OPINIONS - F2P healers on this new patch

I was waiting for a reply from you lol you took forever.. time to start

But the thing is people don't want to play a game that's 10v10 healers.
Thats what its gonna come to if things don't change big time before MoP launch
Sure, there's an occasional game right now where a team will have 6 healers, but that's no longer the norm.
I have seen out of probably 25 bgs since the patch atleast 15 times where a team had 5+ healers so you must be getting those healer less bgs
They could turtle out a tie, that's about it. They wouldn't kill anyone and wouldn't complete objectives because of that.
Out of again 25 bgs atleast 10 have been 0-0 games where efcs had 10 stacks and 4 healers on his side with everyone else in mid
come back when you kill a healer 1v1 on a disc priest. That doesn't happen either.
I was told healers can't 1v1 healers but maybe I come back when I 1v1 someone as a Dpriest?.... ok back :p
As for the "nothing is dying" part, stop exaggerating. Yes, there are occasionally very imbalanced games where an individual team will have zero deaths. That's not the norm though (and those happened before, too). Harder kills =/= no kills at all.
Of course I was exaggerating but maybe I should have worded it differently.. no healers are dying. I have yet to see a bg with a good healer having more then 5 deaths.
I still average at least 40 HKs a game
40 HKs a game?? I've been lucky to avg 20 o_O
You say you don't want to hear about it, but most of this comes back to the fact that killing people as a hunter actually takes some effort now.
You brought it up after I asked not to so mine as well address this part to.. I was a hunt in cata -yes-
I could focus dump some people -yes-
I had to still time cc at the right time to kill good players -yes-
I believe cata hunts didn't put effort into killing people -no. If you lost to a focus dump against a 20 hunt that means your hp was way to low as focus dumps never did over 1.2k. If you were a healer who lost to a focus dump and didn't heal you either had to low hp or didn't know how to counter hunts on your healer-

Anyways yes I am upset how my main competition in cata (healers) are now impossible to 1v1 and I still seem to kill other dps classes easily. So I either take out the dps I know I can kill or try to challenge myself to no avail against a healer. This goes the same on any toon I'm on so don't think this is just a hunter mindset.. I played my Rdruid, Hpal and rogue and it was just as stupidly unbalanced (even on the healers I can admit it) as on my hunt.

Edit: wow that looks long but its not its just the quotes :/ bare with me tried not to make it a wall
 
Swoops, you might do better because you are a P2P 20. These BGs it's really annoying because not many people are dying and all BGs have at least 4 healers on every side. Heals need a nerf. Period.
 
But see..why i hate MoP resto shamans.I have nothing now.
Priest I have two nifty AoE fears, am capable of doing damage. Shaman..damage??Really?In cata i was reliant on my team to protect me as I am completely powerless in terms of offense, and now ghost wolf nerfed I cant really even escape nothing ,so a single rogue can lock me down. I mean..WTF I just get this Earth Shock, which is a 6 second CD, and A 2.5 SECOND CAST Lightining Bolt.My Flame shock sucks too compared to SW:pain , it cant be spammed on say...a 24 stealther if I miss, it ALSO has a 6 second CD.And primal strike which does 20 damage?Really? And I cant spam pw shiel

I dont have powershift of druids, or Entangling roots, they took our totems, Say I were stunned my trinket on a CD, i had a nifty earth shield which at least healed while im ''CANT DO THAT WHILE STUNNED'' now they took that away.

I dont have the Insta casts of a Hpal, or the speed of an hpal, or HoJ.Or any Oh sHit bubbles or lay on hands ,or 2k armor.

Yes I have this wind shear which has a 15 SECOND CD.In short ive became the most useless powerless healer out of 4 Ilisted
So wrong.
1. Wind Shear is on a TWELVE second cooldown, and has been buffed to lockout for 3 seconds instead of 2.
2. Riptide is really useful, hits for ~200 and then ticks for something ~100. You have an instant cast, you just probably don't understand how useful it is.
3. You have almost as much armor as an Hpal would. Ghost wolf is also spammable, and while it doesn't have the 100% minimum speed to say it's not useful is borderline retarded.
4. NO, shamans don't bring damage. They bring utility. Purge is the only offensive dispel in the bracket, they have the only lockout (ranged too) of all three healers, and the defensive dispel is amazing.

I almost forgot astral shift, one of the only defensive cooldowns in the bracket. Stop trying to make the class you play sound underpowered just because you don't know how to play it effectively.

Shamans are literally 100% fine, stop complaining lmao
 
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I guess I've been lucky then, I don't think I've even had 5 games that ended in a 0-0 tie like that.

We can agree to disagree on this issue though. The gameplay at this level has changed considerably, some will like it and some won't. Everyone's entitled to their opinion. I tend to have a positive outlook and I try to approach things with an open mind. The changes are a big adjustment for me, too.

You don't always need healers to die. Sometimes you'll want to CC them while you attack another target, sometimes you need to put your own damage on a healer while your team focuses EFC. You need to keep them on their toes and take advantage of when they get distracted by the damage they're taking and let their FC die. There's no set way to succeed on offense, but its fun that way! There's room for strategy, changing things up, testing them out, etc.

Having to rely on midfighting teammates can definitely be frustrating, I hear that. However, I've noticed a marked improvement in the average pug in terms of this. If you're persistent about telling people to get on offense, they actually do it a lot of the time now! I've actually had the joy of sitting in my base alone while pugging as an FC (nothing worse than being surrounded by your own rogues when defense is completely unnecessary). People are starting to adapt.

This point is kind hard to describe (so bear with me if I make no sense whatsoever), but there's a lot more small scale strategy involved now. Individual battles are tougher. The best improvement in my eyes is that the consequences of failure have changed. Mistakes on offense often end up with everyone on both teams back at full health instead of your team in the GY. This gives you a period of time where you kind of tread water, put out some non-burst damage for a bit of pressure, and either think of a new plan or figure out where you messed up the last one. Strong play/decision making is rewarded more than small mistakes are punished.

There's room to learn and improve within games. Noticing and capitalizing on things like a resto druid not shifting to avoid polymorph, a rogue not kicking, or a shaman not fake casting is a lot more interesting than "well shit, if I poke my head out again that 24 hunter will global me". You could still see these things before, but they're much much more evident when you actually spend time in combat. The skill level hasn't improved in this bracket. People can be outplayed, you just need to adapt and actually outplay them.

But yeah, this was kind of all over the place, so I'll just stop talking now.

Edit: wow that looks long but its not its just the quotes :/ bare with me tried not to make it a wall

That's not a wall, this is a wall.

http://www.youtube.com/watch?v=01NHcTM5IA4
 
I felt like I had to like that lol....
Only thing I'm gonna comment on is
The best improvement in my eyes is that the consequences of failure have changed. Mistakes on offense often end up with everyone on both teams back at full health instead of your team in the GY. This gives you a period of time where you kind of tread water, put out some non-burst damage for a bit of pressure, and either think of a new plan or figure out where you messed up the last one. Strong play/decision making is rewarded more than small mistakes are punished.

It seems that the consequences of dps or cc has become punished alot more. Now if you don't get that cc off in the right time and the healer gets one heal off more then likely someone is now at 100%. This will make my job and all dps/cc persons job alot tougher and may enhance our gameplay but whats the punishment of healers? (I'm not well educated into healing as it's just not my playstyle) but if you do a penance as dps at 30% hp instead of getting a heal off you made a mistake but your punishment is what..? or if you heal someone at 70% being attacked when someone is at 20% next to you not being attacked whats your punishment?

I just feel healers are to easy to play and to OP so they get extra leeway in everything they do making someone who has no skill at all (me on my Rdruid) seem unbeatable (me on my Rdruid...)

Edit:before someone quotes my last paragraph and says something like ohh the irony I'll just beat you to it... ironic that I (a cata hunt) am saying something like a class is to OP and to easy to play.. yes I get that but the fact that hunts may have been that way in cata doesn't change my view of healers in MoP
 
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