My idea of a Tier List (Don't Flame)

DPS Low Tier (Not really all that viable.)
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-Balance Druid : High Skill cap and generally low damage makes the balance druid quite rare, but when played correctly, they're noticeable powerhouses.
-Destruction Lock : The placement is debatable, but I don't think anything about this spec stacks up nearly enough to be Mid Tier.
-Elemental Shaman : Same exact reason as a Spriest, the Ele Sham has generally low damage and will most likely end up pocket healing. Instead of Mind Flay, Earthbind. (Which all Shaman have.)
Balance crits 700+ consistently, along with decent offheals and utility (roots)
Destro locks burst harder than affliction warlocks, no clue why you have them down here
I have duelled, arenad with, and bged with several good (and one incredible) ele shamans, and their damage is not even close to being weak. The offheals are good, the utility is amazing, and again I have no idea why you have this spec down here with lolshadow priests.
 
Most of this bracket is hunter because they are less likely to die in the majority of situations, hunters have a lot of instant cast cc which get them out of trouble to. On with Druids a lot of people have the idea that feral/ resto are the only viable classes to play. People try balance out and don't like ( because they only do 1-2 bgs) the real trick is to pick fights you know you can win, use stealth in cat form when approaching groups, most important is lean ring how to get eclipses, because if you don't you miss out on a lot of fun.
 
Against healers / pocket healers, or classes that can / will heal in a 1v1. Paladins, for instance. :p

No paladin should lose to a warrior in a 1vs1, unless they're out of mana, stun is on cooldown, and/or they have low health.

Priests shouldn't lose to warriors either, at least not disc priests as that's all I've played and generally played against. Druids shouldn't lose to a warrior if they're outside, but inside I can sometimes solo them. Resto Shamans can usually get you down just with searing totem and healing themselves with shocks in between and not even have to kite you.

Warriors aren't that good at 1vs1 versus any class I can think of, but healers we have nothing useful to use against them. Sometimes you can string a few crits together and then mortal strike/heroic strike then heroic throw and get into execute range, but it doesn't compare to having wind shear/purge, counterspell, kick/gouge, hammer of justice, fear, or punts that other classes get.

I can still kill healers sometimes but I would not say we're strong against them, our burst isn't that great really and we have no interrupt. In expansion we might be more useful as we can charge twice after engaged in combat, but as of now I'd put them in the crap tier same as everything not Hunter/Pali/pocket healed.
 

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