Delphinium
Legend
As Rogue and Resto Druid setup, 2x wtfprotholydins waddled out of the gate sporting 27k hp each... cost us 9 rating >.>
Vapriest said:Gotta be any type of lock/any healer bar priest for drain mana and epix survivability whilst stacking resi.
In terms of comps played excellent but not op - really struggling to see a how a decent fire mage muti rogue team would loose - there damage is insane! Alas - not seen one this season yet.
lonelybeaver said:spriest / frost mage is amazing and by far the strongest comp.
healer / fire mage is strong.
lonelybeaver said:healer mage is much stronger (imo) then healer lock in this bracket... the control/burst disparity between mages and locks is just too great.
Vapriest said:use your cc's well as mage/rogue (fire/muti) and your target should die within a stunlock.
soggy said:i went against 2 fire mages, they must both have had their procs because i died when they hit me with pyro blast at same time. 16k hp and the first one crit me for 14 the next got major overkill.
Gihipoxu said:This assuming ur target is a dummy not losing using cooldowns healing and not having a teammate peeling? Right?
Vapriest said:It's called making them use those cd's with your cc's you numpty, dear god, want me to explain it for you for your brain to compute? Lets say fire mage/rogue queues into resto shaman/prot pally(for the sake of arguments) Shaman would be the target of choice - due to pallies bubble + self heals. So the rogue would most likely sap the shaman to allow the mage to blink in and sheep the ret, he could trinket this or bubble, whils at the same time the rogue would open on the shaman, who likewise could trinket or bubble. At this point it is up the rogue/mage to use their cc's on what is trinketted and so forth. Lets say the paladin trinkets sheep, mage will most likely resheep whilst the rogue continues to stunlock. After the sheep the rogue will most likely blind the pally, which he can bubble or BoP, lets say he's not the greatest and bubbles, by this point, the shaman has had a 4 second garrote silence, followed by a 5 second kidney and most likely has dropped to around 40%, whatever cc or stun in any form onto him next, he will most likely trinket. It is at this point that the mage/rogue team would attempt to reset, providing he does trinket the next cc or stun. All of the above is a hypothetical situation - just for you dio (a situation not real but could happen)
Mage/rogue is an extremely viable comp due to its cc's, in the above situation the rogue/mage team has made the opposing team use all of their cd's bar NS whilst currently taking minimal damage, mage/rogue requires a fair amount of skill to co-ordinate effectively - LoS'ing a good mage/rogue team is extremely difficult - only druids can really manage this due to travel form spam, they have the cc's to stop a teammate peeling and forcing cd's out of both players (which seeing as you're rank 1, i would expect you to know that but hey). Seriously getting on my nerves the lack of understanding you're demonstrating in all of the posts you're making - i'm wasting my own time having to explain everything out to you because you cannot deduce what one is saying.
Vapriest said:>>>learn something knew for the day.<<<
P.S 1600 mmr > 2300 mmr for skill in your opinion yes?
Vapriest said:Before we got completely outskilled by you two, we were 2350 mmr, had a 50 or so win streak at 2.2k+ mmr. As i''ve stated numerous times before, you two ar ethe only comp we have never beat cause you completely counter us and blatantly outskill us hard. My boyfriend - sorry but i didn't realise all 2s partners were madly in love, he is my friend yes and if you didn't stack resi and if lifebloom didn't heal when dispelled you would get destroyed so /meh.