F2P MoP F2P Hunter Guide

Haven't tested the 'anti-stealth' macro in a BG, so maybe I'm speaking out of turn... but in PvE it successfully clears the current target and targets the closest enemy, but the /petattack doesn't work (it says 'you have no target'). Any suggestions?

/cleartarget
/targetenemyplayer (PvP) - targetenemy (PvE)
/petattack
/cast Hunter's Mark
/startattack
/petassist
/script UIErrorsFrame:Clear()
 
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/targetenemyplayer (PvP) - targetenemy (PvE)

I am honored that your first post on this forum is to correct my gross ignorance. Gonna go kill some rogues...
 
If no one has mentioned it yet....add Darkflight+Disengage trick. It boosts speed up to 200-240%
 
If no one has mentioned it yet....add Darkflight+Disengage trick. It boosts speed up to 200-240%

DF stacks with probably everything, at least with druid you can get 200% easily. Not really worth mentioning since worgen cant compare with humans, NE or even dwarfs, 1% crit is not that much and hunters have a lot of mobility already.
 
DF stacks with probably everything, at least with druid you can get 200% easily. Not really worth mentioning since worgen cant compare with humans, NE or even dwarfs, 1% crit is not that much and hunters have a lot of mobility already.

200% speed boost is a tremendous situational advantage. Humans don't begin the game with both trinkets…stone form is worthless more often than it's worthwhile and shadow meld won't get you a cap. Point is, dark flight opens up a lot of opportunities for tactical play.
 
200% speed boost is a tremendous situational advantage. Humans don't begin the game with both trinkets…stone form is worthless more often than it's worthwhile and shadow meld won't get you a cap. Point is, dark flight opens up a lot of opportunities for tactical play.

We're talking about BIS here, so humans come with double haste trinket for glasscannon or double AGM :)
Stone is perfect to counter hunters/rogues when you're alone in the field (which happens all the time, since hunter need to control whole battleground and be agressive as fuck), of course you can farm spiders for anti-venom, but 2 min CD>consumable. +1% expertize is very nice too, much better then 1% crit.
SM have great capabilities: from ambushing EFC to evading stuns/fears, NE have greatest agility of all the races too and that fucking dodge :)
Darkflight is a great ability for classes with bad TOT: rogues, warriors, not so great for a hunter with 15-17y disengage (if you jump) and 8sec 60% with 20sec CD only and a lot of CC to counter mobile enemy. But up to you, yes.
 
We're talking about BIS here, so humans come with double haste trinket for glasscannon or double AGM :)
Stone is perfect to counter hunters/rogues when you're alone in the field (which happens all the time, since hunter need to control whole battleground and be agressive as fuck), of course you can farm spiders for anti-venom, but 2 min CD>consumable. +1% expertize is very nice too, much better then 1% crit.
SM have great capabilities: from ambushing EFC to evading stuns/fears, NE have greatest agility of all the races too and that fucking dodge :)
Darkflight is a great ability for classes with bad TOT: rogues, warriors, not so great for a hunter with 15-17y disengage (if you jump) and 8sec 60% with 20sec CD only and a lot of CC to counter mobile enemy. But up to you, yes.

I think we both agree that ultimately whatever race you choose you'll be op. Every racial has a situation in which it will be at an advantage. The issue is which racial provides an advantage for the way you play most often.

If we're talking about "bis" you have to include the slot between our ears too. It's the most important slot, after all.

As far as double agm goes it amounts to about 1 single non-crit tick of serpent sting, in other words…minimal. I'm sure there are situations in which @100 hp has won or lost a conflict, but would dark flight have enabled you to leave your opponent to your dots (ss & pet) while you got away to bandage up and reengage in an advantaged position?

Stone form clears a current poison, bleed or disease stack, it doesn't prevent an immediate reapplication. 10% damage reduction is okay but dark flight can potentially offer greater mitigation by allowing you to get to a healer or outrun danger. Expertise only applies to targets that are facing you meaning there are times that it will undoubtable offer zero benefit ( resto, efc, etc) whereas crit always offers a benefit.

Shadow meld like the rest, has situations where it really stands out but it is mostly a defensive ability. It won't help you chase down a druid efc for the kill nor will it allow you to escape when you are dotted. 2% dodge is nice. Higher initial agi equates to 0.14% increase in dps, starting stats are nearly meaningless.

These are just favorable examples of course. It's a simple matter to create positive or negative examples for every position sitting in arm chair. Arguments based on this are mostly fluff. They do help to open doors, though.

There are plenty of scenarios in which these other racials offer an advantage over dark flight just as the converse is also true. Dogma is great when you're lazy but it's a thinking person's world and you get out of something what you put in to it. In other words, there's a case for all of these racials and none of them are always best nor worse for every scenario.
 
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I think we both agree that ultimately whatever race you choose you'll be op. Every racial has a situation in which it will be at an advantage. The issue is which racial provides an advantage for the way you play most often.

If we're talking about "bis" you have to include the slot between our ears too. It's the most important slot, after all.

As far as double agm goes it amounts to about 1 single non-crit tick of serpent sting, in other words…minimal. I'm sure there are situations in which @100 hp has won or lost a conflict, but would dark flight have enabled you to leave your opponent to your dots (ss & pet) while you got away to bandage up and reengage in an advantaged position?

Stone form clears a current poison, bleed or disease stack, it doesn't prevent an immediate reapplication. 10% damage reduction is okay but dark flight can potentially offer greater mitigation by allowing you to get to a healer or outrun danger. Expertise only applies to targets that are facing you meaning there are times that it will undoubtable offer zero benefit ( resto, efc, etc) whereas crit always offers a benefit.

Shadow meld like the rest, has situations where it really stands out but it is mostly a defensive ability. It won't help you chase down a druid efc for the kill nor will it allow you to escape when you are dotted. 2% dodge is nice. Higher initial agi equates to 0.14% increase in dps, starting stats are nearly meaningless.

These are just favorable examples of course. It's a simple matter to create positive or negative examples for every position sitting in arm chair. Arguments based on this are mostly fluff. They do help to open doors, though.

There are plenty of scenarios in which these other racials offer an advantage over dark flight just as the converse is also true. Dogma is great when you're lazy but it's a thinking person's world and you get out of something what you put in to it. In other words, there's a case for all of these racials and none of them are always best nor worse for every scenario.

Apart from minor misguiding I can only agree will all of this. My POV is quite simple: why would you choose mobility racial over many others when you already have one of the highest in bracket (on par with druid if we take concusive as antimeasure to sprinters). Worgen animation is ugly too :p
 
Why? Because there's never a shortage of people on the map that want to kill you and there is a shortage of you (just 1). Darkflight and 2 disengages gets you across the map faster than anyone else potentially getting or stopping a cap. It's easier to think up a list of reasons to take dark flight than it is not too, imo.
 
anything but human- insig/haste

human- double haste or maybe haste/tyranny (only if you're actually going to use it every cd)

AGM is honestly pointless now so unless you're FCing don't bother the grind
Agree with double haste for human, but ins+AGM for other races. Haste brings very little benefit to hunter, HP from AGM>haste, especially for horde hunters, since they do not have stamina on hands and legs (standard set). I think of hunter as a glasscannon too, but haster gives way too less profit, wish there was analogue of int trinket :(
 
Agree with double haste for human, but ins+AGM for other races. Haste brings very little benefit to hunter, HP from AGM>haste, especially for horde hunters, since they do not have stamina on hands and legs (standard set). I think of hunter as a glasscannon too, but haster gives way too less profit, wish there was analogue of int trinket :(

both horde and ally should use foremans gloves.
 
No. That's you seeing me saying this, not more.
Been using foreman's on hunter since have started playing f2p.
But since we've got mutual opinion, we can both fuck off so we don't flood this nice guide.

What alliance hunter gloves are you talking bout then?
 
What alliance hunter gloves are you talking bout then?
I was not talking about alliance hunter gloves at all, you might wanna check my posts again to verify it. It is quite a pain to trade 8sta and 1 agi (+some armor) for exp, same for pants, where you take hit instead of crit and sta (smelting pants are 1 agi inferior to hogger's). With my words I wanted to point out that hunters (rogues, probably ferals too) on H side trade stamina for hit cap and often take foreman's as BIS gloves, which leads to massive stamina loss, up to 200 hp (with LFH just 40hp more than eyepatch). As for my other comments, I just don't like your attitude in dicussions, so fuck off :3
End of flooding.
 
I was not talking about alliance hunter gloves at all, you might wanna check my posts again to verify it. It is quite a pain to trade 8sta and 1 agi (+some armor) for exp, same for pants, where you take hit instead of crit and sta (smelting pants are 1 agi inferior to hogger's). With my words I wanted to point out that hunters (rogues, probably ferals too) on H side trade stamina for hit cap and often take foreman's as BIS gloves, which leads to massive stamina loss, up to 200 hp (with LFH just 40hp more than eyepatch). As for my other comments, I just don't like your attitude in dicussions, so fuck off :3
End of flooding.

No you didn't say it directly but you said that hunters goings lost stamina on their hands indicating alliance hunters should wear naga instead of foremans.
Well yours ain't great either.
 

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