Powerglove's 39 Arms/Fury Warrior Guide

Magrim said:
Good call. (Don't for get how to get the green santa hat, I need one of those o_O)



Now back to warrior discussion and dual wield weapon speed.



I see some prefer a fast MH for quick heroic strike dumps.



However, whirlwind is much better with two slow weapons.



Are there any other pro's cons of slow vs. quick powerglove?



youll do more damage with slower weapons (from whirlwind). you shouldnt be generating enough rage with dual weild to need a faster weapon to dump it.
 
What happens when you stack defense which lowers 1% chance to be crit and 1% chance to be hit for everyone 1% it increases of dodge, block, parry?
 
Magrim said:
What happens when you stack defense which lowers 1% chance to be crit and 1% chance to be hit for everyone 1% it increases of dodge, block, parry?



youll have to ask someone who knows a bit about tanking. i remember tanks used to get resil for tanking hydross. idk if its because he had more crit or if his casts werent affected by defense
 
wtb update for the patch ;p



also, why green tower shield for an arms/fury war?
 
Alteffour said:
wtb update for the patch ;p



also, why green tower shield for an arms/fury war?



provides a considerable amount of poison resist vs rogues, i forgot the %, and it has more stam. rich warriors can use green tower to get opened on and switch to aegis or shield of blocking for tanking
 
I'd suggest taking another look at Vanquishers sword, it's an amazing offhand for warriors.



Numbers assume 0 in dw spec.



WSG sword has 13 higher average damage than vanq, divide by 2 for being in the offhand that's 0.65 less whirlwind dps if you are whirlwinding on cooldown, or 0.8125 dps with glyph.



Vanq has 12 more attack power. That's 0.88 more dps on the mainhand, 0.43 more dps on the offhand, total of 1.31, times your chance to hit (i.e .76 with 0 +hit). That attack power also adds 3.144 damage to your average whirlwind, for another .3144 dps, .393 glyphed. The weapon dps itself is .7 higher, halved for offhand again, another .35.



In a scenario that is best for wsg sword and worst for vanq (WW glyph, 0 hit rating, 0 in dual wield spec), vanquisher allows you to deal .9261 more dps.



The difference in burst damage (higher whirlwinds with wsg sword) is less than 3.5, although it varies higher when you include a white offhand hit.



When looking purely at damage output, the vanquisher sword is simply superior. I'm not sure whether you favor wsg sword due to the increased burst, or the extra stamina, but completely neglecting to include what is probably the best offhand in the bracket for overall damage output is a real disservice.
 
Ymir said:
I'd suggest taking another look at Vanquishers sword, it's an amazing offhand for warriors.



Numbers assume 0 in dw spec.



WSG sword has 13 higher average damage than vanq, divide by 2 for being in the offhand that's 0.65 less whirlwind dps if you are whirlwinding on cooldown, or 0.8125 dps with glyph.



Vanq has 12 more attack power. That's 0.88 more dps on the mainhand, 0.43 more dps on the offhand, total of 1.31, times your chance to hit (i.e .76 with 0 +hit). That attack power also adds 3.144 damage to your average whirlwind, for another .3144 dps, .393 glyphed. The weapon dps itself is .7 higher, halved for offhand again, another .35.



In a scenario that is best for wsg sword and worst for vanq (WW glyph, 0 hit rating, 0 in dual wield spec), vanquisher allows you to deal .9261 more dps.



The difference in burst damage (higher whirlwinds with wsg sword) is less than 3.5, although it varies higher when you include a white offhand hit.



When looking purely at damage output, the vanquisher sword is simply superior. I'm not sure whether you favor wsg sword due to the increased burst, or the extra stamina, but completely neglecting to include what is probably the best offhand in the bracket for overall damage output is a real disservice.



I appreciate you putting time into number crunching, but jousting doesnt stop being effective just because you're not using a 2h.
 
Sorry but that really doesn't have anything to do with the fact that if you have the ability to stick to your target, vanquishers will do more damage than any other option, yet it's not in the guide. Oh, well, your guide :)



Perhaps avoiding comments like vanquishers being trash for warriors might be good though, since it clearly isn't, and it's misleading to say it is, especially with no context.
 
Alright, I'll go more in depth with this



before you read, I don't mean for any of this to sound bitter. I just want to convey my opinion properly so you don't get the idea that I'm rejecting your ideas for no reason

Vanq has 12 more attack power. That's 0.88 more dps on the mainhand, 0.43 more dps on the offhand, total of 1.31, times your chance to hit (i.e .76 with 0 +hit). That attack power also adds 3.144 damage to your average whirlwind, for another .3144 dps, .393 glyphed. The weapon dps itself is .7 higher, halved for offhand again, another .35.

You're leaving out the part where wsg sword has an extra 30 hp. Assigning equal values to str and stam, vanq would only have 6 more AP than the wsg sword, and only .8 with a kings buff.



The only reason weapon dps means anything in pvp is because generally higher dps weapons have a higher damage range. If you're standing on a target, it's probably a fight you will win anyway. That's almost never the case though, so the argument is irrelevant.

In a realistic situation, you would be hitting an opponent somewhere between 1-3 times before they died or went out of range. Say you were calculating the amount of damage you could do in 1 minute. Every time your weapon timers reset, that puts vanq further and further behind wsg in damage done. Even against classes that are less mobile, chances are they will still have people peeling for them.



In a scenario that is best for wsg sword and worst for vanq (WW glyph, 0 hit rating, 0 in dual wield spec), vanquisher allows you to deal .9261 more dps.
With white dps on a target dummy and ignoring avoidances, this is the case.



I'm not sure whether you favor wsg sword due to the increased burst
The items I listed are the ones with the highest burst damage. They are the only items I find worthwhile for a warrior.
 
as a warry is not rogue that spams a lot of instants in the first seconds of a fight or using openers that base on AP the WSG sword seems to be the better weapon.



the fights i remember allways included more delayed swingtimers than pure stillstanding dps. thats why i specd arms after a few BGs as fury. 2,2 and even 2,7 will be delayed very often.
 
I think you've just chosen lobotomizer over frostbite. It's pretty easy to underestimate attack power and offhand damage reduction, look at the 8x top end on vanq and the 10x top end on wsg sword and say 'hey my whirlwinds hit for 20 more' when they actually only hit for 3 more, and cost you damage in the meantime.



I had a lot of other stuff written here about the amount of time you should really be out of range as a warrior if you want any chance to win and the like, but I'm not trying to argue, just point out that you've skipped probably the highest dps offhand in the bracket with the only reason being 'it's junk'.
 
Sorry, I was a little delirious this morning since I stayed up all night. I was tunnel visioning on the idea of using HoR for mh. I ran the calculator a few times and wsg/vanq came out to be the best setup (not having calculating the agi in for svbb). I should have mentioned before that I made this guide with 2h warriors in mind (hence, "with ___ spec"), but I'll add another part in for this.
 
Question

Hello to all 39 Warrior Twinks,



I have a question concerning a weapon: As long as I don't have PoD, I'm not sure whether I should take Lumbering Ogre Axe with a +70 AP enchant or the BaR with a Crusader enchant? I know that the stats on the Axe and the DMG aren't that high, but I want to know if the +70 AP enchant is maybe more powerful?



Thanks for your answers
 
Xantro said:
Hello to all 39 Warrior Twinks,



I have a question concerning a weapon: As long as I don't have PoD, I'm not sure whether I should take Lumbering Ogre Axe with a +70 AP enchant or the BaR with a Crusader enchant? I know that the stats on the Axe and the DMG aren't that high, but I want to know if the +70 AP enchant is maybe more powerful?



Thanks for your answers



If you could, get the BAR, or play Protstyle ^_^
 
Xantro said:
Hello to all 39 Warrior Twinks,



I have a question concerning a weapon: As long as I don't have PoD, I'm not sure whether I should take Lumbering Ogre Axe with a +70 AP enchant or the BaR with a Crusader enchant? I know that the stats on the Axe and the DMG aren't that high, but I want to know if the +70 AP enchant is maybe more powerful?



Thanks for your answers



bar w/ crus >>>>>> loa w/ any enchant
 
Thnx for the guide.



I'm usin it on my pally...hope u dont mind I assume they have bout the same build. If they don't then i screwed up xP but wtf it's my first char.



Just a few Q's...

Are there any other good twink boots that are somewhat easier 2 get because i have 2 much xp for ironheel boots and it could take a while before i find ancient greaves.

I would also like 2 know if the legguards of the vault is also better for a retri pala then scarlet legs.



thnx in advance.



:):):)
 
im also using this for a 39 retadin and imo LoTV are better than Scarlet leggings.
 
Sariman said:
Thnx for the guide.



I'm usin it on my pally...hope u dont mind I assume they have bout the same build. If they don't then i screwed up xP but wtf it's my first char.



Just a few Q's...

Are there any other good twink boots that are somewhat easier 2 get because i have 2 much xp for ironheel boots and it could take a while before i find ancient greaves.

I would also like 2 know if the legguards of the vault is also better for a retri pala then scarlet legs.



thnx in advance.



:):):)



golden scale boots



if you're already hit capped, use scarlet leggings. you should try and go for stam/str/ap/crit gear. agi only increases your white crit%, which is a small portion of your damage. maxing out AP and steering away from agi gear will yield much better results.



heres a retadin with almost perfect gear [char=Ner%27zhul]Vawls[/char] . ignore the glove enchant though, he should have 15 hit. revelosh AP bracers would also be an upgrade for him
 
Would you suggest rolling Orc for the Axe Specilization? and the +5% crit wit axes and dmg



or Human for the Sword Specilization and the 5% chance to add an extra hit?
 
bananaboater said:
Would you suggest rolling Orc for the Axe Specilization? and the +5% crit wit axes and dmg



or Human for the Sword Specilization and the 5% chance to add an extra hit?

Where did you get 5% crit and 5% hit from? It's expertise not Crit and Hit.
 

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