament in EU as well, I personally feel some of your rules are overkill / plain don't make sense. If you watched the US Twink Ranking tournament at all, you would have realized that further on in the tournament (when we got to the more skilled teams remaining), we weren't seeing any random insta-gibs and games were lasting a decent amount of time, which is great for viewership. We really felt as though we nailed the rules, because in terms of game-play everything went smoothly. Anyway, allow me to provide some constructive criticism on your rules.
No Wrath gems !
This was something we considered in US as well, but you have to understand that it is plain annoying to be asked to completely regem your character for a tournament, essentially gimping yourself for any kind of gameplay outside of it. Obviously people are going to want to practice before the tournament, and forcing them to wear terrible gems is going to harm those players greatly. There is simply no real way to practice with gimp gear like this, other than wargames against each other, which I would advise against mainly due to the fact that teams may figure out your strats, and ways to counter it when the tournament rolls around (my team made this mistake and is ultimately the reason we were eliminated by Shadowplay, on top of disconnecting in the previous series).
No wrath enchants / tinkers ( or cata... )
Again, kind of unnecessary. It's common knowledge that some enchants can be expensive / hard to find, and forcing players to re-enchant their gear isn't exactly good either and with the same concept as gems, it will turn people away. Not everyone has infinite gold to burn on reenchanting / gemming their character all the time.
No glyph's
This is one of those rules that falls under the "plain don't make sense" category I mentioned earlier. To my knowledge, there is no way to flat-out remove the glyphs a character is wearing, and even if there is, why would you want that? Glyphs really aren't that gamebreaking at all, I'm not really understanding the reasoning behind this one.
No DEATHKNIGHTS ! ( YOUR NOT TBC <3 Taylor<3 )
Not sure if this is serious considering the <3s and's, but if this is actually a rule then this is just stupid.
No Enchants past 375 Proff's ( only using TBC ones in that 375 skills aswell ) - mining and herb and skinning we cant really do much about but ask kindly to relevel
This one can slide, but it also follows the same concept of the first two, in that you are forcing players to regem gear. Mining / Herb / Skinning are rarely used so I won't bother touching on those.
So anyway, all I'm trying to say is that it's fairly obvious that you are simply trying too hard to balance your tournament and make it unique. Forcing players to spend thousands of gold to re-gem, re-enchant etc is just unreasonable, and it also forces players to purposely gimp themselves so they will have no real way to practice against any half-decent players who are wearing wrath gems and enchants.
Do what we did at the US tournament. Put in a suitable resilience requirement for all players, ban tinkers, and you are set. Like I said, I feel our tournament turned out very well in the later stages in terms of class-balance and entertaining games (with the exception of the Prot Paladin team, which is being banned from the next tournament).
Now that I think about it, I don't see a resilience requirement at all... were you planning on allowing people to play in full PvE gear?
I probably just look like I'm ranting at this point, but if you are really planning on running a legit tournament, you should really sit down and think about some of the current rules you have in place. They are overkill and while they will get the job done in terms of burst, having a resilience requirement and banning tinkers will do the job just as well, while at the same time players will actually have ways to practice in that gear and won't be forced to spend thousands of gold on getting outdated enchants then replacing them later.
Anyway, best of luck.
The person putting this tournament in place, isn't offical in anyway so therefore his rules are for his tournament.
We could copy your tournament but copying is boring, i guess in the future there will be an offical tournament.
Yeah you keep crying about it and asking to buy a Grand Marshal spot.P.S Ratterz keep wintrading![]()
Yeah you keep crying about it and asking to buy a Grand Marshal spot.