Basement
Ey b0ss
As we all know, BM's are a bit nuts. As someone who has a BM I know first hand how OP they are.. 5.5k guards and 2.3k Keg crits w/o zerker. So, I thought about some changes that might make them on par with other classes. This is just my personal opinion on what should be changed, others might not agree with it or have other opinions and i'd love to hear them. This is going to just go over the ability's I find that are too strong on BM's (Keg Smash and Guard, big surprise right?) and need some tweaking. (AA's are fine, BoK is what it should be, etc.)
Guard
This infamous ability is what makes them so ridiculous.. 5k absorb every 30 seconds that ALSO increases their self-healing done by 30%. Some people think making it purgable is fair, I disagree with that. As being one of BM's main defensive tools, and due to the high cooldown compared to other absorbs (Priest bubbles) making it purgable would be too much of a nerf. In my opinion, they should lower it to around a 2k-2.5k absorb, still higher than a priest bubble as it should be, but not too high as to being too broken. They should keep the 30% due to it being a high CD and since it slightly rewards smarter play. (saving Expel Harm for when you Guard)
Keg Smash
BM's bread and butter, this ability is an AoE nuke AND slow that hits the BM's main target and others around that target for a set amount, usually between 1k-2.5k depending on the targets every 8 seconds. This is the ability everyone loves to hate with good reason. In my opinion, the damage should be lowered or the CD should be increased with the slow being removed. With spammable Dizzying Haze, they shouldn't need another ability that applies a slow. The damage should be lowered to around 500-700 non crits and crit around 1.4k, either that or increase the cooldown to 10-12 seconds instead of 8. It should still cleave in my opinion as it's a tank ability.
Those are just my opinions on what should be changed with BM's.. if anyone was any other suggestions I'd love to hear them.. thanks!
Guard
This infamous ability is what makes them so ridiculous.. 5k absorb every 30 seconds that ALSO increases their self-healing done by 30%. Some people think making it purgable is fair, I disagree with that. As being one of BM's main defensive tools, and due to the high cooldown compared to other absorbs (Priest bubbles) making it purgable would be too much of a nerf. In my opinion, they should lower it to around a 2k-2.5k absorb, still higher than a priest bubble as it should be, but not too high as to being too broken. They should keep the 30% due to it being a high CD and since it slightly rewards smarter play. (saving Expel Harm for when you Guard)
Keg Smash
BM's bread and butter, this ability is an AoE nuke AND slow that hits the BM's main target and others around that target for a set amount, usually between 1k-2.5k depending on the targets every 8 seconds. This is the ability everyone loves to hate with good reason. In my opinion, the damage should be lowered or the CD should be increased with the slow being removed. With spammable Dizzying Haze, they shouldn't need another ability that applies a slow. The damage should be lowered to around 500-700 non crits and crit around 1.4k, either that or increase the cooldown to 10-12 seconds instead of 8. It should still cleave in my opinion as it's a tank ability.
Those are just my opinions on what should be changed with BM's.. if anyone was any other suggestions I'd love to hear them.. thanks!