MOP request

Holy Paladin:

Gear:
1,9k Life

142 SP

New Spells/Change Spells:

Divine Shield; Instant 5min Cooldown
Protects you from all dmg and spels for 8 sec, but reduces all damage you deal by 50%
Cannot be unsed on a target with Forbearance for 1min.

Holy Shock: 15Mana 40yd range Instant Cast 6sec cooldown
Blast the traget with Holy energy, causing 173 Holy Damage to an enemy or 467 Healing to an ally, and grating a charge of Holy Power

Word if Glory; 1 Holy Power 40yd range instant 1,5sec cooldown
Consumes up to 3 Holy Power to heal a Friendly target for 170 per charge of Holy Power.

Seal of Command: 18Mana Instant cast (Aura)
Fills you with Holy Light, causing melee attacks to deam 10% additional Holy damage

Crusader Strike: 3Mana Instant cast Melee Range 4,5sec cooldown Requires Melee Weapon
Attack the enemy with your weapon and generate a charge of Holy Power.

Judgment: 6Mana Instant cast 30yd range 6sec cooldown
A magic attack that unleashes the energy of a Seal to cause 176 Holy damage.

Flash of Light With my gear:
40Mana 40yd range 1,37cast time
900-1000 Noncirt
1800-1900 Crit

NEW Talantes:

Pursuit of Justice:
You gain 10% movement speed at all times, plus an additional 10% movement Speed for each current charge of Holy Power up to 3.

Long Arm of the Law:
A succesfull JUdgment increase your Movenment spped by 45% for 3sec.

Speed of Light: 4Mana Instant cast 1 min cooldown
Increase your movenment speed by 70% for 8sec.

Removed Spells:
Hand of Protection
Seal of Righteousness
Exorcism

NOOOOO :( R.I.P exorcism spam. Inc pally FC's
 
Cone of Cold is a big loss, especially for frost mages. But on the other hand we got Arcane Explosion which is GREAT for pulling rogue and druids out of stealth, hence it got no CD. Evocation is barely used at 19 as a mage as of today, almost impossible to run out of mana.

I'm predicting Fire will have one of the insanest bursts in MoP!

wat
 
I use evocation in pretty much every wsg, maybe dramatized dies too fast to oom D:?
 
I use evocation in pretty much every wsg, maybe dramatized dies too fast to oom D:?

I might play CC mage wrong dunno, haven't played it for too long. In the avrg. BG I usually cast all kinds of freeze-spells and polymorphs, some frost bolts to slow ppl down. My cast-time for frost bolts is like reaaaally long so my mana tends to re-generate fairly fast. And yeah, I often queue alone so no healers protecting me :/
 
Sub Rogue:
SF MH
Stillwater's Dagger OH

New Spells/ Changes

Hemorage: 30 Energy
100-115 noncrit
200-230 Crit

Ambush: 60 Energy:
350-400 noncrit
600-700 crit

Eviscerate:
300-400 noncrit
600-800 Crit

White Hit:
off hand 60-80 dmg
Main Hand 230-250 dmg

Slice and Dice: 25 energy
Finishing Move: Melee attackspeed increased by 40%
1point 12sec
2points 18sec
3points 24sec
4points 30sec
5points 36sec

Thorw:
Have now a 0,5sec casttime 5-30yd range

New Talents:

Nightstalker:
Increase your speed while stealthed by 20%

Subterfuge:
Your Stealth breaks 3 sec after dealing or receving hostile acrions rather than doing so immediately.

Shadow Focus:
Abilities no linger cost Energy while you are stealthed.

Removed Spells:

Gouge
Sprint
Shadowstep
Backstab
 
DiszplinePriest:

1,9k Life
180SP

New Spells/Changes

Holy Fire:11Mana 1,96 sec cast 10 sec cooldown 30 yd range
230-240 noncrit
400-500 Cirt

Smite: 22Mana 30yd range 1,47sec cast
220-230 Noncrit
390-400 Crit

Penance:Enemy 30yd range Friendly 40yd range 17Mana Channeled 10 sec cooldown
heal:
300 noncrit per tick
600 crit per tick
dmg:
SAME per tick

Shadow Word: Pain:24 Mana 40yd range Instant cast
70-80 noncrit
150-160 crit
Duration 16sec.

Power Word: Shield: 34 Mana 40yd range Instant cast 6 sec cooldown
Duration 15sec
Absorb 911 Dmg
Debuff Weakened Soul Duration 15 sec

Flash Heal: 33Mana 40yd range 1,47 sec cast
780-850 noncrit
1,5k-1,6k crit

New talents:

Dominate Mind: 11Mana 30yd range 1,47sec cast 30 sec cooldown
Controls a mind up to 59 for 30sec. Does not work versus Mechanical beings,

Psyfiend: 25yd range 22 Mana instant 45sec cooldown
Soummons a Psyfiend that stands in place for 10sec. The psyfiend casts a psychic terror on a neraby enemy wihin 20 yards every 1,5se, preferring anything attacking the Priest.
Psychic Terror causes enemies to flee for 30 sec. Damage caused my interrupt thhe effect.

Void Tendrils:22Mana Instant cast 30 sec Cooldown
Summons Shadowy tendrils out of the ground, rooting all targets within 8 yards for 20sec. killiung the tendril willl cancel the effect.

Removed Spells:
Stamina Buff
Mind Blast
Desperate Prayer
Renew
 
DiszplinePriest:

1,9k Life
180SP

New Spells/Changes

Holy Fire:11Mana 1,96 sec cast 10 sec cooldown 30 yd range
230-240 noncrit
400-500 Cirt

Smite: 22Mana 30yd range 1,47sec cast
220-230 Noncrit
390-400 Crit

Penance:Enemy 30yd range Friendly 40yd range 17Mana Channeled 10 sec cooldown
heal:
300 noncrit per tick
600 crit per tick
dmg:
SAME per tick

Shadow Word: Pain:24 Mana 40yd range Instant cast
70-80 noncrit
150-160 crit
Duration 16sec.

Power Word: Shield: 34 Mana 40yd range Instant cast 6 sec cooldown
Duration 15sec
Absorb 911 Dmg
Debuff Weakened Soul Duration 15 sec

Flash Heal: 33Mana 40yd range 1,47 sec cast
780-850 noncrit
1,5k-1,6k crit

New talents:

Dominate Mind: 11Mana 30yd range 1,47sec cast 30 sec cooldown
Controls a mind up to 59 for 30sec. Does not work versus Mechanical beings,

Psyfiend: 25yd range 22 Mana instant 45sec cooldown
Soummons a Psyfiend that stands in place for 10sec. The psyfiend casts a psychic terror on a neraby enemy wihin 20 yards every 1,5se, preferring anything attacking the Priest.
Psychic Terror causes enemies to flee for 30 sec. Damage caused my interrupt thhe effect.

Void Tendrils:22Mana Instant cast 30 sec Cooldown
Summons Shadowy tendrils out of the ground, rooting all targets within 8 yards for 20sec. killiung the tendril willl cancel the effect.

Removed Spells:
Stamina Buff
Mind Blast
Desperate Prayer
Renew

Holy Fire and Smite damage as now then. Range as now. The interesting part is that Smite now is a 1.5s cast, which means a much improved DPS. Bye-bye Exorcism, hello Smite :)

Penance and PWS must be balanced. They are totally OP as is. Flash Heal (as with all such heals it seems) are off and I'm sure this will be fixed soon.

Thanks for the update! Just what I was looking for.
 
Sub Rogue:
SF MH
Stillwater's Dagger OH

New Spells/ Changes

Hemorage: 30 Energy
100-115 noncrit
200-230 Crit

Ambush: 60 Energy:
350-400 noncrit
600-700 crit

Eviscerate:
300-400 noncrit
600-800 Crit

White Hit:
off hand 60-80 dmg
Main Hand 230-250 dmg
That's damn high damage from white hits...
 

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