choom said:Wow, that looks pretty cool hadn't considered that kind of hybrid dps. Was either thinking pure feral dps, or resto with feral spec.
A few things worth mentioning tho
1) Depending on your exact gear setup, it may be more beneficial to open with pounce>rake>claw x 2 (hopefully rake or claw crits and you have 5 cp)>rip as you not only do more dmg, but are also building cp's for your instant. Its a 15 second buff so you have some time. At this point you can shift>moonfire>rejuv> and kite. You can then throw a heal somewhere or even instant roots/wrath if you want. Again all this depends on gear and if your going more feral or more spellpower.
2) When healing yourself, regrowth is probably the better spell to use the instant for, as the 20% healing buff from NI ultimately makes it heal for more, assuming you shift back into cat at some point. Because of this I might also take the regrowth glyph instead of mf.
3) Final small thing, I would probably take lizardhide boots over the running boots. They offer more total stats and they have the +run speed.
One last thought, a weapon swap macro might be a good idea.
elesian said:Feral's really need something to improve their survivability/usefulness in this bracket. I welcome this change. Perhaps finally a way to make them as viable as a rogue, or as close as.
Xailter said:Few interrupts and lower damage makes them unviable right now. Hemo spam verses Claw spam? ~330-ish crits verses ~220-ish crits - but at least you can glyph claw to 35 energy now!
Ferals tend to have higher crit and can get combo points easier with the claw spam, it's just that their combo point moves aren't very useful. Either a low damage eviserate or a bleed which is pretty good actually but it's better to use Ferocious Bite against anything below mail/shield wearer level, with the exception of rogues perhaps. Where's my kidney shot button?!
Oh and opener is everything, and a rogue will 9 times out of 10 get the opener which is 3 combo points off the bat. Druid gets 1 combo point with Pounce. Can trinket that too becuase there's no follow up stun, or blind or gouge - except maybe Bash but that usually gets dodged...
I think this is a very nice change though - being in caster form for too long is certain death to druids verses melee classes.
-X
choom said:Im sure you guys are aware of this, but don't forget that if specced, ferals can run shred spec. 42 energy shreds aint bad.
More damage per energy point, but at the cost of weaker cp generation and positional requirements.
Obviously this would be more suited toward a more pure feral toon, not like what unobscured has made.
Unobscured said:This is pretty much what I was setting out to fix. I don't want to have to play a feral like a rogue.
The advantage to the druid over a rogue is the healing and ranged damage, so I've focused on that, while still maintaining a reasonable amount of agi to be effective in melee.