Need help with my 11 fury warrior

Can anybody point me to a good guide for a 11 Fury? I just started so I'm trying to figure out how to get gear, etc. Not getting a whole lot from the current TW dungeons.

Looking at the various armories hasn't helped me all that much.

I decked myself out in full Chromie Codex L35 gear and am now getting L60 gear from TW dungeons. Hoping to find some trinkets as my heirloom ones just make me sad.
Not sure if I should enchant lifestealing on my 2 chromie L35 weapons, so right now I'm just running dungeons as DPS which is kinda slow as I have to wait a bit.

So far I've found these:
https://www.icy-veins.com/wow/news/...dps-and-level-others-to-80-fast-all-day-long/
https://sites.google.com/view/betis10stwinkguide/home
https://us.forums.blizzard.com/en/wow/t/twink-for-fun/1696467/4
 
Simply DRs kicks in at 24.5% for fury warriors. Then there is further DR at like 30. Simply put, your GCD doesnt need to be any faster than 1.2. After that, for fury at least, its best to stack verse as a second stat due to lifesteal working off verse. Im almost fully geared in BIS gear. Im missing some wrists that may let me play with other things. But Wrath TW has full haste wrists. I also plan to get the crit gem as well.
Yeah this is exactly the type of response I'm talking about. There is no diminishing returns on haste at before 30 percent. https://www.wowhead.com/guide/diminishing-returns-on-secondary-stats-in-world-of-warcraft

Likewise 1.2 seconds isn't some kind of magic number. You will continue to benefit from a faster GCD beyond 1.2 seconds. You will hit faster and get more chances to proc lifesteal. And of course, one of the longest standing misunderstandings about haste is that it only has an effect when the number displayed on your tooltip changes. If you add haste your GCD will get faster, even if its not by enough that the tooltip rounds down to the next 0.1.
 
Can anybody point me to a good guide for a 11 Fury? I just started so I'm trying to figure out how to get gear, etc. Not getting a whole lot from the current TW dungeons.

Looking at the various armories hasn't helped me all that much.

I decked myself out in full Chromie Codex L35 gear and am now getting L60 gear from TW dungeons. Hoping to find some trinkets as my heirloom ones just make me sad.
Not sure if I should enchant lifestealing on my 2 chromie L35 weapons, so right now I'm just running dungeons as DPS which is kinda slow as I have to wait a bit.

So far I've found these:
https://www.icy-veins.com/wow/news/...dps-and-level-others-to-80-fast-all-day-long/
https://sites.google.com/view/betis10stwinkguide/home
https://us.forums.blizzard.com/en/wow/t/twink-for-fun/1696467/4
Beti's guide is a super solid starting point but some general notes
  • Going after the Balanced or Wildcard options for each slot on https://sites.google.com/view/betis10stwinkguide/plate should get you rolling until you get a better feel for the process.
    • Prioritize the neck, chest, and legs as they are easy triple socket slots that don't rely on rng. Quest helm too if you go for that instead of the one with the meta gem socket
    • Ignore any piece from Tanaan until you feel like being sweaty about it
  • For the cape I know its not listed on that page but you are absolutely fine just using one you got from timewalking preferring one with haste+vers.
  • For trinkets you can just grab https://www.wowhead.com/item=113408/grekas-dentures and https://www.wowhead.com/item=111948/gruuks-evil-eye super quickly but feel free to replace as you get ones you like better from TW.
  • Weapon wise as long as you have 2 TW weapons just queue as tank as you will be pumping enough damage to hold threat on everything with whirlwind. Be careful with your pulls until you get lifestealing enchants though since without that you are still reliant on your healer
    • Dont vendor any of the weapons you get from TW. Once you are better geared you can start experimenting with different combinations to see what you like best
  • Set your loot spec to Arms for you dont get 1h weapons
  • Once you have 2 TW weapons with lifestealing you can solo any of the TBC dungeons for your socket pieces
  • TW rings are enough to get you started prefer haste+vers when you can
  • Check the SL gem section here https://sites.google.com/view/betis10stwinkguide/jewelry#h.3qlqzc1o6uye
 
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A few things to note, pendulum is really good but for BiS you can still farm double Hatebringer for the extra STR that you can get with the extra 6 gem slots. Speed caps at 49% +minor speed from boot enchant, however I feel like 38% is plenty of speed on my Druid which lets me stack into even more primary stat. (INT/STR/AGI) you’ll cut your ilvl about in half with BiS gear but your STR will go from around 90ish to 140+. 11 warr wants STR>Haste>crit>vers (secondary stats DR at 23%)
Check out this great guide for more tips and info!
https://sites.google.com/view/betis10stwinkguide/home
Where do people get the notion that secondary stats dr at 23.5%

I use a stats add-on (name escapes me atm. I think it's "TrueStats")

Using it shows DR for Crit isn't until 35% and Haste 30%

Genuine question.
 
just wondering, is 23 haste worth it ? I saw some warrior/monk twink that used all stat gems besides vitality/speed.
it's not worth it.
I reply to you to reply to all new members.
the difference between 23% haste and 15% is that the gcd instead of being 1.3 sec is 1.21 sec.
The 'very complex' rotation of the war 11 fury is just whirlwind.
There's no need to compress it to fit anything else inside.
in my opinion it is the worst of our stats.
cap speed at 49% and then everything in strength and versatility and also crit, since lifestealing can crit.
We're talking about boss fights that last a maximum of 10 seconds friends, is it worth it to open a new thread in the forum every day asking the same thing?
 
it's not worth it.
I reply to you to reply to all new members.
the difference between 23% haste and 15% is that the gcd instead of being 1.3 sec is 1.21 sec.
The 'very complex' rotation of the war 11 fury is just whirlwind.
There's no need to compress it to fit anything else inside.
in my opinion it is the worst of our stats.
cap speed at 49% and then everything in strength and versatility and also crit, since lifestealing can crit.
We're talking about boss fights that last a maximum of 10 seconds friends, is it worth it to open a new thread in the forum every day asking the same thing?
Ive been rolling this way for over 1500 TW dungeons in the last 3 weeks. And I have grouped with others who use dual ilvl 30 hatebringers and I do 50% more damage then them. I feel like my guy is close to BIS. Minus a ring and wrists from wrath TW that may let me adjust a few other things. But I want as much verse and strength I can get.
 
in my opinion it is the worst of our stats.
cap speed at 49% and then everything in strength and versatility and also crit, since lifestealing can crit.
Lifestealing scales with haste just as much as it does with crit and verse. More haste = more whirlwinds = more procs. On paper x% Haste, Vers, and Crit are all equal damage wise for the purposes of spamming whirlwind, which actually means advantage haste, as you need less haste rating per percent than the other two, followed by crit. Vers scales the worst of the three damage wise but of course it has a damage reduction component which adds value outside of damage output.
 
Lifestealing scales with haste just as much as it does with crit and verse. More haste = more whirlwinds = more procs. On paper x% Haste, Vers, and Crit are all equal damage wise for the purposes of spamming whirlwind, which actually means advantage haste, as you need less haste rating per percent than the other two, followed by crit. Vers scales the worst of the three damage wise but of course it has a damage reduction component which adds value outside of damage output.
You are completely right.
Sorry if I express myself badly but English is not my language, I'm trying to put things on a less technical and more practical level.
What I'm trying to say, 11 fury and the current scaling of the game are broken things.
You only need 2 big two-handers and double lifestealing and you can solo any dungeon naked.
What do I need more whirlwinds for? when with just a couple all enemies around me stopped breathing?
More than half of the new war 11 in a month will already be bored of being twinks
 
You are completely right.
Sorry if I express myself badly but English is not my language, I'm trying to put things on a less technical and more practical level.
What I'm trying to say, 11 fury and the current scaling of the game are broken things.
You only need 2 big two-handers and double lifestealing and you can solo any dungeon naked.
What do I need more whirlwinds for? when with just a couple all enemies around me stopped breathing?
Absolutely, the truth is that none of this really matters. Minmaxing and theorycrafting can just be just a fun problem to solve and treasure hunt to do if you are so inlined.
 
Absolutely, the truth is that none of this really matters. Minmaxing and theorycrafting can just be just a fun problem to solve and treasure hunt to do if you are so inlined.
In the interest of theorycrafting though- comparing 15% haste for 1.3s GCD and the 23.5% haste for 1.2s GCD - you'd need to cast whirlwind like 12 times with a GCD of 1.3s in order for you to have "missed" a WW cast because of the .1s GCD difference. In dungeons most trash mobs die in 2-4(?) whirlwinds and I feel like most bosses die in under 12 WWs, so you aren't missing out on a cast there either.

In a vacuum, where we would be just pumping WW constantly on a target that doesnt die I'm sure you're right and haste would win out because more haste = more lifestealing procs, making a haste build bis in theory.
In practice though, as has been said, trash and bosses die before the #of WW's cast would factor in, making the haste effectively wasted.

At that point, i feel like we'd be better off aiming for more raw damage from our abilities so that trash dies closer to 2 or 3 WW cast rather than up to 4. More haste/WW casts wont save us any time anywhere since bosses will die in <12, more raw damage wont change boss kill timer, but more raw damage to kill trash in potentially 1 less WW would be noticeable.

Using 2 Colossal skull-clad cleavers and the haste mechagon ring alone is enough to hit that 1.3s GCD point. Everything else you have can be dedicated to str/crit/vers.
Comparatively, you need quite a lot of haste items or gems to reach that 23.5% which lowers your raw WW damage.

With a timewalking weapon similar to Colossal skull-clad cleaver's damage range but with crit or vers as stats instead, we could even maybe consider abandoning haste all together and go for 2 of that weapon and swapping the haste mechagon ring out for a crit/vers ring and pushing GCD to ~1.4s - but i think this would be kinda stinky.

with 1.4s GCD we're actually at the point where we ARE missing a WW cast on a boss because of GCD difference since that would only take 6 WW casts to "miss" one compared to 1.2s gcd - youd probably lose a cast on most bosses in that scenario.

I think the 1.3s GCD breakpoint is actually the "sweet" spot. It has the higher raw WW damage than full haste to kill trash quicker without losing so much haste that you "lose" a ww on bosses.
 
You need to ask does trading out that x% haste for x% crit/vers/strength actually make a difference in the number of WWs required to kill the pack/boss. If not, the haste would have done the same job x% faster. Also if you are doing on fewer, bigger hits, you're more likely to overkill by more and waste more of your damage. Really though the breakpoints are going to be unique for every different encounter.

I ultimately agree what you're saying about not sacrificing other stats to try to stack haste as high as you can though. Honestly, I'd recommend just using whatever gives the most stats, and to not care so much about which ones they are (not mastery though obviously lol), the difference in stat weights is pretty insignificant.
 
Yeah, i think that it all ends up about the same - I'm still working on my mechagon rep, and i'm after some boots and wrists from the current wotlk timewalking before i'd consider myself done. But in terms of clear speed i think all of the different stat distributions i've tried are pretty much a wash - previously i had a lot of haste/str gems to hit 23.5% but having switched to just str gems, and down to 15% haste - i find bosses die the same speed and trash is basically the same too
 
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Yeah, i think that it all ends up about the same - I'm still working on my mechagon rep, and i'm after some boots and wrists from the current wotlk timewalking before i'd consider myself done. But in terms of clear speed i think all of the different stat distributions i've tried are pretty much a wash - previously i had a lot of haste/str gems to hit 23.5% but having switched to just str gems, and down to 15% haste - i find bosses die the same speed and trash is basically the same too
Care to link your 11? Im also still looking for wrists from wrath. Tempted to farm that one for a while. So would rivendares with verse be bis along with one of the skull clad cleavers? Thats what Im running and it seems to hit harder than anything Ive used.

edit. also, whats a better 2nd trinket?
 

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