Patch 7.2.5 Hotfixes - June 13

MMO-Champion

Guest
Patch 7.2.5 Hotfixes - June 13
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes
  • Casting Heroic Leap, Infernal Strike, Metamorphosis, or Grappling Hook while rooted will no longer consume the cooldown.
  • imonks.gif
    Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Windwalker
      • Blackout Kick damage increased by 8%.
      • Rising Sun Kick damage increased by 8%.
      • Tiger Palm damage increased by 8%.

  • ipriests.gif
    Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Shadow
      • Mind Blast damage increased by 13%.
      • Mind Flay damage increased by 18%.
      • Void Bolt damage increased by 10%.

  • ishamans.gif
    Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Enhancement
      • Stormbringer can now proc from Stormstrike offhand and Windstrike offhand attacks.

  • iwarriors.gif
    Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Arms
      • Cleave damage reverted to 7.2.0 values.
      • Extra Executes from Sweeping Strikes now correctly benefit from the Precise Strikes Artifact Trait.
      • Mortal Strike damage increased by 12%.
      • Opportunity Strikes should not be triggered by Pummel or Heroic Leap.
      • Shattered Defenses (Artifact Trait) reduced to 50% bonus damage (was 60% bonus damage).
      • Trauma reduced to 20% additional damage (was 25%).

Dungeons and Raids
  • The Nighthold
    • Krosus
      • Searing Brand damage reduced by 15%.
    • Star Augur Etraeus
      • Fel Burst, Starburst, and Iceburst damage reduced by 15%.
    • Gul’dan
      • Fel Scythe damage reduced by 15%.
      • Gul’dan’s health decreased by 3% on Heroic and Mythic difficulties.

Items
  • Draught of Souls damage is reduced by 15% for Fury Warriors (was 40%).
  • Draught of Souls damage is reduced by 20% for Arms Warriors (was 40%).
  • Corrected an issue where Siege of Orgrimmar Heirlooms appeared to be usable at level 1 after being upgraded.
  • The Elemental Shaman Embrace of the Living Mountain 2-piece set bonus now has a 10% chance to refund Maelstrom spent on Earth Shock (was a 45% chance).
  • The Fury Warrior Battlegear of Iron Wrath 4-piece set bonus now provides a 2 second reduction to Battle Cry (was 10 seconds).

Player versus Player
  • ideathknights.gif
    Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Crypt Fever will no longer consume Festering Wounds when it procs.

  • idemonhunters.gif
    Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Havoc
      • Template Agility increased from 80% to 85%.
      • Template Haste reduced from 130% to 110%.
      • Template Versatility increased from 100% to 120%.
      • Chaos Blades increases damage dealt by 20% (was 30%) in PvP situations.
      • Fel Barrage damage reduced by 30% in PvP situations.
      • Nemesis durations increased to 30 seconds in PvP situation (was 15 seconds).
      • Nemesis now increases damage by 15% (was 25%).

  • ihunters.gif
    Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Beast Mastery
      • Template Agility decreased from 80% to 70%.
      • Template Armor decreased from 120% to 100%.
      • Template Critical Strike increased from 70% to 100%.
      • Template Mastery decreased from 75% to 45%.
      • Dire Beast: Basilisk is now immune to snares and roots.
      • Dire Beast: Basilisk's damage has been increased by 50%.
    • Marksmanship
      • Template Agility decreased from 105% to 100%.
      • Template Critical Strike increased from 50% to 80%.
      • Template Haste decreased from 150% to 120%.
      • Sniper Shot no longer increases its own range.
      • Sniper Shot's duration increased to 15 seconds (was 10 seconds).
      • Sniper Shot's range is increased to 55 yards (was 40 yards).

  • imonks.gif
    Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Mistweaver
      • Way of the Crane causes Spinning Crane Kick to heal for 100% of damage dealt (was 200%).
      • Way of the Crane now heals based on absorbed damage.
      • Way of the Crane now costs 8% of base mana.
    • Windwalker
      • Template Versatility increased from 100% to 120%.
      • Template Haste increased from 175% to 200%.
      • Tigereye Brew should now correctly grant stacks for all Chi-consuming abilities.

  • ipaladins.gif
    Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Holy
      • Template Intellect increased from 135% to 145%.
      • Avenging Crusader's mana cost has increased by 30%.
      • Avenging Crusader's cooldown recovery rate on Judgment and Crusader Strike decreased to 30% (was 50%).
      • Avenging Crusader's bonus damage decreased to 30% (was 50%).
    • Protection
      • Hand of the Protector's healing is reduced by 60% in PvP (was 45%).
      • Light of the Protector's healing is reduced by 60% in PvP (was 45%).
      • Luminesence now heals for 20% of healing taken (was 30%).
      • Mana regeneration reduced by 25%.
    • Retribution
      • Template Strength reduced from 85% to 80%.
      • Blessing of Sanctuary's cooldown is now 45 seconds (was 30 seconds).
      • Lawbringer's duration increased to 45 seconds (was 30 seconds).
      • Divine Punisher now grants 3 Holy Power (was 2).
      • Luminesence now heals for 20% of healing taken (was 30%).
      • Templar's Verdict now deals full damage in PvP situations (was a 30% reduction).

  • ipriests.gif
    Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Discipline
      • Overloaded with Light increases Light's Wrath damage by 200% in PvP situations (was 500%).
      • Power Word: Fortitude can now be active on 3 targets.
      • Power Word: Fortitude's mana cost has been reduced by 80%.
      • Power Word: Shield's absorption amount is increased by 10% in PvP situations (was 25%).
      • Purified Resolve now provides a 5% maximum health shield (was 8%).
      • Strength of Soul decreases physical damage taken by 20% (was 30%).
      • Strength of Soul's heal has been increased by 75%.
    • Holy
      • Template Damage dealt decreased from 75% to 65%.
      • Template Haste increased from 100% to 125%.
      • Template Intellect increased from 135% to 145%.
      • Template Mastery reduced from 100% to 75%.
      • Divine Attendant now reduces cooldown by 2.5 minutes (was 2 minutes). Tooltip will be inaccurate till a followup hotfix.
      • Greater Fade's duration has been reduced to 4 seconds (was 6 seconds).
      • Ray of Hope's bonus healing has been reduced to 50% (was 100%).
      • Renew's periodic healing has been increased by 100% in PvP situations.
      • Spirit of the Redeemer now has a 3 minute cooldown (was 5 minutes).
      • Spirit of the Redeemer now has a 7 second duration (was 10 seconds).
    • Shadow
      • Mind Blast damage increased by 30% in PvP situations.
      • Mind Flay damage increased by 40% in PvP situations.
      • Shadow Word: Pain damage reduced by 20% in PvP situations.
      • Shadow Word: Void damage increased by 20% in PvP situations.
      • Shadowform reduces physical damage taken by 20% in PvP situations (was 10%).
      • Vampiric Touch damage reduced by 15% in PvP situations
      • Void Torrent no longer deals decreased damage in PvP situations, (was 20% less.

  • ishamans.gif
    Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Purifying Waters healing reduced by 40%.
    • The Healing Surge cast by Swelling Waves now heals for half its regular amount.
    • Enhancement
      • Gathering Storms no longer counts pets and guardians in PvP situations when increasing the damage of your next Stormstrike.
    • Restoration
      • Template Critical Strike increased from 50% to 120%.
      • Template Versatility increased from 130 to 140%.
      • Earth Shield will now heal when an attacker takes 4% of their max health in damage (was 8%).
      • Earth Shield now has 4 charges (was 3).
      • Healing Stream Totem now heals for an additional 40% in PvP situations (was 10%).
      • Riptide heals for an additional 30% in PvP situations.
      • Healing Wave heals for an additional 50% in PvP situations (was an additional 100%).

  • iwarlocks.gif
    Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Soul Shards should now be set to 3 during Arena Preparation

  • iwarriors.gif
    Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
    • Fury
      • Template Stamina decreased from 100% to 95%.
      • Bloodthirst's heal is reduced by 25% in PvP situations.

Professions
  • The item level of most Legion crafted gear is now 850, and can now be increased up to 900 with Obliterum.
    • Existing gear below item level 850 will not have its item level changed, and will display "Obliterum: 0/10", but it will be brought up to item level 855 with one application of Obliterum.
  • Attempting to apply Obliterum to Skullblasters will no longer consume the Obliterum and Blood of Sargeras.
  • Crates of Bobbers should no longer drop if you already know the toy that they teach.

Continue reading...
 
Does blizzard hate PvP?
WoW is nearly 12 years old now and at no point in the entirety of that run has PvP ever been fully Balanced across all Levels, for all BG's/Arenas, nor have they fixed shit in BG's that have been broken since Vanilla. I'd love to say "yes, they hate PvP" but honestly I think it's more that they will never be capable of fixing all the problems in WoW no matter how long it stays active. On the flip side, I'd wager is perfectly clear that NOBODY coding PvP actually plays the Game.
 
WoW is nearly 12 years old now and at no point in the entirety of that run has PvP ever been fully Balanced across all Levels, for all BG's/Arenas, nor have they fixed shit in BG's that have been broken since Vanilla. I'd love to say "yes, they hate PvP" but honestly I think it's more that they will never be capable of fixing all the problems in WoW no matter how long it stays active. On the flip side, I'd wager is perfectly clear that NOBODY coding PvP actually plays the Game.

Thing is, it has been better at many points as opposed to this. It's not that the game is unbalance-able. I think they just don't know what and what not to fix. Plus, it doesn't help when they change up the entire spell list for classes every 1-2 expansions. If it ain't broke, don't fix it. Re-writing classes isn't content in my pov. It's just annoying.
 
Last edited by a moderator:
One of the answers to this bullshit was gear scaling to max 740 ilvl in WoD instances, so if you were a dragonslayer and PvP'ed on the side your 740+ gear was totally viable but you didn't get to free curb stomp. They were on the right track then blew it up with Legion's ill-designed templates, all-RNG, wep PvE AP grind system. True, you probably could never perfectly balance 30+ specs in a RPG but you can get hella closer than 20+% difference in dps from the top specs to the lowest that WoW has seen quite often.

Despite the pretense and lies, they never wanted balance. Balance discourages rolling FotM to be OP, which then takes more time-in-game if you don't already have those specs. Until the next time they spin the roulette wheel.

12 years on and they could have separated PvP from PvE and gone from there but that would eliminate much of their excuse. Instead, they put in an unrewarding, monotonous grind that extends sub times, thus profit margins, while taking away much of the RPG aspect of char progression and building the way you want.

If anyone thinks Blizz gives a fuck beyond that I have a bridge in Brooklyn I can sell ya.
 

Users who are viewing this thread

Top