shanker said:my thoughts are? what class do you play murphy?
i was in a WSG today, wish i could video scenes/fights on the fly. 2 hunters and a rogue trying to kill a gnome disc priest.......he healed out 12 times feared them and ran off. they wracked up alot of negated, absorbed damage and got no kill.
and a holy paladin roller has no right imo to QQ about hunters. hunter kills you.....reroll the next LOL you can't kill me class.
notoriousthf said:I know you suck at hunter, but don't bring everyone else down like that.
If a hunter snares a pally before pally can close up to hunter, then it's already considered dead if trinket's on cd. which is usually 80% of the time.
My priest bubble absorbs around 660 damage and goes down in less than 3 seconds by just 1 hunter.
Even most hunters here think it's still too OP because they have so much utility.
copymachine said:First things first, I suck at nothing. I'm even bored with sucking titty. And while I do have a hunter, it's more of a rainy day gigger. I haul him out very rarely for a light dusting. My rogue is where the party's at...
Secondly, If you can't rape a hunter on your priest than you are extremely undergeared or you just don't know shit about playing priest. Considering BIS takes all of a couple hours to get on any toon (AGM excluded), my opinion would most certainly lean toward the latter in this instance.
I will, however, agree and commiserate with you on the CD for Concussion Shot. It is a little much, and could benefit from a tweak. But the never-ending discussion topics about the "OP-ness" of hunters has become extremely stale. Even the most known/respected community players will tell you that priests and holy pallis are as, if not more OP than hunters when played by SKILLED individuals...
Mcmurphy said:As for becoming "BiS", the time it takes depends on class first off. As for the AGM, it takes 36 hours to get one at the least, that is, if you're planning on not going to sleep and carrying a level 85 pvp brigade on your arm to get rid of the inevitable asshat(s) 85(s) that will always be there every three hours; and it takes twice the work to get two.
Mcmurphy said:I agree that Hpals and discs do waay too much damage, however, that is the extent of their problem imo. I can down both classes as a rogue with ease as long as my trinket is up to nullify HoJ or psychic scream, I can do this without a pocket healer(keep in mind you must be skilled at your class as well as aware of the tricks healers use to lose dps on them to pull it off).
Mcmurphy said:I'm assuming that all the people that defend hunters are the ones that play them as their main twink, the fact is that a hunter can destroy any class 1v1 without taking much damage at all; idk about you but does that sound OP? Hrm.. that's a hard one, think about it a little.
Mcmurphy said:As for the AGM, it takes 36 hours to get one at the least, that is, if you're planning on not going to sleep ...
Megingjard said:you make this sound SO much worse than it is. by this you mean it takes a minimum of 1 and a half days to grab one AGM for a character? it's not like you're sitting online for 36 hours just for one trinket. haha
i've gotten 14 AGM trinkets on 8 different twinks since i started 19 bracket (3 months ago), and i'm working a full time job. i have not spent 504 hours (21 days) of my life playing WoW to get 14 AGM trinkets lol. it takes 1-2 minutes to log in, see if anyones there, if there are people log on an 85 if not just wait for the goblin to walk over and then grab the chest. i would say it's taken me more around a grand total of 4 hours for all 14 trinkets, including every 15 minute battle that resulted in a despawn.
also it is ridiculously fun and completely worth it. stv arena has been one of my favorite things since vanilla.
Grizzlefoot said:Why dont you just put concussive shot on a longer cooldown?
Trialathlon said:Nerf priests, hunters, rogues and palas + Buff the others = Balance.