heath
Legend
I think the question is more: Which one prof do you want to end up with? The answer, I'm guessing, is one of the prof's that will provide you with consumables. You can't have two crafting prof's as you need to have the applicable gathering prof since you can't buy mats on the AH (unless you want to be ridiculously hard-core and just keep re-leveling the gathering AND the crafting profs each time you run out of mats).
So
USELESS:
Tailoring
PROFS, PROVIDE PRIMARILY GEAR:
Enchanting: Enchants, Consumable weapon enchant (wizard oil)
Jewlcrafting: Rare Rings (one caster, one random enchant), Consumable HoT (stone statue)
Leatherworking: Armor kits
PROFS, PROVIDE PRIMARILY CONSUMABLES:
Engineering: 1 sec bomb stun (keep in mind, your prof max is 100 so most goggles are out)
Inscription: Consumable Stat Scrolls and one Rare caster off-hand
Alchemy: Consumable Potions
Blacksmithing: Consumable weight/sharpening-stones
So, decide which one you want to end up with. Personally, I'd guess Alchemy is most everyone's best bet as its the most versatile.
Prof order (unless you really crave that 1-sec stun):
1.Leatherworking & Skinning: make a pile of armor kits for legs, feed, hands, & chest (if preferred)
2.Enchanting & Herbalism: make a pile of enchants for weapon, chest (if preferred), cloak, bracer, & wiz oil (if caster)
3.Alchemy & Herbalism
Notes: Keep all your leatherworking greens for DE'ing.
So
USELESS:
Tailoring
PROFS, PROVIDE PRIMARILY GEAR:
Enchanting: Enchants, Consumable weapon enchant (wizard oil)
Jewlcrafting: Rare Rings (one caster, one random enchant), Consumable HoT (stone statue)
Leatherworking: Armor kits
PROFS, PROVIDE PRIMARILY CONSUMABLES:
Engineering: 1 sec bomb stun (keep in mind, your prof max is 100 so most goggles are out)
Inscription: Consumable Stat Scrolls and one Rare caster off-hand
Alchemy: Consumable Potions
Blacksmithing: Consumable weight/sharpening-stones
So, decide which one you want to end up with. Personally, I'd guess Alchemy is most everyone's best bet as its the most versatile.
Prof order (unless you really crave that 1-sec stun):
1.Leatherworking & Skinning: make a pile of armor kits for legs, feed, hands, & chest (if preferred)
2.Enchanting & Herbalism: make a pile of enchants for weapon, chest (if preferred), cloak, bracer, & wiz oil (if caster)
3.Alchemy & Herbalism
Notes: Keep all your leatherworking greens for DE'ing.