My thoughts on fixing BM's.

Basement

Ey b0ss
As we all know, BM's are a bit nuts. As someone who has a BM I know first hand how OP they are.. 5.5k guards and 2.3k Keg crits w/o zerker. So, I thought about some changes that might make them on par with other classes. This is just my personal opinion on what should be changed, others might not agree with it or have other opinions and i'd love to hear them. This is going to just go over the ability's I find that are too strong on BM's (Keg Smash and Guard, big surprise right?) and need some tweaking. (AA's are fine, BoK is what it should be, etc.)

Guard

This infamous ability is what makes them so ridiculous.. 5k absorb every 30 seconds that ALSO increases their self-healing done by 30%. Some people think making it purgable is fair, I disagree with that. As being one of BM's main defensive tools, and due to the high cooldown compared to other absorbs (Priest bubbles) making it purgable would be too much of a nerf. In my opinion, they should lower it to around a 2k-2.5k absorb, still higher than a priest bubble as it should be, but not too high as to being too broken. They should keep the 30% due to it being a high CD and since it slightly rewards smarter play. (saving Expel Harm for when you Guard)

Keg Smash

BM's bread and butter, this ability is an AoE nuke AND slow that hits the BM's main target and others around that target for a set amount, usually between 1k-2.5k depending on the targets every 8 seconds. This is the ability everyone loves to hate with good reason. In my opinion, the damage should be lowered or the CD should be increased with the slow being removed. With spammable Dizzying Haze, they shouldn't need another ability that applies a slow. The damage should be lowered to around 500-700 non crits and crit around 1.4k, either that or increase the cooldown to 10-12 seconds instead of 8. It should still cleave in my opinion as it's a tank ability.

Those are just my opinions on what should be changed with BM's.. if anyone was any other suggestions I'd love to hear them.. thanks! :)
 
Guard should absorb 1/3 of damage its absorbing right now. And make its cooldown 1 min and 30 seconds.
Keg smash should do 1/5 of the damage its doing right now, Brewmaster is a TANKY class, witch means the damage should be LOW and the resistance should be good. Not to mention those dizzying hazes ... they should increase its cooldown to 4sec, why would there be an instant spell that directly slows you, even if you trink the hell out of it he can throw 1 again o_O, Conclusive shot has nothing to do with this thing i have said (for those trying to interrupt me with a "Better" counter) , conclusive has a 3 sec cooldown, so yeah its trinket-able.
 
Guard should absorb 1/3 of damage its absorbing right now. And make its cooldown 1 min and 30 seconds.
Keg smash should do 1/5 of the damage its doing right now, Brewmaster is a TANKY class, witch means the damage should be LOW and the resistance should be good. Not to mention those dizzying hazes ... they should increase its cooldown to 4sec, why would there be an instant spell that directly slows you, even if you trink the hell out of it he can throw 1 again o_O, Conclusive shot has nothing to do with this thing i have said (for those trying to interrupt me with a "Better" counter) , conclusive has a 3 sec cooldown, so yeah its trinket-able.

But in WoD, Blizzard wanted to make tanking classes more viable in PvP like it was during Wrath. 1 minute guard would hurt BM too much, CD on Dizzying haze would make it insanely hard for them to grab aggro AND stick to classes in PvP, and Keg Smash still needs to do viable damage in order to tank and be PvP viable. I get why you want these changes.. but you're wanting changes that would make it near un-playable.
 
nerf bm damage into the ground and reintroduce clash so all the fotm retards give up on it and let me play the spec i enjoy without looking like a scum twink
 
But in WoD, Blizzard wanted to make tanking classes more viable in PvP like it was during Wrath. 1 minute guard would hurt BM too much, CD on Dizzying haze would make it insanely hard for them to grab aggro AND stick to classes in PvP, and Keg Smash still needs to do viable damage in order to tank and be PvP viable. I get why you want these changes.. but you're wanting changes that would make it near un-playable.

Ermm, is Protection warrior PLAYABLE in pvp ? Well, no. why make a tank 10x better than any other. Thats my opinion on it. "Tanks" are not made for ARENAS, they are made only for FCing. Why is a Brewmaster>Guardian>Protection Paladin>Protection Warrior ? Just make them all weak.
 
let them keep thier status i 1v1 bms on my mage

ppl are terrible in this bracket lol

i played f2p for awhile so i am kind of used to dodging the retards playing something so they can get easy kills
 
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But in WoD, Blizzard wanted to make tanking classes more viable in PvP like it was during Wrath. 1 minute guard would hurt BM too much, CD on Dizzying haze would make it insanely hard for them to grab aggro AND stick to classes in PvP, and Keg Smash still needs to do viable damage in order to tank and be PvP viable. I get why you want these changes.. but you're wanting changes that would make it near un-playable.

You're completely wrong. Blizz literally implemented changes to tank specs in PvP to deter people from playing cheese comps and playing in a way that's not intended. Read patch notes.
 
Look guys we could sit here and hash out theory crafting, in about 3 hours we could completely balance the 29 bracket but it doesn't matter blizzard probably doesn't even know its broken, wouldn't care to fix it if they did and sure as hell wouldn't take our advice on how to do it.
 
Gladiator Stance is a DPS spec. What else would you like to talk about?

Glad Stance is in the Protection Spec, therefore it is infact a TALENT within the TANK spec that allows him/her to deal more damage. It only helps prove my point, they want tanks to be more of a thing in WoD PvP. If you actually read the WoD notes closesly, they even stated that they wanted tanks to be more viable in PvP after they got rid of the increased damage intake with the flag, since it rendered them useless since they were only good for FCing in RBG's.
 
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Deciding to go against logic and make every spec viable in arenas, including Tank spec, just because some people were in love with their damage-sponge Prots; was just more stupidity from Blizztard. Just as stupid as increasing damage output for tanks because some tanks thought the only measure of how well they were tanking was Recount. I suppose over the course of the next year or so, we'll see mages & priests be changed in such a way that they can be viable as Main Tank, following Blizzard "logic".

It is what it is now, but it was backwards logic that got us here.
 

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